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Author Topic: Nanaya MBAACC 1.07 Discussion Thread!  (Read 28929 times)

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Offline Rokunaya

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #50 on: May 18, 2012, 07:42:05 AM »
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Offline Epilogue

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #51 on: May 18, 2012, 10:22:20 AM »
Dropping C, switching to F.

Offline Sashi

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Nanaya MBAACC 1.07 Discussion Thread!
« Reply #52 on: May 18, 2012, 11:11:42 AM »
Scumbag Moon. But F is the only Nanaya I play too.
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Offline Mizter Poyo

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #53 on: May 27, 2012, 03:57:37 PM »
I ain't good using Nanaya in that style, I suck, the best combo that I can do for the moment is 2A 2B 2C 623BB j5A J5B J5C AT, and I have seen many videos where Nanaya fastfalls after the circular kick, but I dunno how to do that.
I'm a noob.
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Offline Sashi

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #54 on: May 27, 2012, 05:19:39 PM »
You have to jump cancel the 623BB like you would in a regular 623BB combo, but then fast fall and do it again. The timing is actually pretty lax once you practice it a few times. So you'd do something like 2A5B2B2C623BB822623Bj.BC Airthrow
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Offline Mizter Poyo

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #55 on: May 27, 2012, 07:15:24 PM »
Shit, I'm a dumbass. Thanks for the reply, man!
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Offline Inso

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #56 on: May 27, 2012, 09:03:35 PM »
You can also do the DPFC (Dragon Punch Fastfall cancel) as 228 if you time it right.
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Offline Mizter Poyo

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #57 on: June 07, 2012, 09:14:27 PM »
Hi there, I got a doubt, somebody here knows a combo with C-Nanaya that may inflict about 5000 damage or more?
Just that.
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Offline Espard

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #58 on: June 07, 2012, 09:43:03 PM »
Most damaging 'practical' punisher:
5B 5C [delay, close as possible] 214B run through, combo after. If near corner, 5B 5C pickup.

That requires absolutely no hitconfirm and requires point blank. So the most practical variant is:
5B 5C 2B 2C 214B run through, combo after
^ (Top one does like 6k w/o counter hit, bottom one does about 5.4k all values tested on V.Sion)

Of course adding meter makes for a lot of other options, but I don't think you're looking for that.

Offline Sashi

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #59 on: June 07, 2012, 09:51:03 PM »
You can do 5B 2B 5C 2C (wait until you're right next to them) 214B (dash back in) 2A 5BB 22C j.BC j.BC Airthrow. Does 5k on characters with low defenses. Or troll with 623C loops.

EDIT: Don't do what I said, 'cause what Roku said does more. Either way, it's pretty impractical.

EDIT: And be in Blood Heat as well for more damage.
« Last Edit: June 07, 2012, 09:56:04 PM by Sacchin 22A »
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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #60 on: June 10, 2012, 05:54:08 PM »
Oh, thank you, guys, gotta try that then.
Or troll with 623C loops.
LOL.
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Offline TheMaster_Rahl

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #61 on: December 21, 2012, 09:16:43 PM »
For H-Moon:

I'm wondering if this combo is char specific, or rather, if anyone can get it to work on Miyako, V-Akiha, and Ryougi.
Combo: 2A 5B 2B 5C 5A6AA 2C 214A 5A (5A5A) 5C j.BC dj.BC AT

Also wondering if the string ... 2C 214A 5A 214A 5A ... is able to be comboed. I think it works, but I have yet to land it once.
If anyone is able to combo these, or has seen it in a video, I'd also like to see.

Thanks.

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Offline TheMaster_Rahl

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #62 on: December 22, 2012, 08:37:04 AM »
Yeah that combo seems to be character specific. Out of curiosity though, any reason you're running that particular combo? Figured only reason people would use the 6AA's nowadays in a full-blown combo and not a random confirm is for meter gain due to the nerfed proration rates.

EDIT: For a combo off 2A starter it seems to do the most damage at anywhere on-screen, but the potential to mess the combo up due to whacky cross-ups or whatever during 6AA -> 2C is a huge turn-off for me, IMO.

Yeah 5A6AA still does more damage on any combo they are included in.  A lot of damage... As far as cross-ups go, if you are in range for 5C 5A6AA to land all the hits, then the 5A6AA 2C behaves the same every time (I think, still testing this guy...)

Now that I think about it, I might wana test these midscreen on everyone... Might change who it works on.

I found that for 214A, you wana hit 2C earlier to keep them higher so they fall into the later frames of 214A and make the 5A link easier. For 236A, you wana hit 2C later to keep them lower and make the 5A j.B link easier.

Thanks.

-TexasTim-