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Author Topic: General Nanaya Meaty Timings After Airthrows  (Read 5935 times)

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Offline Rokunaya

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General Nanaya Meaty Timings After Airthrows
« on: February 03, 2011, 08:59:25 PM »
This should be universal for all of Nanaya's moons, but I will test in further detail later, as this list only currently applies to C-Nanaya. Basically, this is a list of what you can do after a well timed aircombo and airthrow versus certain characters, with both only one JBC and two JBC's for an aircombo listed. Obviously 1 JBC gives more meaty than 2, and obviously just letting them land after a 623C would give meaty regardless of the character.

This list assumes you don't Double Super Jump and don't Airdash after your aircombo. Both of these absolutely KILL the amount of meaty you get, so don't do it in MBAA!

Nanaya's Meaty Approximations [list currently disregards land 2B meaties, will be updated]

Off a Single JBC in the corner

No real options at all, turns into a Yomi game = Ryougi

No Meaty, but Anti Mash [On Point Dash 2A] = Miyako

No Meaty, but Anti-Mash [Decent Dash 2A] = Ciel, Sion, V.Sion, Roa, Mech, Kohaku, Hisui

Meaty [If done really low with a On Point dash 2A] = Tohno, Nanaya, Warakia, W.Len[Hardest to Time]

Meaty [Decently Timed Dash 2A] = Warc, Len

Pure, Delicious Meaty [Free Dash 2A] = Aoko, Nero

Ridiculously Delicious Meaty [Decently Timed Dash 5B] = Kouma

Stupidly Good Meaty [Easily Timed FUCKING 2C, no dash] = Riesbyfe


Off a Double JBC Airthrow in the corner


No Meaty, but Anti-Mash [On Point Dash 2A] = Vermillion, Akiha, Seifuku, Arc

No Meaty, but Anti-Mash [Decently Timed Dash 2A] = Tohno, Nanaya, Warakia, Satsuki, W.Len[Hardest to Time]

No Mety, but Anti-Mash [Easily Timed 2A] = Warc

Pure, Delcious Meaty [On point dash 2A] = Aoko , Nero, Len [Hardest to Time]

Ridiculously Delicious Meaty [On Point Dash 5B] = Kouma

Super Free Meaty [On Point 2C, no dash] = Riesbyfe[/list]
« Last Edit: February 04, 2011, 01:51:02 PM by Rokunaya »
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Offline Irysa

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #1 on: February 03, 2011, 09:04:27 PM »
this is off no 5bb right?

I'm so glad they brought back 2b 5c meaties for AACC, playing yomi games with people after corner knockdowns sucks, it's half the reason I like Tohno more in AA.
« Last Edit: February 03, 2011, 09:06:25 PM by Irysa »
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Offline Rokunaya

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #2 on: February 03, 2011, 09:05:46 PM »
this is off no 5bb right?



Off no 5BB, but I can conduct tests on that later. It probably kills the 'tier' rankings by about 3 ranks I'd say though, even with a 5BB 22C cancel. 5BB seriously sends the opponent up high and I personally only recommend going for 5BB is you want pure damage instead of meaty.
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Offline BurstOfAnger

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #3 on: February 03, 2011, 11:35:27 PM »
What about 2B? It's fast and has good range, is it meaty after corner knockdown?

And the list may not be applicable to all of Nanaya's moons because H's 2a is slower and has a smaller hitbox than C's, while F's 2a and 2c are different as well.
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Offline Rokunaya

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #4 on: February 03, 2011, 11:50:30 PM »
What about 2B? It's fast and has good range, is it meaty after corner knockdown?

And the list may not be applicable to all of Nanaya's moons because H's 2a is slower and has a smaller hitbox than C's, while F's 2a and 2c are different as well.

2B is applicable every where Nanaya can use 2A for the Single Jump BC, and is applicable, if timed very well, for almost the entire cast off a double JBC. However if you messed up the height for the double even a little bit or are late with the 2B a slight bit, the opponent will jump away free. So, in this case, dash in 2A covers that because it will catch their jumpout because of the great hitbox; 2A 5B is a great OS against this.

As for H-Nanaya not working, his Double JBC can be done far lower than C-Nanaya's because of his JB being single hit, and his 2B will catch all mashing, and most jumpouts. I have to test this, but I'm pretty sure it will be close to similar, as H-Nanaya doesn't really focus around his meaty game after an aircombo in the corner, and ontop of that he usually forces knockdown with his 214x series. As for F-Nanaya, the only time you don't get pure meaty with him is when you're going for the extended 623B combo, in which you're sacrificing oki for damage, which is a fine choice.

I'm so glad they brought back 2b 5c meaties for AACC, playing yomi games with people after corner knockdowns sucks, it's half the reason I like Tohno more in AA.

Agreed. His meaty game in the corner is really iffy as is in most situations, and against some of the cast their hitboxes don't even allow 5C to connect after a 2B after a double JBC, even if the 2B was meaty as fuck. That's just obnoxious, and is 90% of the reason why I go for single JBC's so much now.
« Last Edit: February 04, 2011, 12:11:22 AM by Rokunaya »
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Offline Tonberry

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #5 on: February 04, 2011, 11:02:22 AM »
Note, Rokunaya's lists are not very accurate

2b 5c 2c 5b jb jc airthrow land 2b = meaty vs Miyako, V.Sion, Kohaku, Hisui(probably more too, those are just the characters I tested)

2b 5c 2c 5bb 22c jb jc jb jc airthrow land 2b = meaty vs Kohaku, Hisui(once again, probably against more characters, these are just the ones I tested against)

If you do single jump airthrow you can combo off 2b if they try to move/mash with 5c, off double jump airthrow you cannot.  I did some testing awhile back but if you do ex dp combos in the corner it's easier to get meaty off double jump bc airthrow though I can't remember what characters it does and does not work on.

For anyone that wants to test other characters, set the opponent to crouch all guard recover A after airthrow.  If 2a doesn't come out and they block whatever you do it hit meaty.  Just to make sure though, also set the opponent to stand all guard recover a after airthrow, because some characters have skinnier standing hitboxes, and also test jump all guard after airthrow.  If the opponent doesn't 5a or 2a or leave the ground after airthrow land 2b then you know it's a meaty
« Last Edit: February 04, 2011, 11:20:19 AM by Tonberry »
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Offline Rokunaya

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #6 on: February 04, 2011, 11:35:15 AM »
I wasn't testing 2B, Tonberry.

Good shit trying to correct me as always though |: [If you look at the the things i test, I specifically state what normal I use]

Though I suppose it's my fault for not saying I meant dash in meaties.
« Last Edit: February 04, 2011, 11:36:54 AM by Rokunaya »
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Offline Tonberry

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #7 on: February 04, 2011, 11:48:14 AM »
I wasn't testing 2B, Tonberry.

Good shit trying to correct me as always though |: [If you look at the the things i test, I specifically state what normal I use]

Though I suppose it's my fault for not saying I meant dash in meaties.

Yeah except the way you wrote it you said you didn't get meaty at all vs those characters.
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Offline fiendmaw

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Re: General Nanaya Meaty Timings After Airthrows
« Reply #8 on: February 07, 2011, 03:06:03 AM »
I didnt realise there's a 623C centric thread,mods delete this please.
« Last Edit: February 07, 2011, 03:38:54 AM by fiendmaw »
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