mmm okuhoshi kinda summed up my opinions on it
he said pretty much what I would say about the forms
a gripe i sorta have with Half Nanaya's Hatten is how it needs to be like a certain distance to hit crouching opponents, if you aren't that distance and you do it...eesh. At least with Crescent you can opt to move in close or back
the speed is great, but the area it hits and the lack of movement kind of put me in the middle for this
Half Nanaya's 214 set is pretty good, you can close distance with it, CH opponents, use the EX as an ender for more damage,
Half Nanaya's 5B also reaches pretty far, so you can almost always include it in your BnBs for extra damage, where as with Crescent, the elbow thrust isn't too far reaching. (although i'm unsure about the properties for proration/dmg is the same as 5B...most likely not i think)
if you land a 623B with Crescent, you can do the grab at the end to ensure a down, with Full you can flash kick them and aerial to a grab for a down, but with Half it'll be the same as MBAC Nanaya 623B, they can tech it in the air
as far as damage output goes, I'd probably put Crescent and Half on around the same level, and then Full Moon for last
Crescent's Rikuto loops, and Half's One Deer enders
Full can opt to end BnBs in two different ways, knockdowns with you and the opponent on the floor, or end with aerials, opting to do an aerial ender will give more damage, but will limit your options for oki, where as ending with 236 will give knockdowns where you and your opponent are on the floor, however damage output will be around 1000 less damage.
He has low damage output, but his BnBs leave him right next to the opp. And spam 2as + F-dive seems to lock down opps better than C's standard blockstring pressure. Sure it looks ugly but it seems to do the job.
unfortunately since he has low damage output, it also means you'll need to nail them more times than you would if you were Crescent, unless you're fighting an opponent who is using a chara you can 214B in your combos for extra damage, you do have a valid point though. sadly the lack of RB makes it a bit harder to keep them locked down
the horizontal airdash is very fast and great
overall, I like Crescent and Full the most, although I would like to play Half more
I've had more wins with Crescent than Half and Full so far though
but ehh, that's my two cents only, to be honest i still think each mode is a viable option, but damage wise Crescent and Half for sure take the cake
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