hentai
When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: 1.07 H-Ryougi  (Read 53525 times)

0 Members and 2 Guests are viewing this topic.

Offline weika

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 1
  • (´з`)y-~
    • View Profile
Re: 1.07 H-Ryougi
« Reply #75 on: January 18, 2012, 09:38:51 PM »
I just tested a couple of combos on all the cast and made a spreadsheet. Figured if we find more stuff we can add to it or w/e.

https://docs.google.com/spreadsheet/ccc?key=0AuPPjA98AQ5gdE5FWi1GRERLT2hZWXpwWkNCRndUNmc&hl=en_US#gid=0

First is the knife pickup loop. I used : 2A 2B 5BB 5C 2C tkj.236B 5A [22A 2C 3C 22A 2A 2C delay 5C]x2 2C 3C 623B 236Ax3.

Second, I used 2A 2B 5BB 5C 2C TKj.236B 5BB 214A 2C 5C 22A 2C 3C 623B 236Ax3 to test the direction of 2C after landing from 214A. (you have to be facing away from the corner when connecting with 2C for this combo to work)((Yes= combo works))

*= Timing is strict, can be done but you'd have to delay alot.
Both combos were done by Akiha and I used the dummy to test it on everyone.


http://www.youtube.com/watch?v=pbb9WQdvqbo

Also, I just found out another way to initiate knife pickup loop but it uses meter =/. Interesting nonetheless, what do you guys think?


Offline Charby

  • Apprentice
  • *
  • Posts: 7
  • Magic Circuits: 0
    • View Profile
Re: 1.07 H-Ryougi
« Reply #76 on: January 19, 2012, 09:06:00 AM »
Why dont you use the wiki instead of Google Docs

Offline CPhame

  • Spellcaster
  • ***
  • Posts: 394
  • Magic Circuits: 5
  • 二次元の世界へ
    • View Profile
Re: 1.07 H-Ryougi
« Reply #77 on: January 19, 2012, 10:49:28 AM »
Nice combo.  Kinda weird how the rekkas hardly add any extra damage at the end, but I guess every hit counts.

As far as air-to-air goes these days, I've been experimenting with j.A a lot more since it hasn't been changed from the PS2 version.  The hitbox is still very large (much larger than most other character's j.A hitboxes), and covers more horizontal / vertical range than j.B (plus it's 1 frame faster to boot).  The trade off is that her hitbox is included within it, so getting counter hit in the air is just as dangerous.

So in a nutshell you have to play chicken for your air neutral game and go aggressive for your ground neutral game.  What a strange character.
digitalpugilist.com

Offline weika

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 1
  • (´з`)y-~
    • View Profile
Re: 1.07 H-Ryougi
« Reply #78 on: January 19, 2012, 01:41:02 PM »
Why dont you use the wiki instead of Google Docs
I guess I could do that, but is it really neccassory for like character specific stuff?

Nice combo.  Kinda weird how the rekkas hardly add any extra damage at the end, but I guess every hit counts.

As far as air-to-air goes these days, I've been experimenting with j.A a lot more since it hasn't been changed from the PS2 version.  The hitbox is still very large (much larger than most other character's j.A hitboxes), and covers more horizontal / vertical range than j.B (plus it's 1 frame faster to boot).  The trade off is that her hitbox is included within it, so getting counter hit in the air is just as dangerous.

So in a nutshell you have to play chicken for your air neutral game and go aggressive for your ground neutral game.  What a strange character.

Damage scaling kicks in hard, it may be optimal to go for one loop instead of two. (rekkas might actually do more dmg  :mystery:)

I usually stay on the ground and try to AA with 5A and as for air-to-air situations I'm starting to use j.6B more now.

I just noticed I had the docs were set on private, my bad lolol. They're open now, so if anyone wants to edit go ahead.

Offline weika

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 1
  • (´з`)y-~
    • View Profile
Re: 1.07 H-Ryougi
« Reply #79 on: January 22, 2012, 12:31:18 AM »
http://www.nicovideo.jp/watch/sm16680831
yt ver: http://www.youtube.com/watch?v=WTDEpduzces
H-Ryougi tutorial. Quality is kinda meh but it's watchable, some interesting stuff

Knife pickup loop after 5BB 214A actually works. you'd have to walk back and bit and then do 5A 22A into the loop. http://www.youtube.com/watch?v=p5NEAMuxu00
« Last Edit: January 22, 2012, 06:32:29 PM by weika »

Offline COD3player

  • Camouflaged Curry
  • ****
  • Posts: 1714
  • Magic Circuits: 51
  • H.A.T.R.
    • View Profile
Re: 1.07 H-Ryougi
« Reply #80 on: January 22, 2012, 01:41:30 AM »
Just wanted to add, that for the combo at 2:41, after 623B, you can do 6AAA 22X j.ABC dj.BC air throw for a little extra damage and even more meter gain, like 20% more.
<--- "the irony of being one of the least anime people in the anime FGC" - bell

Offline CPhame

  • Spellcaster
  • ***
  • Posts: 394
  • Magic Circuits: 5
  • 二次元の世界へ
    • View Profile
Re: 1.07 H-Ryougi
« Reply #81 on: January 22, 2012, 09:21:16 AM »
http://www.nicovideo.jp/watch/sm16680831

H-Ryougi tutorial. Quality is kinda meh but it's watchable, some interesting stuff

Knife pickup loop after 5BB 214A actually works. you'd have to walk back and bit and then do 5A 22A into the loop. http://www.youtube.com/watch?v=p5NEAMuxu00

Augh, you beat me to it.  It was pretty meh during the first few minutes, and the only interesting thing I noted was the addition of 63214A into a combo.  I'd rather learn about option selects and gimmicks for her though.  Stuff like run up 2A 412C 2C (if that even works lol)
digitalpugilist.com

Offline MasaBlade

  • Apprentice
  • *
  • Posts: 8
  • Magic Circuits: 0
    • View Profile
Re: 1.07 H-Ryougi
« Reply #82 on: January 22, 2012, 02:12:09 PM »
using 63214A is pretty interesting, i'll probably use it on netplay for consistency.
H-Ryougi gang or get your anus knifed~

Offline Nandeyanen

  • Spellcaster
  • ***
  • Posts: 310
  • Magic Circuits: 6
  • Nyoro~n
    • View Profile
Re: 1.07 H-Ryougi
« Reply #83 on: January 23, 2012, 01:53:53 AM »
http://www.nicovideo.jp/watch/sm16680831

H-Ryougi tutorial. Quality is kinda meh but it's watchable, some interesting stuff

Knife pickup loop after 5BB 214A actually works. you'd have to walk back and bit and then do 5A 22A into the loop. http://www.youtube.com/watch?v=p5NEAMuxu00

Augh, you beat me to it.  It was pretty meh during the first few minutes, and the only interesting thing I noted was the addition of 63214A into a combo.  I'd rather learn about option selects and gimmicks for her though.  Stuff like run up 2A 412C 2C (if that even works lol)

Can always 4c 421c 4c.

Offline COD3player

  • Camouflaged Curry
  • ****
  • Posts: 1714
  • Magic Circuits: 51
  • H.A.T.R.
    • View Profile
Re: 1.07 H-Ryougi
« Reply #84 on: January 23, 2012, 11:16:40 PM »
I can't get the knife pickup loop as consistently as I would like. There are seemingly random times when I'm too far in front of the knife and pressing 22X won't pick it up. :psyduck: Then there are other times where I'll get the knife pickup, but then my 2A 2C doesn't come out and I just get knife throw instead. I guess I'm hitting my 2A too early.
« Last Edit: January 23, 2012, 11:23:59 PM by Steins;Date »
<--- "the irony of being one of the least anime people in the anime FGC" - bell

Offline LuminAbyss

  • Apprentice
  • *
  • Posts: 7
  • Magic Circuits: 1
    • View Profile
    • Youtube Page
Re: 1.07 H-Ryougi
« Reply #85 on: January 24, 2012, 05:46:43 AM »
My problem seems to be linking the 2A after picking up the knife, I can't seem to catch them before they're already on the ground.
Shout outs to hitboxes the size of walls.

Offline weika

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 1
  • (´з`)y-~
    • View Profile
Re: 1.07 H-Ryougi
« Reply #86 on: January 24, 2012, 11:34:06 AM »
I can't get the knife pickup loop as consistently as I would like. There are seemingly random times when I'm too far in front of the knife and pressing 22X won't pick it up. :psyduck: Then there are other times where I'll get the knife pickup, but then my 2A 2C doesn't come out and I just get knife throw instead. I guess I'm hitting my 2A too early.

I had problems at first but the key is to delay the 5A 22A as late as possible. I think 2C 3C timing is also a factor, when done right after 22X they usually "float" for a short time so 2A should be hit after the animation is almost done.

Some characters seem to "float" a bit alot. For example with Satsuki, I can link 5A 22A 2C 3C 22X (5A 22A or even 5BB into 63214A) you'd have to cancel 22X into 5A or 5BB immediately though.

Offline Senel

  • Apprentice
  • *
  • Posts: 4
  • Magic Circuits: 0
  • And this!
    • View Profile
    • Mayonaka Midnight
Re: 1.07 H-Ryougi
« Reply #87 on: January 25, 2012, 05:46:50 AM »


Knife pickup loop after 5BB 214A actually works. you'd have to walk back and bit and then do 5A 22A into the loop. http://www.youtube.com/watch?v=p5NEAMuxu00

Ooh, nice. I have to give this a try--good job!

Offline Charby

  • Apprentice
  • *
  • Posts: 7
  • Magic Circuits: 0
    • View Profile
Re: 1.07 H-Ryougi
« Reply #88 on: January 25, 2012, 08:13:22 AM »
My problem seems to be linking the 2A after picking up the knife, I can't seem to catch them before they're already on the ground.
Same here anyone got a trick for that?

Offline CPhame

  • Spellcaster
  • ***
  • Posts: 394
  • Magic Circuits: 5
  • 二次元の世界へ
    • View Profile
Re: 1.07 H-Ryougi
« Reply #89 on: January 25, 2012, 08:49:02 AM »
There's no trick, just practice.  Get a feel for the timing.
digitalpugilist.com

Offline weika

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 1
  • (´з`)y-~
    • View Profile
Re: 1.07 H-Ryougi
« Reply #90 on: January 25, 2012, 12:15:47 PM »
http://www.youtube.com/watch?v=C56_cdWf4Eo

Ok, I was able to get one rep of the pseudo sweep loop down (if that even counts as any) and you can do it midscreen. After a 2A rebeat (and whiff) you switch sides and 2A 2C connects so think of knife pickup loop but without the knife lol. I can only do one rep though, second rep is possible but it's just ridiculously tight.  :psyduck:

Offline MasaBlade

  • Apprentice
  • *
  • Posts: 8
  • Magic Circuits: 0
    • View Profile
Re: 1.07 H-Ryougi
« Reply #91 on: January 27, 2012, 11:31:30 AM »
if you do the 5bb 214a into knife loop in the corner, it's actually counter-productive to do the loop more than once. if you go straight into the ender after one it does 5.23k.

http://www.youtube.com/watch?v=egPYE2_q9ng a little blockstring i made now that its a little harder to get through the guard meter
« Last Edit: January 27, 2012, 01:58:32 PM by MasaBlade »
H-Ryougi gang or get your anus knifed~

Offline Justice

  • Jr. Spellcaster
  • **
  • Posts: 27
  • Magic Circuits: 0
    • View Profile
Re: 1.07 H-Ryougi
« Reply #92 on: January 30, 2012, 08:25:38 PM »
My problem seems to be linking the 2A after picking up the knife, I can't seem to catch them before they're already on the ground.

I usually get that when I cancel 3C too late.  I find the easiest way to do is just to do 2C 3C2[2] (3C hits) A, delay, A without letting go of 2.  That prevents you from throwing the knife again too.

I actually think the hardest part is getting it so 2C hits after 2A.  Doing 2C 3C 623B once before starting the loop helps since it increases gravity but that also makes it kind of hard to link the 2C after.

Offline weika

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 1
  • (´з`)y-~
    • View Profile
Re: 1.07 H-Ryougi
« Reply #93 on: February 01, 2012, 02:08:06 PM »
http://www.youtube.com/watch?v=uKZx8MlCtAM

My very first H-Ryougi combo video.  :nyoro:

Offline CPhame

  • Spellcaster
  • ***
  • Posts: 394
  • Magic Circuits: 5
  • 二次元の世界へ
    • View Profile
Re: 1.07 H-Ryougi
« Reply #94 on: February 01, 2012, 07:59:49 PM »
That was awesome, and those setups look pretty legit.  Good stuff all around!
digitalpugilist.com

Offline CPhame

  • Spellcaster
  • ***
  • Posts: 394
  • Magic Circuits: 5
  • 二次元の世界へ
    • View Profile
Re: 1.07 H-Ryougi
« Reply #95 on: February 01, 2012, 08:35:26 PM »
Haven't posted here in a while, so I'll add some new stuff to the thread.

Apparently you can combo 623B after any ground combo > 5A 22A.  Not as easy command-wise though.  The timing is very strict.

You can also do stuff like:

2A 2B 5BB 5C 2C 5A 22A > 623B > 2C 3C 421C > knife loop

...at least according to 2ch.  Also, 2ch is saying Crescent is starting to look stronger than Full.  Something to do with Ieda, I think.  Or maybe the fact that Leo isn't playing F as much anymore lol

For okizeme, I'm starting to like that 63214A after any 2C ender. You get a nice mixup from an air knife catch into high / low games.  Damage output is less though...
« Last Edit: February 02, 2012, 05:46:32 PM by CPhame »
digitalpugilist.com

Offline weika

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 1
  • (´з`)y-~
    • View Profile
Re: 1.07 H-Ryougi
« Reply #96 on: February 02, 2012, 12:01:10 AM »
Haven't posted here in a while, so I'll add some new stuff to the thread.

Apparently you can combo 623B after any ground combo > 5A 22A.  Not as easy command-wise though.  The timing is very strict.

You can also do stuff like:

2A 2B 5BB 5C 2C 5A 22A > 623B > 2C 3C 421C > knife loop

...at least according to 2ch.  Also, 2ch is saying Crescent is starting to look stronger than Full.  Something to do with Ieda, I think.  Or maybe the fact that Leo isn't playing F as much anymore lol

For okizeme, I'm starting to like 63214A after any 2C ender. You get a nice mixup from an air knife catch into high / low games.  Damage output is less though...

Sweet, of all the moves I tried to do after 2A 2B 5BB 5C 2C 5A 22A I haven't tested out 623B lol. I'll test that out sometime.

63214A oki is pretty good but yeah damage output being less is the downside. It might be viable to do after rekkas but I haven't tested it out enough.

After a ground combo > 5A (delay) 236B 236B(whiff) 214A 2A 2C > w/e actually works on a few characters. The delay after 5A is character specific. 236A also works.


Offline Red Leather Jacket

  • Jr. Spellcaster
  • **
  • Posts: 58
  • Magic Circuits: 0
  • The Sexy Bishonen Prince
    • View Profile
Re: 1.07 H-Ryougi
« Reply #97 on: February 02, 2012, 05:03:20 AM »
http://www.youtube.com/watch?v=uKZx8MlCtAM

My very first H-Ryougi combo video.  :nyoro:

This video is fantastic :D

Great job, weika!
I'm a scrub but follow me anyway at:

twitter.com/OchiChernye

Offline MasaBlade

  • Apprentice
  • *
  • Posts: 8
  • Magic Circuits: 0
    • View Profile
Re: 1.07 H-Ryougi
« Reply #98 on: February 02, 2012, 12:45:55 PM »
http://www.youtube.com/watch?v=uKZx8MlCtAM

My very first H-Ryougi combo video.  :nyoro:

good shit man, glad to see someone likes the blockstring i posted lol
H-Ryougi gang or get your anus knifed~

Offline Greg

  • Spellcaster
  • ***
  • Posts: 185
  • Magic Circuits: 25
    • View Profile
Re: 1.07 H-Ryougi
« Reply #99 on: February 02, 2012, 01:02:31 PM »
http://www.youtube.com/watch?v=uKZx8MlCtAM

My very first H-Ryougi combo video.  :nyoro:

good shit man, glad to see someone likes the blockstring i posted lol

You do realize that 63214a is minus on block, right? They just need to hit buttons after it and they get out cause if you do anything besides block you're eating a counter hit. There's no reason not to just do 22a unless you're a showboating douchebag.
It makes me sick to think I was fucking a woman who was having sex with an alligator.