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Author Topic: 1.07 H-Ryougi  (Read 54167 times)

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Offline Sashi

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Re: 1.07 H-Ryougi
« Reply #100 on: February 02, 2012, 01:03:37 PM »
There's no reason not to just do 22a unless you're a showboating douchebag.
Isn't that the entire reason to play H-Ryougi?
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Offline weika

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Re: 1.07 H-Ryougi
« Reply #101 on: February 02, 2012, 11:56:18 PM »
Yup, 63214A on block isn't exactly safe but I just did it anyways since it's flashy lol :fap: But yeah, I'd recommend sticking with 22a instead.

I tested out the ground combo > 5A 22A > 623B, it connects but I can't combo into knife loop, the knife ends up pretty far away for you to be able to pick up. Unless it's done on a certain range I don't think it's possible, I might be wrong.

After 2C delayed 22A oki works (same oki as 63214A: left, right, high, low) I was able to do a crossup j.6B with it by accident too. It's probably specific though (due to hitbox of certain characters and whatnot)

With all this new info I'll probably update the wiki.... someday.  :mystery:
« Last Edit: February 03, 2012, 01:06:28 AM by weika »

Offline Rokunaya

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Re: 1.07 H-Ryougi
« Reply #102 on: February 03, 2012, 04:56:29 AM »
Weika the setups for the knifetoss/pickup in your vid are all done just for flash and pizzaz right? Because they all look hilariously mashable.
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Offline weika

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Re: 1.07 H-Ryougi
« Reply #103 on: February 03, 2012, 09:18:23 AM »
Weika the setups for the knifetoss/pickup in your vid are all done just for flash and pizzaz right? Because they all look hilariously mashable.

Of course, I think that's pretty obvious.  :nyoro: You can bait alot of stuff with them though.

Offline Numakie

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Re: 1.07 H-Ryougi
« Reply #104 on: February 03, 2012, 09:48:22 AM »
~~Playing the wrong way... and somehow getting away with it.~~
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<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Justice

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Re: 1.07 H-Ryougi
« Reply #105 on: February 03, 2012, 06:16:37 PM »
Ugh why is it so hard to do 2A 2C on half the cast?  Even when I delay the 2A to hit as low as possible the 2C still whiffs 95% of the time.

Offline CPhame

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Re: 1.07 H-Ryougi
« Reply #106 on: February 03, 2012, 10:45:14 PM »
Well here's your answer: 2B.  And a few other different variations on other characters.  And look at all that meter she's building...

http://www.nicovideo.jp/watch/sm16866242
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Offline Justice

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Re: 1.07 H-Ryougi
« Reply #107 on: February 03, 2012, 11:56:40 PM »
Well here's your answer: 2B.  And a few other different variations on other characters.  And look at all that meter she's building...

http://www.nicovideo.jp/watch/sm16866242

Yeah, you're right, that's a hundred times easier.  Someone should put it on the wiki.

Offline weika

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Re: 1.07 H-Ryougi
« Reply #108 on: February 04, 2012, 01:15:17 AM »
Well here's your answer: 2B.  And a few other different variations on other characters.  And look at all that meter she's building...

http://www.nicovideo.jp/watch/sm16866242

Ohhh, back to the lab.  :toot:

Offline MasaBlade

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Re: 1.07 H-Ryougi
« Reply #109 on: February 04, 2012, 07:19:38 PM »
There's no reason not to just do 22a unless you're a showboating douchebag.
Isn't that the entire reason to play H-Ryougi?
^this.

in all seriousness, i've never had anyone push buttons on me when i use 63214. it's not something that you'll use all the time obviously, but it's useful regardless.
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Offline weika

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Re: 1.07 H-Ryougi
« Reply #110 on: February 04, 2012, 11:06:16 PM »
I was about to update the wiki but I see most of the stuff are posted up already. Good shit to whoever updated it.

Updated the spreadsheet as well.

Offline Charby

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Re: 1.07 H-Ryougi
« Reply #111 on: February 05, 2012, 12:21:12 PM »
I found something rly interesting for midscreen, instead of going 5c 2c 236a 236a 214a
You go 2c 5c 236a 236a 214a, and it puts you closer than the over version so you can rly tk 236b -crossup afterward) or even go for 8 6.

Offline miller483

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Re: 1.07 H-Ryougi
« Reply #112 on: February 07, 2012, 03:16:25 AM »
if you do the 5bb 214a into knife loop in the corner, it's actually counter-productive to do the loop more than once. if you go straight into the ender after one it does 5.23k.

http://www.youtube.com/watch?v=egPYE2_q9ng a little blockstring i made now that its a little harder to get through the guard meter

If it isn't too much trouble could I get the full notation for the guard crush string?

Offline Justice

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Re: 1.07 H-Ryougi
« Reply #113 on: February 07, 2012, 06:55:51 PM »
if you do the 5bb 214a into knife loop in the corner, it's actually counter-productive to do the loop more than once. if you go straight into the ender after one it does 5.23k.

http://www.youtube.com/watch?v=egPYE2_q9ng a little blockstring i made now that its a little harder to get through the guard meter

If it isn't too much trouble could I get the full notation for the guard crush string?

I can't remember exactly what he's doing in that video but the version I do is:

2A 5B 2B 5C 2C 22A > 5B 2B 5C 2C 3C 22X > [5B 2B 5C 63214A > 2A 5B 2B 5C 2C 3C 22X >]

> is where the frametraps are.  You should be able to beat a jab but you'll lose to a DP or a shield so don't get too autopilot with it.

Offline Justice

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Re: 1.07 H-Ryougi
« Reply #114 on: February 10, 2012, 07:33:10 PM »
Lol 2A 2B 5BB 5C 2C 22X (knife pickup) 2C 22C > knife loop works.

Offline Red Leather Jacket

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Re: 1.07 H-Ryougi
« Reply #115 on: March 05, 2012, 09:15:38 PM »
So I've mainly been playing C-Ryougi throughout my short Melty Blood career, however I have been urged by some folks...or just Greg I guess...to give H-Ryougi a shot.

What are her essentials?
Main combos?
Main block strings?
General tricky bullshit?

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Offline Rei

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Re: 1.07 H-Ryougi
« Reply #116 on: March 06, 2012, 07:11:05 AM »
I just saw a 10 minute video yesterday on nico about H-Ryougi knife loops...

http://www.nicovideo.jp/watch/sm17078441
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Offline CPhame

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Re: 1.07 H-Ryougi
« Reply #117 on: March 06, 2012, 09:13:52 PM »
So I've mainly been playing C-Ryougi throughout my short Melty Blood career, however I have been urged by some folks...or just Greg I guess...to give H-Ryougi a shot.

What are her essentials?
Main combos?
Main block strings?
General tricky bullshit?

Danke schon! :)

Essentials:
  • Have excellent blockstrings and an equally excellent corner pressure game
  • Be able to execute all combos on all characters...flawlessly
  • Be able to block everything from everyone each and every time
Master these three things and you'll be on your way to eternal greatness
« Last Edit: March 06, 2012, 09:15:27 PM by CPhame »
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Offline Red Leather Jacket

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Re: 1.07 H-Ryougi
« Reply #118 on: March 06, 2012, 09:19:29 PM »
I guess I'll just have to keep the questions I have about the character for when I see Greg IRL.  -__- 

Ya'll are so very helpful.  :psyduck:
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Offline CPhame

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Re: 1.07 H-Ryougi
« Reply #119 on: March 06, 2012, 10:03:28 PM »
I know it looks like troll advice, but it's really the truth.  The first part seems standard par, but Ryougi is a special case in which her frametraps and blockstrings vary a bit differently because of her slow normals.  Using the knife effectively here is real important as one slip up and you'll lose the advantage real quickly.

The second part is true because you want to maximize the hurt.  Surf the thread a bit and read up on her wiki -- you'll find all the combos you need. There are a ton of videos on youtube out there too, like Weika's combo vid.  You shouldn't have a problem with this part.

And the last part is extra true, because guess what?  Ryougi is the stamina equivalent of a toothpick, so guess wrong twice and you lose. 
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Offline Crusayer

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Re: 1.07 H-Ryougi
« Reply #120 on: March 06, 2012, 10:16:31 PM »
I'm having a lot of trouble doing the 2C after the 2A after the knife pick up too.  Is it because they're too high up or something?  I can't seem to land the 2B or 5B variant on hime at all.

(This is after 2A 2B 5BB 5C 2C tkj236B 5A 22A 2C 5C 22A).

Offline CPhame

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Re: 1.07 H-Ryougi
« Reply #121 on: March 06, 2012, 10:42:58 PM »
It's mostly a character-by-character weight issue.  Some characters need more hits in order for them to increase with 'gravity' and land into 2C.  That's often fixed by inserting more hits into the combo.  You can see this clearly by watching this video from Nico (that coincidentally, Rei linked to lol)

http://youtu.be/lemvQlvX53o

You can see Hime at the 8:33 time stamp (link for the lazy: http://www.youtube.com/watch?v=lemvQlvX53o&t=8m32s)

The most notable section of the video is where Ryougi performs the loop on herself.  2A 2C doesn't really work here because of Ryougi's wonky hitbox when she falls (her feet are missing).  That makes 5B > 22A a much more significantly important loop to perform over the 2A, 2C counterpart. 
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Offline CPhame

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Re: 1.07 H-Ryougi
« Reply #122 on: April 29, 2012, 11:12:58 AM »
Two videos featuring Japanese players.  The first is a small match featuring Namiyan, one of the best Full moon style players in Japan.  He plays Half for just one match, and shows off some interesting stuff.

https://www.youtube.com/watch?v=F-4rxueHCtgt#t=7m26s

The second video, I have no idea who's playing.  But it's netplay, and I'm assuming the player is Japanese.  14 minutes of Half moon play, so all around it's interesting to see another person's playstyle.

https://www.youtube.com/watch?v=J3r_s-XnOww

Enjoy.
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Offline weika

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Re: 1.07 H-Ryougi
« Reply #123 on: May 08, 2012, 11:37:16 AM »
Thanks for sharing CPhame. Namiyan's H-Ryougi was really interesting, 3C jump back knife air pick-up is something I discovered recently. It's good to see it being applied. Also, his strings are more C-moon based which is something I don't see/do as often.

I did not know that 5A6AA 214B 5A6A worked loll  :toot:

Offline LivingShadow

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Re: 1.07 H-Ryougi
« Reply #124 on: May 08, 2012, 11:55:57 AM »
I did not know that 5A6AA 214B 5A6A worked loll  :toot:
First time I've seen that happen too.