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Author Topic: Ryougi in ver 1.05/1.07  (Read 26201 times)

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Offline LivingShadow

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Ryougi in ver 1.05/1.07
« on: May 23, 2011, 06:56:37 AM »
With all the changes happening with ver 1.05 I think it's appropriate to discuss the possibilities it presents us.

First off, for F and H players:

As this video shows, 236c is now jump cancelable.

For H and C players:

Even though there hasn't been any video of it yet, I am presuming that 623b will be increasingly useful in combos due to the new OTG mechanics. If somebody finds confirmation of this, post it up.
« Last Edit: November 27, 2011, 02:56:45 PM by LivingShadow »

Offline abitofBaileys

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Re: Ryougi in ver 1.05
« Reply #1 on: May 23, 2011, 09:32:17 AM »
Would it be possible to relaunch with 236A 236A 236B then? =o

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #2 on: May 23, 2011, 09:43:48 AM »
Would it be possible to relaunch with 236A 236A 236B then? =o

Theoretically, but we don't know if the non-ex version is jump cancelable, so the gravity could make it prohibitive.

Offline abitofBaileys

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Re: Ryougi in ver 1.05
« Reply #3 on: May 23, 2011, 11:29:32 AM »
Just guessing, since her third B rekka is her only "normal" launcher so far, not counting third C rekka which has huge startup.
« Last Edit: May 23, 2011, 11:34:29 AM by Rowanism »

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #4 on: May 23, 2011, 11:33:50 AM »
Just guessing, since her third B rekka is her only launcher so far.

For F-moon, C and H also have 623b.

That said, Ryougi hasn't had much of an OTG game to begin with. The only thing I know of is the 6c gimmicks I was trying out.

Offline abitofBaileys

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Re: Ryougi in ver 1.05
« Reply #5 on: May 23, 2011, 11:35:42 AM »
Hmm, OTG tricks only involved knife pickups after OTG hits and then continuing the OTG. But we'll have to wait for more gameplay material in order to check that out.

Offline dumba989

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Re: Ryougi in ver 1.05
« Reply #6 on: May 23, 2011, 11:39:29 AM »
With all the changes happening with ver 1.05 I think it's appropriate to discuss the possibilities it presents us.

First off, for F and H players:

As this video shows, 236c is now jump cancelable.

For H and C players:

Even though there hasn't been any video of it yet, I am presuming that 623b will be increasingly useful in combos due to the new OTG mechanics. If somebody finds confirmation of this, post it up.

I thought it was already in Ver 1.0 of CC?
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Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #7 on: May 23, 2011, 11:56:17 AM »
I thought it was already in Ver 1.0 of CC?

CC allowed cancel into 214c from 236c, not a jump cancel from 236b.

Offline Numakie

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Re: Ryougi in ver 1.05
« Reply #8 on: June 05, 2011, 03:53:47 PM »
http://www.youtube.com/watch?v=uwEI35CCOgM#t=7m15s  H-Ryougi vs F-Arc

Look at the speed of that knife pick up.  :o
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Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #9 on: June 05, 2011, 04:28:13 PM »
Wow, that's almost cancel speed. That's H-only BTW as far as I know.

Also, is it just me or is 63214 faster?
« Last Edit: June 05, 2011, 04:42:32 PM by LivingShadow »

Offline Madscientist

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Re: Ryougi in ver 1.05
« Reply #10 on: June 05, 2011, 06:10:02 PM »
http://www.youtube.com/watch?v=uwEI35CCOgM#t=7m15s  H-Ryougi vs F-Arc

Look at the speed of that knife pick up.  :o

I tried that combo on the PS2 and it works, so it's not a buff.

And 63214B is definitely faster, she used to hover a bit before she threw the knife.
« Last Edit: June 05, 2011, 06:12:14 PM by Madscientist »

Offline Rei

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Re: Ryougi in ver 1.05
« Reply #11 on: June 05, 2011, 09:48:45 PM »
http://www.youtube.com/watch?v=uwEI35CCOgM#t=7m15s  H-Ryougi vs F-Arc

Look at the speed of that knife pick up.  :o

I tried that combo on the PS2 and it works, so it's not a buff.

And 63214B is definitely faster, she used to hover a bit before she threw the knife.

... He was just showing the match, not the first combo that Ryougi used. That's a standard corner combo that has always been known.

Knife pickup is now 5 frames (was 17 in console)

She pretty much gets a whiff cancel with a knife pickup minus the negative penalty.

also this new bnb involves picking the knife up mid-combo
http://www.youtube.com/watch?v=ah8jGi24BC4#t=13m27s
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Offline Madscientist

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Re: Ryougi in ver 1.05
« Reply #12 on: June 05, 2011, 10:01:05 PM »
Yea I meant that new combo works on PS2.

I somehow thought the H-Ryougi vs F-Arc video was a link to it.

Although its good news that knife pickup is actually buffed.

« Last Edit: June 05, 2011, 10:08:29 PM by Madscientist »

Offline Greg

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Re: Ryougi in ver 1.05
« Reply #13 on: June 05, 2011, 10:29:21 PM »
I remember seeing 3c being mentioned as one of the things that they made adjustments to. Have we seen any sweep loop footage? Kinda hoping everything still works. Hopefully they didn't screw with it too much.
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Offline Rei

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Re: Ryougi in ver 1.05
« Reply #14 on: June 05, 2011, 10:34:52 PM »
I remember seeing 3c being mentioned as one of the things that they made adjustments to. Have we seen any sweep loop footage? Kinda hoping everything still works. Hopefully they didn't screw with it too much.

sweep loop was taken out after people were doing them at the loketests for MBAACC1.0
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Offline Greg

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Re: Ryougi in ver 1.05
« Reply #15 on: June 05, 2011, 11:04:49 PM »
Ah, I had no idea. That's unfortunate.
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Offline BurstOfAnger

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Re: Ryougi in ver 1.05
« Reply #16 on: June 06, 2011, 01:36:09 AM »
So what change did they make to 3c that caused the sweep loop to be impossible?
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Offline Rei

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Re: Ryougi in ver 1.05
« Reply #17 on: July 08, 2011, 08:21:39 AM »
3rd 236C rekka is ex cancellable in C moon. confirmed from watching Ieda just mash that shit all the time
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Re: Ryougi in ver 1.05
« Reply #18 on: July 08, 2011, 07:09:17 PM »
I has been EX-cancellable for a while now.
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Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #19 on: August 09, 2011, 04:10:29 PM »
Since Mad Scientist announced that he's going to bring 1.05 to GVN I think now would be a good chance to brainstorm on possible combos and other things to try out.

My first thought is to see if 2c 623b is a valid launcher since they've implemented OTG launching. Here's the data from MBAA ps2:

2a2b5bb5c2c6c= 2872 (51% compensation value) my current bnb launcher
2a2b5bb5c2c 623b = 2704 (48% compensation value)
2a2b5bb5c2c 623c = 2753 (60% compensation value)

This is all theoretical, bear with me

If 2c 623b works 2c 623c could yield better damage, but we have the problem of range. While it is sort of possible to connect 2c from 623b from that distance it would be hard to do without a wall blocking your movement and 623c travels way too far. However, if 623b works and since 623c is untechable we could use 623b to continue the combo.

Let's see, calculating the damage...

2753 (2a2b5bb5c2c 623c) + 292 (623b (1200*0.24) 60% compensation value, 40% OTG, 24% total) + 1037 (5bb j.bc d.j j.bc 236b (5400*0.48*0.40) 48% Compensation Value, 40% OTG)

Presuming my math is correct that is 4082 using 100% meter.

If we use a second 623c to relaunch the damage changes to 4341

Edit: OTG does apply based on my calculations and watching C-Kohaku's otg 5cc5b in 1.05.

Since OTG applies, it's not really worth it. But maybe one of you can think of a good use for this info.
« Last Edit: August 09, 2011, 07:43:15 PM by LivingShadow »

Offline Madscientist

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Re: Ryougi in ver 1.05
« Reply #20 on: August 09, 2011, 08:35:40 PM »
Sorry to burst your bubble but 623B doesn't OTG relaunch.

However 623C does.

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #21 on: August 09, 2011, 09:21:49 PM »
Sorry to burst your bubble but 623B doesn't OTG relaunch.

However 623C does.

I was mostly guessing based on what I already knew about the move properties. I guess 623b isn't considered a "Launcher" for whatever reason.

623C has better proration anyway, you'll need all you can get with that additional 40% reduction on the OTG combo.

If anyone is thinking about trying to use 236x236x236b to relaunch, I doubt it will work well if at all. The first rekka doesn't OTG and the second one seems to allow teching on OTG.

Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #22 on: August 28, 2011, 03:18:10 PM »
I recently got back from playing around with C-Ryougi CC.

I noticed the following:
214/421 series seem to be safer (might just have been lag, but I had enough time to block a 2a after a blocked 214b)
22c relaunches
421c relaunches (not sure)

And I tried that 623c combo, it works but the damage isn't that great. I'm thinking of trying to tack it onto the end of the meterless corner combo I posted in the C-Ryougi thread.

Offline Rei

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Re: Ryougi in ver 1.05
« Reply #23 on: September 01, 2011, 04:45:09 AM »
I was able to spend about an hour or two in CC sorta training mode.

Here's what I can gather for C-Ryougi.

2C hitbox is LOWER, the rekka loops are harder to do, and probably more character specific.

5C clashbox changed. It still has clash, but 2A 5C meaty didn't clash against wakeup heat. it was either that, or the input delay messing me up, but I'm pretty sure I was hitting meaty 2A 5C...

421C glitch has been removed. You get counterhit if they meaty you while trying to do this EX.

LAST ARC STILL DOES 7K FLAT. LOOOOOOOOOOOL

Custom combo 8X relaunches, so a possible hitconfirm is off of 2C 63214C 8X -> w/e custom combo you want.

You also get another rep of 6X 8X in custom combo, does about 5k+ to Nanaya off of 2A 5BB 2B 5C.

C-Ryougi is a lot of the same as before though. Nothing really changed that much. 623B slower, can't tick-arc drive anymore, 2C hitbox is lower, 2A 5C OS doesn't seem like it works anymore, though 5B clashing is still amazing.
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Offline LivingShadow

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Re: Ryougi in ver 1.05
« Reply #24 on: October 17, 2011, 10:45:08 AM »
Has anyone seen anything from Ryougi in 1.07 yet?