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Author Topic: Nanaya MBAA Thread (C/H/F Moon)  (Read 100658 times)

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Offline s4itox

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #200 on: September 06, 2010, 08:35:21 PM »
What's the damage in comparison to 2AB5C5A6AA 2C5B aircombo?

That being said, I don't really play H-Nanny anyway. F is so much fun.

Offline abitofBaileys

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #201 on: September 07, 2010, 02:59:39 AM »
Damage varies in this combo, yes. I don't know why. It must be the time of the reverse beat whiff. It's the only explanation I can think of.

Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #202 on: September 08, 2010, 01:47:49 AM »
Rowan,instead of 6aaa 2a,you can use 6aaa 22C to avoid the rebeat,but the link is harder.6AAA combos with Nanaya are pretty situational,you have to be very close.
And also 2c 236a 5a5c combos do almost the same dmg,and are easier to hitconfirm.
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Offline abitofBaileys

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #203 on: September 08, 2010, 03:23:55 AM »
Yes, but as I said, I'm just using that one because it looks cool. There is no other intention of improving it or something lol

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #204 on: October 24, 2010, 03:58:08 PM »
Does anyone know how to do the grab into OTG done in this vid: http://www.nicovideo.jp/watch/sm12190231 @ 24:18 and 26:05   ???
Maybe it only works in MBAACC?  :mystery:
« Last Edit: October 24, 2010, 04:03:09 PM by Espard »

Offline Tonberry

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #205 on: October 24, 2010, 06:34:00 PM »
Does anyone know how to do the grab into OTG done in this vid: http://www.nicovideo.jp/watch/sm12190231 @ 24:18 and 26:05   ???
Maybe it only works in MBAACC?  :mystery:

No, it's not exclusive to MBAACC.  Riesbyfe has a very slow getup after knockdowns so there is enough time to sneak an OTG in after throwing her with Nanaya.  The timing is a little tight though. 
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Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #206 on: October 24, 2010, 10:44:06 PM »
Does anyone know how to do the grab into OTG done in this vid: http://www.nicovideo.jp/watch/sm12190231 @ 24:18 and 26:05   ???
Maybe it only works in MBAACC?  :mystery:

No, it's not exclusive to MBAACC.  Riesbyfe has a very slow getup after knockdowns so there is enough time to sneak an OTG in after throwing her with Nanaya.  The timing is a little tight though. 
Yeah your completely correct after testing ><... +HEAT and the timing is really tight thanks for the info

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #207 on: November 02, 2010, 02:22:23 PM »
yeah so i know i';m late lookin at the CC changes and all

but 22B to Dive?
About fucking time, they should have just let this be in there from the start

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Offline THCxWADE

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #208 on: December 24, 2010, 07:28:36 PM »
yeah so i know i';m late lookin at the CC changes and all

but 22B to Dive?
About fucking time, they should have just let this be in there from the start


hells yeah.

im glad h-nanaya got quicker. he really needed the boost.
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Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #209 on: February 13, 2011, 02:17:30 AM »
Best Nanaya in YouTube.

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #210 on: March 13, 2011, 09:52:11 PM »
It should be legit. The wallslam after Nanaya's 214b knocks the opponent a little away from the wall, so there's a very small gap between the opponent and the wall. That's why after 214b, 22a teleport will put Nanaya on the other side, crossing up. A super jump, then vertical jump should do about the same thing.
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Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #211 on: May 01, 2011, 06:39:31 PM »
Seeing as how dead the thread looks, I thought I'd post something:

http://www.youtube.com/watch?v=vmr1sp1mCVQ&feature=related

Didn't know Leo plays a mean C-Nanaya.
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Offline Pincher

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #212 on: May 15, 2011, 07:08:01 PM »
You don't have enough science.

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #213 on: May 16, 2011, 02:00:39 AM »
I see you linked my video, there :slowpoke:
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Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #214 on: May 22, 2011, 03:31:39 AM »
I have some juicy info for you guys(most of you have probably seen it anyway).
http://www.nicovideo.jp/watch/sm14522964
Apparently F moon 5[C] ground bounces if it hits an air opponent,easily cancels into arcdrive AND you can combo off his arcdrive.
If this change is also in C-moon,then it might open up alot of possibilites.
Thoughts?
Edit:Judging by this vid it looks like Nanaya's rebeat penalty from fastfall was removed?
Edit #2:Crescent's 236C(ex slashy)is completely air untechable,however you cant combo after it,the most you could do is a 2c techpunish.
« Last Edit: May 23, 2011, 10:02:12 PM by fiendmaw »
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Offline okuhoshi

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #215 on: May 28, 2011, 09:38:34 AM »
Any significant changes in the new version?

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #216 on: May 28, 2011, 06:57:22 PM »
I have some juicy info for you guys(most of you have probably seen it anyway).
http://www.nicovideo.jp/watch/sm14522964
Apparently F moon 5[C] ground bounces if it hits an air opponent,easily cancels into arcdrive AND you can combo off his arcdrive.
If this change is also in C-moon,then it might open up alot of possibilites.
Thoughts?
Edit:Judging by this vid it looks like Nanaya's rebeat penalty from fastfall was removed?
Edit #2:Crescent's 236C(ex slashy)is completely air untechable,however you cant combo after it,the most you could do is a 2c techpunish.

Actually, the 236C is comboable. Even the feature video on the MBAA website showed him doing that as a followup after an Arc Drive.
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Offline Rokunaya

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #217 on: June 19, 2011, 10:22:29 AM »
I was thinking of making a C-Nanaya video tutorial for console.

But it means I'll have to go out of my way for streaming equipment and etc at the moment, so I won't really do it anytime soon if there's no real interest. That said, anyone interested?

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Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #218 on: June 19, 2011, 10:52:32 AM »
I think its way too late now,MBAA is only played because people cant have access to CC.So I recommend waiting for CC port.(It will happen....eventually).
But if you want to do it for the experience(or have some new tech  :teach:) then be my guest!
Best Nanaya in YouTube.

Offline Greg

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #219 on: June 19, 2011, 03:52:20 PM »
I was thinking of making a C-Nanaya video tutorial for console.

But it means I'll have to go out of my way for streaming equipment and etc at the moment, so I won't really do it anytime soon if there's no real interest. That said, anyone interested?



Psshh.... C-Nanaya is easy enough anyway... all you have to do is hit 2a until you think they're going to do something and then 5b, right!?
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Offline Dullyanna

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #220 on: June 19, 2011, 04:50:54 PM »
imho do it for why Fiendmaw suggested (The exp, and to maybe show off new tech). Couldn't really hurt, at least.
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Offline Reiki.Kito

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #221 on: June 19, 2011, 08:36:50 PM »
Hello!

I just wanted to ask since I'm getting back into the game. I'm used to doing 5b 5C 5a 6aa 2c 2b =air string> but now it's different.

2A 2B 5C 2C 5B 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

5B 2B 5C  5A 6A 6A 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

I'm trying to link the 214A into a whiff 5a, but I've already hit 5a in the combo so it shouldn't technically work. Even then, I've tried the first combo and I still can't get that 5a in to combo. Are there any videos of someone using this combo or any advice someone can give me? Thanks!

Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #222 on: June 19, 2011, 11:24:19 PM »
Unless youre practicing on a Current Code cab,then I suggest not trying to learn the 214A combos,because in PS2/Ver.A its much harder and much more character/distance specific,just stick to the easy non 6aaa/236a 5a combos.
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Offline Reiki.Kito

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #223 on: June 19, 2011, 11:30:11 PM »
If all goes well, my efforts in San Francisco might get me that current code cab! But one can only hope. Anyway, thanks a lot, appreciate it!

Offline yui

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #224 on: June 21, 2011, 12:24:53 AM »
I just wanted to ask since I'm getting back into the game. I'm used to doing 5b 5C 5a 6aa 2c 2b =air string> but now it's different.

2A 2B 5C 2C 5B 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

5B 2B 5C  5A 6A 6A 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

I'm trying to link the 214A into a whiff 5a, but I've already hit 5a in the combo so it shouldn't technically work. Even then, I've tried the first combo and I still can't get that 5a in to combo. Are there any videos of someone using this combo or any advice someone can give me? Thanks!

5b 5c 5a 6aa 2c 2b >air string still works on ps2 you may have to adjust your air positioning a bit with j.a but even thats not always necessary.
if it gives you trouble though (2A) 5B 5C 5A 6AA 2C 2B Jump.BCA DoubleJump.BC [ender] is easiest.


i'm not sure what your asking about with the 214a combos, but here is a video if you need visual confirmation that it actually works or somethin
http://www.youtube.com/watch?v=GznswbwCirQ

the 5a connects (it isn't a whiff) because as you yourself pointed out it is a link. since you link the 214a to 5a (which hits) that 5a is technically not part of your previous gatling involving 5a 6aa. its not one of each normal per combo but one of each normal per chain. this is how you can do j.bc into j.bc again for air strings, because theres something in between that keeps it from being part of the same chain. double jump cancel in that example, cancel into special in the case of your combo.

also fiendmaw, where in that video did you see fastfalls without penalty? i didnt really look too hard but in the fight against kouma at like 6 minutes it looks like its still there.

and we've seen that 236c can be combo'd after its just that it prorates to hell (like h-nanaya's with more untech time) so japanese players seem to be doing 2c 214a afterwards for an untechable knockdown into some bullshit mixup that everyone manages to block/burst.

edit:watched the video from the official site demonstrating new stuff. maybe the fastfall penalty really is gone..
« Last Edit: June 21, 2011, 01:24:13 AM by yui »
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