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Atlas Academy > Shiki Nanaya

C-Nanaya 623C EX-DP Loop Combo Specifics

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Rokunaya:
This thread will be updated as time goes on, but after hitting the lab I finally found out the 'secrets' of this loop and why it may seem hard to get a feel of first.

Combo example : http://www.youtube.com/watch?v=6-M92M5QQ7o#t=50s

Basically, if your first 3 hits of 623C connect, the opponent will almost always be able to caught with 2A 5B right before they land. If you didn't get the first 3 hits, you have to either settle for the 2C OS as they land on the floor for a techpunish/OTG setup, or you can just 623C again to keep the loop going since it's fast enough to do so. They're some heights and such where the first 3 hits don't need to land, but I'll mess with that later.

Also, 623C does NOT need to hit an opponent in their juggle state for this to be valid [AKA they don't need to be in the air]; You can 623C while your opponent is still crouching/standing on the ground and if the first 3 hits connect, you can always 2A on their landing.

fiendmaw:
I've got some tech to share,its not revolutionary by any means.

Short explanation:after a corner(or near corner) 623c follow up with 2a 214b(you can do that twice too),and then treat it as a regular 214b in corner 2C techpunish/OTG option select.
Long explanation:Not all characters behave the same.

I couldnt get it to work on Miyako and Ryougi at all.

For Len/Wlen/Warc/Ries/Roa/Tohno/Nanaya(and maybe other characters but less likely because these characters are the ones 2c2b214b does not work) you need to use 236a to add gravity,this can be done by doing 2C 236A 623c(links from 236A if there are less than 5 hits before the 236A).

The other characters are pretty much freestyle,any combo into 623C should work.The dmg is pretty decent,but there is the argument that you could just techpunish after the 623C.
Hopefully using this someone will figure out something even better.

djenkov:
I can do j.C, 5B,5C, 2C, 2B,623C,2A,5BB,j.BC, j.BC,AT quite often,but I have a problem with the advanced version:
 
j.B/C,5B,5C,2C,2B,214B,2A,5B,623C,2A,214B,2A 5BB, j.BC, j.BC,AT
I can't land 214B after the 2B..Is there any trick to it?If I do it right away after 2b it wiffs,if I do it with slight delay the opponent recovers..

yui:

--- Quote from: djenkov on May 13, 2011, 05:45:57 PM ---I can do j.C, 5B,5C, 2C, 2B,623C,2A,5BB,j.BC, j.BC,AT quite often,but I have a problem with the advanced version:
 
j.B/C,5B,5C,2C,2B,214B,2A,5B,623C,2A,214B,2A 5BB, j.BC, j.BC,AT
I can't land 214B after the 2B..Is there any trick to it?If I do it right away after 2b it wiffs,if I do it with slight delay the opponent recovers..

--- End quote ---

it doesn't work on all characters, but with the ones it does work on, i don't think there should be any delay between 2b and 214b

i usually get it if i hit 2b late as possible (without OTGing obviously)
havent tried with the whole cast

fiendmaw:
Check out http://mbaa.mizuumi.net/wiki/Shiki_Nanaya.The character it doesnt work on are listed there.

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