Its a 33f overhead that only gives you 1k(thats without rebeats) and can be countered by jumpin which gives the opponent a full jumpin punish combo(which is at least 50% on most characters).And if they block(which is not hard at all) its -5 so its throw punishable.
Why is it retarded to be +f again? I would love to do meaty 214a and get some nice mixup afterwards.
^ I can agree with this. Basically, anytime you see Nanaya in teleport position (even faint one), jump will always get you out. The only thing he can do to punish (if he wants to make use of teleport) is read it, like, teleport faint-> super jump -> air throw, so why not give 214A Frame Advantage on the same logic as Aoko's 623B and Miyako's 22B - "if you missed the window to escape, you gotta keep blocking".
Truth is, they really made the move useless in MBAA, and thought it was better to make it untechable in CC... I guess that
a cat is fine too
Anyway,Ive been (net)playing MBAA,and I have to say,I'm finding C-Nanaya pretty redundant compared to H or F(especially H).Am I missing something?
Well, H has no decent overhead options, althought some might argue he doesn't need it since his 2A hits low, making his fastfall mixups stronger. IMO, those are the key differences over C's game, and I don't think he is redundant. F is a whole different animal.