Someone mentioned earlier about having problems with Ryougi's air game -- namely, being counterhit often. I've had that problem quite a lot too. Her hitboxes are pretty tame now, so trying to properly space in the air against characters with 5 frame j.A moves is much harder now than before. I used to try to fish for counterhits in the air by spacing with j.6B back in AA, but that strategy doesn't work all that great in 1.07.
The solution?
Not sure if there is one, sadly. Fortunately, j.236B is still an amazing aerial special with a generous hitbox and a 9 nine frame startup. I'm starting to use that more to train people to be more hesitant when going air-to-air against Ryougi. The problem with that though is that if blocked, you run the risk of being punished.
j.22B might be worth more value now, considering it jumps back a bit. Throwing the knife away for a potential air counterhit...but I'm not sure if that's a good idea for a measly combo.
The other strategy is to simply out space people. If you watch Fuusui, he does this a lot. Don't press buttons when they're close by and definitely don't try to counter attack when you're in a bad position -- just run away to safety. I don't know why French Bread gave her the worst set of air-to-ground normals out of the entire cast. Every other character in the game has at least one move that hits below them.
Just my two cents.