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Author Topic: Ryougi in ver 1.05/1.07  (Read 17698 times)

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Offline Madscientist

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Re: Ryougi in ver 1.05
« Reply #25 on: October 22, 2011, 11:13:44 PM »
So H-Ryougi can pickup her knife on the ground by just CROUCHING.
She can still cancel into knife pickup as usual.

Checked C/F-moon and they don't have this.

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #26 on: October 23, 2011, 09:13:14 AM »
Wow. H-Ryougi's knife game must be insane.

Offline Shiki

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Re: Ryougi in ver 1.05
« Reply #27 on: October 23, 2011, 11:04:19 AM »
So H-Ryougi can pickup her knife on the ground by just CROUCHING.
She can still cancel into knife pickup as usual.

Checked C/F-moon and they don't have this.

That's really stupid.

Offline Madscientist

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Re: Ryougi in ver 1.05
« Reply #28 on: October 28, 2011, 11:46:10 PM »
So I've been busy with midterms lately but, here's one more thing I found:

In the corner, 214A doesn't connect the same way anymore.
214A will wall slam and leave a corner gap, but Ryougi will land outside of the corner.
You can still connect a crossup 2C if you walk slightly into the corner first.

However this opens up new possibilities in the corner.
For example: 2C tk.236B 5BB 214A into 623B or 236C both connect going into the corner.
« Last Edit: October 29, 2011, 12:32:38 AM by Madscientist »

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #29 on: October 29, 2011, 07:38:47 AM »
So I've been busy with midterms lately but, here's one more thing I found:

In the corner, 214A doesn't connect the same way anymore.
214A will wall slam and leave a corner gap, but Ryougi will land outside of the corner.
You can still connect a crossup 2C if you walk slightly into the corner first.

However this opens up new possibilities in the corner.
For example: 2C tk.236B 5BB 214A into 623B or 236C both connect going into the corner.

That's interesting, 214A probably doesn't have as much horizontal movement as it used to.  There's always been plenty of time after 214A before you needed to input 2C so all this really does is open up combo possibilities.

By my guess all the combos we have will still be valid, but the setups afterwards will be different. Whatever ending in 623B 236C would put us out of the corner now if I'm correct on the spacing. That would put us at ideal range for IAD pressure and we could change back to the usual setup by just ending on 236C.

Is this for all moons?

Offline Madscientist

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Re: Ryougi in ver 1.05
« Reply #30 on: October 29, 2011, 10:52:24 AM »
Yea this is for all moons, but 214A still has the same horizontal movement.
For example the H-moon 6AAA 214A combo still has full screen carry.

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #31 on: October 29, 2011, 12:28:13 PM »
Yea this is for all moons, but 214A still has the same horizontal movement.
For example the H-moon 6AAA 214A combo still has full screen carry.
Not quite what I meant. I'm thinking that 214A might move you forward less. If that isn't what's going on maybe they added a collision box or something.

Offline fiendmaw

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Re: Ryougi in ver 1.05
« Reply #32 on: November 10, 2011, 03:53:47 AM »
http://www.nicovideo.jp/watch/sm16131520
That combo at 7:05 made me wet my pants.
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Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #33 on: November 10, 2011, 05:56:12 AM »
Lol, Namiyan's C-Ryougi is amusing. 421b 22c 623b aircombo looks epic but is completely impractical.

More importantly, it seems 421b/a is EX cancelable now.
« Last Edit: November 10, 2011, 05:58:39 AM by LivingShadow »

Offline Rei

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Re: Ryougi in ver 1.05
« Reply #34 on: November 10, 2011, 07:26:41 PM »
it wasn't a cancel, the move ended...
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Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #35 on: November 11, 2011, 05:35:47 AM »
it wasn't a cancel, the move ended...
It had to be a cancel, 421b/a doesn't end until you hit the ground. The only other possibility is for it to be a IAD22c which, while possible, I doubt is what happened.

In order to do it with that timing with an IAD you'd have to do something along the lines of 421b45722c. And if that's what happened I'd expect to see the airdash.

Offline BurstOfAnger

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Re: Ryougi in ver 1.05
« Reply #36 on: November 11, 2011, 05:47:42 AM »
it wasn't a cancel, the move ended...
It had to be a cancel, 421b/a doesn't end until you hit the ground. The only other possibility is for it to be a IAD22c which, while possible, I doubt is what happened.

In order to do it with that timing with an IAD you'd have to do something along the lines of 421b45722c. And if that's what happened I'd expect to see the airdash.

I think this is what happened too. Should have been an EX cancel.

Also, that awesome combo he did caused less damage than a simple cancel to j236C.
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Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #37 on: November 11, 2011, 09:05:46 AM »
Yeah, it's really impractical. However, it means we can do double overheads off of the command crossup without IADs.

Offline Rei

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Re: Ryougi in ver 1.05
« Reply #38 on: November 11, 2011, 10:57:49 AM »
You know, you can even tk it... Since the move IS jump cancellable so you can TK the EX moves afterwards anyway.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #39 on: November 11, 2011, 11:29:25 AM »
You know, you can even tk it... Since the move IS jump cancellable so you can TK the EX moves afterwards anyway.
True, that is possible. I'd have to look at it again to make sure it is the jump cancelable one.

Edit: Took another look. It couldn't have been a jump cancel. Even if he did use 421b he missed the window for the jump cancel at 5:29 and canceled when falling.
« Last Edit: November 11, 2011, 11:46:08 AM by LivingShadow »

Offline dumba989

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Re: Ryougi in ver 1.05
« Reply #40 on: November 12, 2011, 05:50:54 AM »
Just for the sake of knowing things, after 236a 236a 236c, can you EX Cancel 421c? I know 214c works now but I'm just curious.
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Offline Rei

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Re: Ryougi in ver 1.05
« Reply #41 on: November 13, 2011, 08:30:07 AM »
421C you can cancel with anything.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #42 on: November 13, 2011, 08:35:29 AM »
Just for the sake of knowing things, after 236a 236a 236c, can you EX Cancel 421c? I know 214c works now but I'm just curious.
If you can cancel into 214c you can cancel into 421c. The only issue is that doing it at 236a236a236c range will probably whiff.

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #43 on: November 27, 2011, 12:10:41 PM »
Probably not most consistent Ryougi player I've seen, but he pulls off some combos I haven't seen before (and then drops them before finishing).

Player is Nakabosu

http://www.youtube.com/watch?v=T3BVOBt1-ug

Somewhere in there he does a version of the Rekka loop in F and an interesting knife pickup combo in H.

Edit:

It seems Fuusui is using H-Ryougi: http://www.youtube.com/watch?v=5xlAYiSAvAE

Judging by what I saw on that vid, 214a no longer crosses up in the corner because they added a collision box to it so you no longer go through their sprite.

Also, it looks like j.22c is untechable now. At least in H.
« Last Edit: December 01, 2011, 09:00:29 AM by LivingShadow »

Offline FireBearHero

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Re: Ryougi in ver 1.05/1.07
« Reply #44 on: December 03, 2011, 01:13:16 PM »
Any way for F-Ryougi to gain damage through meter now?

Currently 5B 2B 5C 236BB236B 2B 5C JB JC jc JB JC 236B
and 5B 2B 5C 236BB236B 2B 5C 214C 2B 5C JB JC jc JB JC 236B
do exactly the same damage.

As well as 5B 2B 5C 3C 22A 2B 5C JB JC jc JB JC 236B
and 5B 2B 5C 3C 22A 2B 5C 214C 2B 5C JB JC jc JB JC 236B do exactly the same damage.

Anything to do with meter except sit in MAX and end with 236AA214A x Arc Drive auto-lines? Not that it isn't silly and awesome.

Offline BurstOfAnger

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Re: Ryougi in ver 1.05/1.07
« Reply #45 on: December 03, 2011, 06:56:46 PM »
214C never really adds damage. I don't really see why JP keeps using it other than for flashiness. What about ending with 236C instead? 236C has better prorate than 214C
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Offline LivingShadow

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Re: Ryougi in ver 1.05/1.07
« Reply #46 on: December 05, 2011, 05:41:13 AM »
Anything to do with meter except sit in MAX and end with 236AA214A x Arc Drive auto-lines? Not that it isn't silly and awesome.
214c is air unblockable and easy to hitconfirm from, using IH you can get a triple overhead off of 214b, or you could try to learn that silly double 22c combo.

Offline FireBearHero

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Re: Ryougi in ver 1.05/1.07
« Reply #47 on: December 05, 2011, 06:46:37 PM »
214C never really adds damage. I don't really see why JP keeps using it other than for flashiness. What about ending with 236C instead? 236C has better prorate than 214C

Nobody is dumb enough to tech a 236C ender anymore, sadly.

(PS2) If you're at a (good) range where the final rekka launch won't hit, then the 3C into 22A doesn't string against most of the cast anyway. You have to 214C.
Then there's ranges where even a 2B wouldn't hit- definitely need to 214C there too.

I fucking hate 214C. Prorates so hard you may as well do a ground string and get dat sandoori.
« Last Edit: December 05, 2011, 06:52:43 PM by Thana »

Offline BurstOfAnger

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Re: Ryougi in ver 1.05/1.07
« Reply #48 on: December 06, 2011, 12:58:25 AM »
Yeah, I guess 214C is to link in combos that would be impossible to link with anything else.

What about replacing any tk2369B with tk2369C?
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Offline FireBearHero

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Re: Ryougi in ver 1.05
« Reply #49 on: December 06, 2011, 12:49:28 PM »
Would it be possible to relaunch with 236A 236A 236B then? =o

Nope, no mashable A moves for getting them high enough off the ground to get rekkas connecting, and 236A won't connect OTG by itself.

http://www.youtube.com/watch?v=uts747QTXO0&t=28s
Relevant conversation from earlier: "Why is leo going into 421A after BE5C?" "BE5C followed into 214A 2B 5C is an automatically perfected timed tech punish off the unblockable from behind, but the frame buffer is silly. It's not a fancy 421A cancel or anything."
Even in current code. Automatic easy mode.
« Last Edit: December 06, 2011, 01:12:04 PM by Thana »