Is anyone playing H-Nanaya? I personally have taken quite a liking to him, and he seems to be a decent character. I'd be interested to hear some thoughts/opinions of him.
Pros of H-Nanaya:
-623C can act as a fullscreen punisher.
-When used at a reversal, 623C does 3.5K at point blank range.
-Fast fall can create nice mixups.
-He has very high damaging BnBs.
Here are the combos I've been running: (All dmg values are gathered against W Len) Note: All values in () are with J.214C combo finisher.
5B 2B 2C 5C J.BC J.BC Air Throw (J.214C) 4322 dmg (5053 dmg)
(Corner Bnb)5B 2B 2C 5C TK J.214B SJ.BC J.BC Air Throw (J.214C) 4761 dmg (5274 dmg)
2B 5C 5A 6AA 2C 5B J.BC J.BC Air Throw (J.214C) 4816 dmg (5521 dmg)
Damage is on WLen for comparison
5B 2B 5C 5A 6AA JBC JBC Air Throw/J214B (J214C) 4790 dmg (5541 dmg) works from anywhere
To air throw you have to jump a little later during 6AA so that his last slash brings him forward rather than jumping right away.
Unfortunately on smaller characters this doesn't work as it lets them fall to much so you can't land the second jbc finisher, so you can only air throw when the combo ends in the corner (you can always air dash after bc if you need to close some distance to throw) I lied the timing is just really, really tight, you can't jump too late or you will have the previous issue, too early leaves you too far away for the throw. Bleh. Can open with jC for more damage or 2A for less etc. etc.
So one of the reasons I brought this up: does anyone know how much of a penalty reverse beats give? Without the super, LPT's combo does more but with super it does less. (his combo has two reverse beats while mine has one, Irysa brought this point up with another combo)
Also if you catch someone with a 2C in a pressure string or something and are out of 5B 2B 5C then you can use 5A 6A to launch into air combo (whifs on small characters though).
I like H-Nanaya's flexibility in combos.