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Author Topic: Nanaya MBAA Thread (C/H/F Moon)  (Read 100635 times)

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Offline s4itox

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #175 on: October 16, 2009, 12:26:18 AM »
Lol that was awesome  :o though being a nanaya player... :emo:  :psyduck:
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Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #176 on: October 16, 2009, 12:43:34 AM »
And everybody ignores my (rating pending) mixup...
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Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #177 on: October 16, 2009, 04:50:24 PM »
LOL After looking at the tier list its kinda depressing for H/F Nanaya...  :-[ but to be honest I completely suck with F Nanaya so I have no right to comment about the Mixup xD

Offline Sotes

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #178 on: December 27, 2009, 05:46:31 PM »
For some reason I get damage inconsistencies with H-Nanaya when I try to link 2B to 5C

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #179 on: December 27, 2009, 08:00:14 PM »
I'm not getting any =O.... Are you sure your combo isnt involving a reverse beat?  Because if your doing the 2b 5c 2c (reverse beat) 5b jbc jbc throw then of course you'll get a inconsistence damage there... but otherwise I'm not getting it?  What settings are you on if you aren't reverse beating?

Offline Sotes

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #180 on: December 27, 2009, 09:40:44 PM »
No, when I first noticed it I was doing 2B 5c 6aaa 2c 5 b jbc jbc AT. But I went back and just did the 2b 5c it still has inconsistencies. I'm not sure but I think it's the 2b part that's fluctuating. What do you mean by settings?

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #181 on: December 27, 2009, 09:56:59 PM »
So your saying your just using 2b 5c and you notice a damage inconsistency?  Because if your using that combo arent you RBing @ 5c -> 6aaa and at 2c -> 5b?  Also, by settings I was just wondering if it was PS2 or Arcade?

Offline Sotes

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #182 on: December 28, 2009, 02:25:13 PM »
I think I set it to Original, which should be the arcade setting

Offline s4itox

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #183 on: December 31, 2009, 08:41:01 PM »
If no one's mentioned this yet, also take into consideration the amount of reverse-beats you're linking into the combo (from a glance I spot two, 5c -> 6aaa and 2c -> 5b) which will lower your damage. Reverse beat penalty will still be in effect if you start your combo again fairly quickly, thus resulting in inconsistencies.

Offline ArC

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #184 on: January 08, 2010, 05:41:23 PM »
Hello i'm new in this forum and play with h-nanaya and i started the f-nanaya that looks very cool my combos are:
H-nanaya:
5B-6AA-2B-2C-5C Jc j.BC J.BC 214C
5B-5C-6AAA-jc. j.bc jbc 214C
and normally i do:
2B-2C-5C-Jc-jbc-jbc 214B-214C

And F-nanaya i learned:
5B-5C-236C
5B-2B-2C-623BB-jbc-AT
5B-5C-2C-214B-Dash-2A-5C-JC-JBC-JBC-AT
i know there are basics and simples and i want to learn the double 623BB with F i don't know how do it can anyone explain me?
i readed the explication but i don`t understand all.
this is all.


Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #185 on: January 08, 2010, 06:48:07 PM »
Uhh to do the double 623 just do the regular 623BB combo cept when you do your first 623BB jump cancel immediately then fast fall (you need fast hands/practise to pull this off consistently IMO) then when you touch the ground 623BB again but dont forget you can only jc throw at the end IIRC.

Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #186 on: January 16, 2010, 12:19:45 PM »
jbc throw is possible at the end of double 623bb combos on all chars, just sdj cancel the flip very late.
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Offline Sotes

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #187 on: January 17, 2010, 01:40:33 PM »
All in all, is it something that's possible on a regular ps2 controller?

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #188 on: January 17, 2010, 07:31:02 PM »
Definately... xD you should be able to do it consistently if you main/sub F-Nanaya...

Offline remyh

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #189 on: March 04, 2010, 07:36:51 PM »
2A 2B 5C 2C 5B 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

I am currently trying to learn H-Nanaya and I am having a bit of trouble pulling of this combo. Between the 214A and the 5A, the character always seems to reset. Is there supposed to be a delay in my inputs from 5B to 214A and then 5A? Or am I supposed to do the sequence quickly in order to hit the opponent with 5A before the character can reset?

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #190 on: March 04, 2010, 09:37:14 PM »
2A 2B 5C 2C 5B 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

I am currently trying to learn H-Nanaya and I am having a bit of trouble pulling of this combo. Between the 214A and the 5A, the character always seems to reset. Is there supposed to be a delay in my inputs from 5B to 214A and then 5A? Or am I supposed to do the sequence quickly in order to hit the opponent with 5A before the character can reset?

Do 2C 5B (delay) 214A. Careful, the cancelling window for 5B is really small, that is, it's quite hard to delay. It's a REALLY small delay though.

While I was testing that combo, I tried others.

xx 2c 236a 5a5c jc (posible jb) djbc airthrow/j214c does around 100 or more damage than normal BnBs Haven't tested on everyone yet so it could be character specific.

Also, 214c or j214c when done low to the ground is untechable, giving some weird oki options. Yet to test properly.

Edit: Here's a reasonably interesting find. Back in MBAC doing airdash before airthrow in the corner makes you land closer to the opponent, bringing better oki. In MBAA, airdash airthrow makes you land FURTHER. Try doing this in the "field at night" background. Use the rock at the left corner as a marker. Do combos there with or without airdash before airthrow and voila! You land further with airdash!

So for better oki omit that airdash and better yet, don't do that super double jump either. But in midscreen, feel free to do both to bring your opponent closer to the corner for mad rushdown.
« Last Edit: March 04, 2010, 11:08:27 PM by BurstOfAnger »
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Offline remyh

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #191 on: March 06, 2010, 06:43:55 AM »
2A 2B 5C 2C 5B 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

I am currently trying to learn H-Nanaya and I am having a bit of trouble pulling of this combo. Between the 214A and the 5A, the character always seems to reset. Is there supposed to be a delay in my inputs from 5B to 214A and then 5A? Or am I supposed to do the sequence quickly in order to hit the opponent with 5A before the character can reset?

Do 2C 5B (delay) 214A. Careful, the cancelling window for 5B is really small, that is, it's quite hard to delay. It's a REALLY small delay though.

While I was testing that combo, I tried others.

xx 2c 236a 5a5c jc (posible jb) djbc airthrow/j214c does around 100 or more damage than normal BnBs Haven't tested on everyone yet so it could be character specific.

Also, 214c or j214c when done low to the ground is untechable, giving some weird oki options. Yet to test properly.

Edit: Here's a reasonably interesting find. Back in MBAC doing airdash before airthrow in the corner makes you land closer to the opponent, bringing better oki. In MBAA, airdash airthrow makes you land FURTHER. Try doing this in the "field at night" background. Use the rock at the left corner as a marker. Do combos there with or without airdash before airthrow and voila! You land further with airdash!

So for better oki omit that airdash and better yet, don't do that super double jump either. But in midscreen, feel free to do both to bring your opponent closer to the corner for mad rushdown.

Thanks. I will try that out.

Offline COD3player

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #192 on: April 07, 2010, 11:03:29 PM »
Just some random notes about H-Nanaya's 6AAA combo and some other things, not sure if these were addressed earlier since this thread is so big and I'm too lazy to go back and look:

His 6AAA combo is one of the most annoyingly inconsistent ones in the entire game. The most annoying part is the 2C followup, because sometimes it'll cross up, sometimes it won't. The 2C will cross up if they were standing when you hit them with 6AAA. If they were crouching, it won't. If they're all the way in the corner, it will never cross up either. After you connect with the 2C, if you haven't used 5B in your string, you can use that to go into air string. If you don't want to use 2 reverse beats in the combo, you can do 2C > 236A. The problem with 236A is that there's possibly 2 links after it, 5A and then after that, j.B if you want the best damage from the air string. Otherwise, just do 5A and start the air string with j.A and it's easier.

j.214C adds stupid amounts of damage at the end of combos.

I don't use his 214A/B very much. When are they useful? I know charging the B version makes it overhead but that's it.

I'm guessing H isn't considered very good for him because his pressure is almost the same as C. That, and his supers in H are good meaning you have less meter to sit on compared to C. :-\
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Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #193 on: April 08, 2010, 03:27:50 AM »
After 2C 236a, if you did enough hits in your combo before that to increase the gravity, you can do 5a5c. You need a slight delay before 5a though, but it can be done quite consistently with practice. This will make it easier to do an aerial with jb as 5c has more hitstun.

I also see no use for 214a and 214b whatsoever. Both are extremely minus on block, can't be used in (practical) combos and although 214b charged is overhead, it's super slow and if it's blocked, it's even more minus.

IMO H's pressure is different than C's but still weaker. H's 5c can be sorta used as an anti-jump in blockstrings. His 236a comes out and recovers faster, but I think it's still -1 or worse on block. Although H's 2a hits low, it's 7f and has shorter range than C's 2a, not to mention almost impossible to hit airborne opponents with ie bad for OTG. I guess he makes up for that with a 3f 5a (lol 3f). But even that sucks because H's 5a has worse whiffing properties (I think it has more recovery than C's. Can't check now). All in all, H's pressure is worse, but works differently.
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Offline COD3player

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #194 on: April 08, 2010, 10:53:28 AM »
The thing with H's 236A, is that although it's faster in every way, it can be CROUCHED under, making it really bad in pressure strings. :\
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Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #195 on: April 08, 2010, 03:21:04 PM »
Wasn't the best damage output for H Nanaya's shield was to 214[A] after it or something?  Also 214 A can be used to add quite a bit of damage to combos.

http://www.youtube.com/watch?v=GznswbwCirQ  @ Around 2:00 you can see the counters he uses charging mah 214 [A].  You can watch the whole vid as he kinda shows the 6AAA cross up and when it happens and when it won't. He seems to always get the cross up except like how you stated against walls etc.  Don't remember the rest of the vid and I don't have too much time to rewatch it ><.

Offline Zero

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #196 on: April 09, 2010, 12:42:28 AM »
The thing with H's 236A, is that although it's faster in every way, it can be CROUCHED under, making it really bad in pressure strings. :\
You could use 236B instead which isn't as punishable but relatively safe.

I also see no use for 214a and 214b whatsoever. Both are extremely minus on block, can't be used in (practical) combos and although 214b charged is overhead, it's super slow and if it's blocked, it's even more minus.
You could close in some distance with 214A or rather j.214A for a better recovery but 214A works too sometimes. You could block after if its blocked so they are relatively safe except maybe 214B. 214[ B ]  is one of those overheads you throw out once in 50 matches anyways since its so slow.

Wasn't the best damage output for H Nanaya's shield was to 214[A] after it or something?
It's shield into 214[ B ] and thats corner specific since it wallslams.

You could go for 214A combos since they do the most damage but its not by a large margin that you would want to go for it off every hitconfirm. 2C 236A combos are more notable since they are actually a lot easier and if you used most of your attacks in the string then a 2C 236A launch would do more than just 5A 6A. I also think you get more meter off the 236A variant but I actually haven't tested all his variants to be sure.

For his 5A 6AA, I think midscreen if would crossup if you had 2 or less hits before his 5A 6AA will cause him to crossup and if you had 3 hits (excluding jump in attacks) before 5A 6AA then he would stay on the same side. Of course this would only apply if it was on hit. Though in the corner he would stay on one side consistently.

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #197 on: August 23, 2010, 05:39:07 AM »
http://www.youtube.com/watch?v=RreHUbwpPbM

http://www.nicovideo.jp/watch/sm11662556

17:51 onwards.

Apparently the true way to play F-Nanaya is to not airthrow in your combos.
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Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #198 on: August 24, 2010, 03:31:39 AM »
623B loop,reminds me of clap loop.
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Offline abitofBaileys

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #199 on: September 06, 2010, 01:56:26 PM »
Am I the only one who uses H-Nanaya 5B 2B 5C 6AAA 2A (whiff) 5B 5C j.B j.C j.B j.C airthrow, which sucks at damage but looks epic for a stanard BnB? :V