I just wanted to ask since I'm getting back into the game. I'm used to doing 5b 5C 5a 6aa 2c 2b =air string> but now it's different.
2A 2B 5C 2C 5B 214A 5A jc j.B j.C jc j.B j.C throw / j.214C
5B 2B 5C 5A 6A 6A 214A 5A jc j.B j.C jc j.B j.C throw / j.214C
I'm trying to link the 214A into a whiff 5a, but I've already hit 5a in the combo so it shouldn't technically work. Even then, I've tried the first combo and I still can't get that 5a in to combo. Are there any videos of someone using this combo or any advice someone can give me? Thanks!
5b 5c 5a 6aa 2c 2b >air string still works on ps2 you may have to adjust your air positioning a bit with j.a but even thats not always necessary.
if it gives you trouble though (2A) 5B 5C 5A 6AA 2C 2B Jump.BCA DoubleJump.BC [ender] is easiest.
i'm not sure what your asking about with the 214a combos, but here is a video if you need visual confirmation that it actually works or somethin
http://www.youtube.com/watch?v=GznswbwCirQthe 5a connects (it isn't a whiff) because as you yourself pointed out it is a link. since you link the 214a to 5a (which hits) that 5a is technically not part of your previous gatling involving 5a 6aa. its not one of each normal per combo but one of each normal per chain. this is how you can do j.bc into j.bc again for air strings, because theres something in between that keeps it from being part of the same chain. double jump cancel in that example, cancel into special in the case of your combo.
also fiendmaw, where in that video did you see fastfalls without penalty? i didnt really look too hard but in the fight against kouma at like 6 minutes it looks like its still there.
and we've seen that 236c can be combo'd after its just that it prorates to hell (like h-nanaya's with more untech time) so japanese players seem to be doing 2c 214a afterwards for an untechable knockdown into some bullshit mixup that everyone manages to block/burst.
edit:watched the video from the official site demonstrating new stuff. maybe the fastfall penalty really is gone..