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Author Topic: Nanaya MBAACC 1.07 Discussion Thread!  (Read 28928 times)

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Offline fiendmaw

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Nanaya MBAACC 1.07 Discussion Thread!
« on: November 28, 2011, 12:02:48 PM »
To start it off I have a question for fellow Nanaya players.
Do you use,and if you do when/how would you use,j.B in air to air situations,I still cant find a clear situation where I would use it.
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Offline Tonberry

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #1 on: November 28, 2011, 01:14:03 PM »
It's technically the best when you're at the same height as your opponent in the air but you can just mindlessly jA/jC 99% of the time and be ok.
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Offline fiendmaw

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #2 on: November 28, 2011, 01:31:43 PM »
It's technically the best when you're at the same height as your opponent in the air but you can just mindlessly jA/jC 99% of the time and be ok.
Thats the thing,it doesnt cover any angle j.a/j.c cant cover,and it has really poor active frames for a 2-hit attack to do anything with it...
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Offline Tonberry

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #3 on: November 28, 2011, 06:02:47 PM »
H and F's are one hit  :V
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Offline Rokunaya

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #4 on: November 28, 2011, 06:18:05 PM »
In 1.07 just use JA everytime

Only reason i'd ever use jb was because of armor bodying everything but now you don't have to fear with ja as much

JB still has uses but they're pretty situational and it's 2 hit so it's annoying. With H jb placement is way better but with F you shouldn't really be at level with your opponent in the air since you always want to be above them.
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Offline Inso

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #5 on: December 01, 2011, 11:19:50 PM »
I personally use it when I smell a jump-in while I'm in the air, and the angle and speed of that jump-in isnt something j.A durability and j.C startup can handle. But it's very situational and if you've placed yourself in that spot, you probably did something wrong. Not to mention j.B is easily whiffed, so... blocking > defensive j.B?
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Offline Benny1

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #6 on: December 02, 2011, 08:01:13 PM »
It's really just a combo filler move, j.A and j.C fill the roles it could fill both better.  Can be useful in fuzzy guards, though.  That's about it, other than combos.
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Offline fiendmaw

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #7 on: December 03, 2011, 10:35:52 AM »
That may be true for C-Nanaya's j.B, but I feel H/F j.B is actually a decent enough move in air-air situations because of the single-hit. Roughly same coverage as j.C, but the hitbox is active two frames earlier, so it's good for situations where there isn't enough vertical difference between you and the foe to j.A(x) -> j.C safely. So instead you do the whole ABC airchain like it's actually effective. :V

That's theoryfighter.

Seems to me people throw it out when they think opponents do not respect them and will try to eat their first jump up by jumping at them. Then you land on the ground and do a fairly ghetto air CH confirm combo.

Although in such cases it seems to be better on average to just preemptively block, or try to fish for a gold airthrow (this will probably be deemed the better option as time goes on).
The problem with H and F j.B is that while it does have a fairly decent air-to-air hitbox,it's only active for 2 frames,which is quite bad by melty standards...
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Offline Espard

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #8 on: December 30, 2011, 06:33:53 PM »
For Crescent, after using 214C, there is a small time after Nanaya's throw, where he is considered airborne, and this can be cancelled into double jumps or what not, but you cannot fast fall cancel this  :-[.  Possible 4 way if you back dash cancel after the second jump.

Offline Rokunaya

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #9 on: December 31, 2011, 08:20:43 PM »
Guys expect a indepth article or guide of 1.07 Nanaya.

I'm really liking him so far.
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Offline fiendmaw

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #10 on: January 01, 2012, 03:03:25 AM »
Ok,I'm gonna put up a challenge,after 214c theres is a range where its possible to otg j.B.The challenge is to see if you can then land and otg 623c.
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Offline Espard

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #11 on: January 01, 2012, 10:22:56 PM »
@ VietGeek
How did you get it to work?  I can get the 623C to chain, but on Kouma and Reis is it just me or can you only get the first part of the kick to hit, so you can't DP command throw every char.  Found it ironic since these are the chars with the small frame window which you can OTG after a regular throw...

Offline fiendmaw

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #12 on: January 02, 2012, 02:50:50 AM »
Actually,on the characters listed,I believe you can omit the otg j.B and just whiff an air normal into 623C.At first I thought they would rise to fast to combo them without otg j.B but that is not the case for the characters listed.
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Offline fiendmaw

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #13 on: January 04, 2012, 09:35:39 AM »
I don't know who added to the PS2 C-Nanaya wiki after me,but I'm pretty sure his 2B is not the Hand of God.
Try to keep the information in the wiki as objective as possible.Also it would help if you keep comparisons to previous games to a minimum.
Anyway here's the revised and updated C-Nanaya wiki.
http://wiki.mizuumi.net/w/Melty_Blood/Shiki_Nanaya/Crescent_Moon
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Offline yui

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #14 on: January 06, 2012, 01:36:22 AM »
i was just skimming through the c-nana wiki and happened to notice that it said 5B is +1 on block. i don't remember seeing this on any changelists and it was definitely +/- 0 before.
is this actually one of the changes or was this a fuck up with H and F moon's 5B being +1?
if its the former... fapface
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Offline fiendmaw

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #15 on: January 06, 2012, 02:42:18 AM »
Yes,it is +1.In the MBAA ver.A mook it had a total of 23 frames of startup+recovery and it was even on block.
In PS2/CC the recovery was shortened by one frame.
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Offline Espard

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #16 on: January 08, 2012, 08:53:08 PM »
Uhhh as 623C can be used a relauncher.... you can 2A5C 623C to other corner and then get a 2AB jbc jbc air throw off a ground grab on Kouma/Reis.  Pretty sure you guys already knew this though  :V

Edit: Also ground throw into 623B/C works on Kouma/Reis but I can't get 623A to work...?  Does A have longer startup frames or something?

More Edits:  On the wiki
214C
(EX version: Hitokaze) - After a fairly long start-up, Nanaya teleports near the opponent and throws them. This is a command grab.You are now in an air state right after it,so you can get an easy fastfall which-way.

Shouldn't that be changed to C version, and as I stated previously, you can't fast fall it unless you jump cancel first... which is what I assume the author meant.
« Last Edit: January 08, 2012, 08:58:54 PM by Espard »

Offline mountainsrivers

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #17 on: January 14, 2012, 08:55:45 PM »
This is probably common knowledge but it's sort of useful - similar to his MBAC Slashy combo, Nanaya can link 2A after dash 5B 5C 236 A (2955 dmg) sliding forward, though its pretty situational and has strict timing / spacing. But if you can get the 2A off you can continue into a standard BnB.
« Last Edit: January 14, 2012, 10:01:04 PM by mountainsrivers »

Offline BurstOfAnger

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #18 on: January 14, 2012, 09:07:22 PM »
If what you say is correct, that is, its just like in MBAC, that link is a 1 frame link. Highly impractical.
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Offline Kazigen

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #19 on: January 19, 2012, 05:48:12 PM »
Just curious, the most damage I can get out of F-Nanaya raw AT is using
5[c] 2c 623bb d.j j.b j.c AT
Are the other ways of dealing more damage?
Aside from double 623b combo, I can't execute that yet.
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Offline fiendmaw

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #20 on: January 20, 2012, 02:57:07 PM »
You could do stuff like raw AT 5[c] arcdrive 2c etc. if you have meter.or 5[c] dash 2c 214b 2c etc. depending on corner spacing.
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Offline Kazigen

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #21 on: January 22, 2012, 05:00:41 PM »
The IAD solution sounded cool,
Until I tried it. Its really hard (haven't landed it yet) to execute because I feel like the window's too small, that and I can't imput 8 66 super fast to get an IAD... I used to use like A+B or something for a dash button back in ps2 but now i'm working without one.

And the arcdrive one is pretty neat, after arcdrive(holding 2) 2c (in corner) it forces me in corner but i have knockdown so i think i can do a sort of which way with a warui ne. But i can't 623bb after it because my character is facing the wrong way after 2c.
But for the 214b combo, I'm not sure about this one... its hard

But yeah thanks for the suggestions guys
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Offline mountainsrivers

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #22 on: January 26, 2012, 11:59:12 AM »
F Nan - So im wondering whether if I'm doing the heat cancel off of the 623 launcher to connect the arc drive for the warui ne OTG combo whether you use 623B or 623A.

Also,
2C --> 214 B --> dash 2C --> 214 B is there any follow up to this? and under what situations can I follow up wall slam 214 B with F-Nan

Offline yui

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #23 on: February 11, 2012, 08:28:43 PM »
oh wow C-5b actually is +f!? goodshit

however that brings up another point regarding 1.07 crescent.
like for instance, if, as the changelist thread says, crescent moon's 2a recovery has been increased and has not been noted to have been changed back, wouldn't that mean that the 2a is now minus on block? that might be important to note on the wiki by whoever is a wiki editor, as if this is true it should be very important to be aware of when attempting to reset strings on block.

also regarding the wiki, looking at it now, its pretty bare bones and i think it might benefit from some well written general-gameplan-in-neutral/on-offense/etc. sections. maybe someone like roku could do a write up on something like basic C-nana string theory if they aren't busy. it would be nice if someone who was trying to get into the game could look at the wiki and see something a little more substantial and well representative of the game because as it stands it ain't too enticing as a source of actual information. what if a person whose interest has been somewhat peaked wanted to know why or how something was happening in a match video beyond the most obvious shit? although to be honest the wiki for mbcc as a whole would need to change because right now its about on the same level as the old srk tenka wiki.
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Offline Rokunaya

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Re: Nanaya MBAACC 1.07 Discussion Thread!
« Reply #24 on: February 12, 2012, 12:12:10 AM »
oh wow C-5b actually is +f!? goodshit

however that brings up another point regarding 1.07 crescent.
like for instance, if, as the changelist thread says, crescent moon's 2a recovery has been increased and has not been noted to have been changed back, wouldn't that mean that the 2a is now minus on block? that might be important to note on the wiki by whoever is a wiki editor, as if this is true it should be very important to be aware of when attempting to reset strings on block.

also regarding the wiki, looking at it now, its pretty bare bones and i think it might benefit from some well written general-gameplan-in-neutral/on-offense/etc. sections. maybe someone like roku could do a write up on something like basic C-nana string theory if they aren't busy. it would be nice if someone who was trying to get into the game could look at the wiki and see something a little more substantial and well representative of the game because as it stands it ain't too enticing as a source of actual information. what if a person whose interest has been somewhat peaked wanted to know why or how something was happening in a match video beyond the most obvious shit? although to be honest the wiki for mbcc as a whole would need to change because right now its about on the same level as the old srk tenka wiki.

I'll get to it when I stop being a lazy motherfucker

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