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Author Topic: Nanaya MBAA Thread (C/H/F Moon)  (Read 108944 times)

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Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #150 on: August 23, 2009, 01:08:47 PM »
All double 623 combos work, i grinded the shit out of them and did them this weekend. 623bb fastfall is pretty easy to do in matches, it's worth learning. Delay your jump cancel after the second flip kick as long as possible and air superjump off it to get jbc working properly.

623aa fastfall 623bb is not worth learning since the damage is pretty much pathetic. 623a fastfall seems pretty unuseful really. I couldn't find any real use for it besides doing a ghetto mixup/bait in 623aa ff on block into another dp/ad/whatever as bait.

To do the double 623 comboes do you have to jump cancel into fastfall?  Because otherwise I can't even fastfall =/

Edit:  LPT.... Even though "2B 5C 5A 6AA 2C 5B J.BC J.BC Air Throw (J.214C) 4816 dmg (5521 dmg)" does the most damage... it causes 2 reverse beats which reduces your damage quite heavily overall.  So shouldn't 2B 5B 6AAA 2C 5C jbc jbc be better (except you need to be closer and the dmg is slightly less).
« Last Edit: August 23, 2009, 01:57:53 PM by Trando »

Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #151 on: August 23, 2009, 03:49:15 PM »
yeah you can't cancel the flip kick into a fastfall

you have to jump cancel before you fastfall. It takes a little bit of getting used to but it's not that hard


Also, Akira, fucking great work on that Fnanaya video on Nico, that whiff oki normals/2ab into tick shit is amazing.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #152 on: August 23, 2009, 04:08:36 PM »
haha
thanks
the okizeme things on the vid is really lacking though, i hope if i have time in the future i can make another video with better okizeme
the whiff normal thing feels like a one-time only thing to me lol
school is starting soon, so not much free time  :emo:

and..wait. It's on Nico? o_o
« Last Edit: August 23, 2009, 04:47:15 PM by AkiraTheMastodon »
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Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #153 on: August 24, 2009, 10:35:33 AM »
o.k I have established

NEVER FUCKING BOTHER WITH 623C LINKS ON FNANAYA

NEVER

you LESS DAMAGE if you do say 5b2b2c236b 623c 2a5c aircombo/ 2a5c 623bb aircombo than just a regular fucking 623bb combo or a 236c setup

totally not worth it at all.


edit: o.k after messing around a bit I found it is worth it to do it in an air ch combo situation if they're in the corner. Air ch, 2b5c 623c 2a 5c jbc jbc at for max damage, or Air ch, 2b5c 623c 2a236ax3 for a setup for 3.8k.
« Last Edit: August 24, 2009, 01:12:24 PM by Irysa »
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline MasterT

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #154 on: August 24, 2009, 01:55:57 PM »
Is anyone playing H-Nanaya? I personally have taken quite a liking to him, and he seems to be a decent character. I'd be interested to hear some thoughts/opinions of him.

Pros of H-Nanaya:
-623C can act as a fullscreen punisher.
-When used at a reversal, 623C does 3.5K at point blank range.
-Fast fall can create nice mixups.
-He has very high damaging BnBs.

Here are the combos I've been running: (All dmg values are gathered against W Len) Note: All values in () are with J.214C combo finisher.

5B 2B 2C 5C J.BC J.BC Air Throw (J.214C) 4322 dmg (5053 dmg)
(Corner Bnb)5B 2B 2C 5C TK J.214B SJ.BC J.BC Air Throw (J.214C) 4761 dmg (5274 dmg)
2B 5C 5A 6AA 2C 5B J.BC J.BC Air Throw (J.214C) 4816 dmg (5521 dmg)

Damage is on WLen for comparison

5B 2B 5C 5A 6AA JBC JBC Air Throw/J214B (J214C) 4790 dmg (5541 dmg) works from anywhere

To air throw you have to jump a little later during 6AA so that his last slash brings him forward rather than jumping right away. Unfortunately on smaller characters this doesn't work as it lets them fall to much so you can't land the second jbc finisher, so you can only air throw when the combo ends in the corner (you can always air dash after bc if you need to close some distance to throw) I lied the timing is just really, really tight, you can't jump too late or you will have the previous issue, too early leaves you too far away for the throw. Bleh. Can open with jC for more damage or 2A for less etc. etc.

So one of the reasons I brought this up: does anyone know how much of a penalty reverse beats give? Without the super, LPT's combo does more but with super it does less. (his combo has two reverse beats while mine has one, Irysa brought this point up with another combo)

Also if you catch someone with a 2C in a pressure string or something and are out of 5B 2B 5C then you can use 5A 6A to launch into air combo (whifs on small characters though).

I like H-Nanaya's flexibility in combos.
« Last Edit: August 24, 2009, 02:05:07 PM by MasterT »

Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #155 on: August 24, 2009, 05:02:25 PM »
Reverse beats are 40% proration and stack afaik

past a certain point in combos reverse beats do not significantly affect damage at all to matter that much but if done early in a combo it can affect it noticeably.

I think the difference between your combos is that Nanaya 5c is his hardest hitting ground normal and you are doing it after hit proration is kicking in. This appears to be offset by the fact your reverse beat isn't affecting as much of your ground string by comparison.

I'll go test this shit later, I just got done with the game for today.
« Last Edit: August 24, 2009, 05:16:20 PM by Irysa »
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #156 on: August 25, 2009, 12:19:40 PM »
Can't remember if i mentioned this or not in the first post of thread but, anyone notice a difference on last hit of the rekka depending on how fast you do it?

Fastest possible speed puts you at quite a distance, while doing it very late will get you closer to the opponent.

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Offline MasterT

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #157 on: August 25, 2009, 12:57:35 PM »
I've had the last hit of the rekka whiff for no apparent reason when practicing on Shiki when doing it as fast as possible. It just goes straight through him. I don't know if its a problem just vs Shiki or what since I don't play F much but its just really bizarre.

Also wouldn't the difference in distance be because when you do it slower they're being affected by more of the previous hit's knockback?

Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #158 on: August 25, 2009, 09:40:02 PM »
O.k as for H Nanaya, absolute best combo appears to be 5b5c 5a6a5a 2c2b jbc jbc j214c/airthrow (5658/4970), whitelen, doable anywhere but it's a little tricky.


As for why yours does less between super/airthrow whatever is because in his combo he landing the maximum possible grounded hits before he does the super and the hit proration is slightly skewed at the last parts of j214c but doesn't seem to matter enough to affect his airthrow damage at 14 hits. However, you are missing out on using his 2c in your combo and are thus doing a bit less in total hit damage but this seems to go in your favour at the end with super hits.

Reason my combo does the most is that 5b only prorates to 90% and 5c is his hardest hitting normal. Doing 5b5c2b will actually do more than 5b2b5c even WITH reverse beat because the proration on 2b is something shitty like 75% (only thing worse than this is 5a or 2a).

off a 2a, the combos go like this.

mine
5291 4602

LpT
5243 4605

Master T
5116 4411

So as you can see, 5b 90% prorate really doesn't matter if it's off a jab confirm because 2a prorates the fuck out of what you're doing anyway. In short, use my 5b starter as a pure punisher and LpT's as a regular confirm bnb since it's pretty easy.
« Last Edit: August 25, 2009, 10:11:56 PM by Irysa »
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline okuhoshi

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #159 on: August 27, 2009, 10:01:11 PM »
« Last Edit: August 28, 2009, 09:52:12 AM by okuhoshi »

Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #160 on: August 28, 2009, 11:59:40 AM »
Nice cmv there. Lol at 5bb 22c 5bb with Cmoon and 623b b after throw making the throw 2.4k.  :psyduck:

Quote
I've had the last hit of the rekka whiff for no apparent reason when practicing on Shiki when doing it as fast as possible. It just goes straight through him. I don't know if its a problem just vs Shiki or what since I don't play F much but its just really bizarre.

happens on all characters if you do it really close and do it very fast. guess you have to delay your rekka a bit.
« Last Edit: August 28, 2009, 12:04:08 PM by Irysa »
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #161 on: September 03, 2009, 10:11:41 PM »
due to school i probably cannot mess with things as often as I'd like to, but last thing I got around to trying was Arc Drive + Extensions
all I can think of is that if you do the extension version it comes out faster, but less damage?
someone else can get around to messing with that I think

school is catching up to me for now  :emo:
...
and my roommate is using my PS2 24/7
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Offline Yotsuyoru

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #162 on: September 04, 2009, 06:34:25 AM »
41236c2 Arc Drive Extension can only be blocked low and becomes active faster, but you move lower to the ground, the trailing after image is gone and lower damage.

I've been, at first, trying to work it into mixups but it still yells its presence every time I use it.  The flash, the pose, the slow-mo, and the identifiable visuals of BLOCK LOW MAN all contribute to uselessness.  Maybe if 41236c could only be blocked high.....

Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #163 on: September 17, 2009, 03:11:32 AM »
Warui Ne is negative frames on block against a high blocking Nero, Warachia or Riesbyfe.

Props to teruta for showing this to me.

I guess these chars are pretty bad matchups for him, considering most angles of the move just become useless.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #164 on: September 24, 2009, 03:02:57 PM »
It should be noted for C-Nanaya that 214A is no longer comboable even if it counterhits and even though they cant tech it doesnt matter cause we cant combo....  :emo:

Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #165 on: September 25, 2009, 03:51:15 AM »
it is on air counter hit

but have fun getting one of those with it
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #166 on: September 25, 2009, 11:58:57 AM »
I dont think so @_@ doesnt work for me  :mystery: cause the person is invincible after it hits and its not a problem of height to hit them its just nothing will touch them

Offline Psylocke

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #167 on: October 01, 2009, 08:05:34 PM »
TaMa finally makes a Nanaya CV for MBAA
http://www.youtube.com/watch?v=6-M92M5QQ7o
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Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #168 on: October 01, 2009, 08:52:47 PM »
welp, it's nanaya, not like he has that much cool shit aside from double dp in fmoon. Triangle jump esque ones were kinda cool, as was the last neco arc combo, that was baller tight.

I actually tried using that 236a > 623c shit to create a Nanayalike 5bb 2a loop like the added gravity Vakiha loop but it doesn't work :(
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #169 on: October 01, 2009, 10:48:10 PM »
2a2b5c6aaa2c5b214a5a jbc djbc airthrow/j214a/b/c is actually a viable corner combo imo. The timing has to be so that the later part of 214a hits the enemy as he/she falls. So far doesn't work on Kouma. Anyone willing to test?
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Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #170 on: October 02, 2009, 01:04:32 PM »
nothing works on kouma in this game
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline s4itox

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #171 on: October 06, 2009, 07:58:43 PM »
2a2b5c6aaa2c5b214a5a jbc djbc airthrow/j214a/b/c is actually a viable corner combo imo. The timing has to be so that the later part of 214a hits the enemy as he/she falls. So far doesn't work on Kouma. Anyone willing to test?

Take out that silly ground 214a 5a and I've been practicing it in matches against AI. Was testing it before I read your post :P
2a 2b 5c 6aaa 2c 5b jbc jbc j214c -> 19 hits, 5520 against Ryougi.
2a 2b 5c 6aaa 2c 5b jbc jbc airthrow / j214c -> 13 / 19 hits, 4797 / 5532 on Aoko. First combo off the bat.
2a 2b 5c 6aaa 2c 5b 214a 5a jbc jbc airthrow -> 15 hits, 5031 on Aoko.
Edit: If you can connect all 3 hits of 6aaa, I'm fairly sure it's a combo that can be done anywhere on screen. It'll become corner combo only if you throw in the 214a 5a, I think.
« Last Edit: October 06, 2009, 08:19:32 PM by s4itox »

Offline LordPangTong

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #172 on: October 12, 2009, 10:28:53 AM »
<justzar> great anime <3

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #173 on: October 15, 2009, 02:05:29 AM »
I found this weird midscreen mixup option you can do with F-Nanaya but I'm not sure how effective it is and if it is worth it. So I'll just throw it here and see if anybody wants to try it out and rate it. It's pretty much what you do after a 2c.
Let's say you are on the left side and you do 2a2b2c.

IAD over and jump back. Depending on timing, you can end up on the left or right of your opponent. You can do a jC as well and depending on timing you can do a meaty overhead or a feint to low.

IAD over, jump straight up and waruine. Depending on timing and a/b/c, you can end up on the left or right or do a meaty overhead.

IAD over, fastfall, 22a. Makes your enemy go wtf. You can try 22b or 22c for something of the same effect.

Hopefully this post won't be ignored like my other post with my vid :P

Edit with random video:

http://www.youtube.com/watch?v=tJbjQaLD8tk

Nanaya has the worst Arc Drives.
« Last Edit: October 15, 2009, 06:46:35 AM by BurstOfAnger »
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Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #174 on: October 15, 2009, 05:06:33 PM »
Lol that was awesome  :o though being a nanaya player... :emo:  :psyduck: