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Author Topic: C-Ryougi Thoughts Without a Thread  (Read 54222 times)

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Offline Dipstick

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C-Ryougi Thoughts Without a Thread
« on: August 19, 2009, 08:19:31 AM »
I know it's bad form to start a strategy thread without any actual content, but I just locked the only thread in this forum so I figured it would be appropriate to create a couple so people could actually discuss things.

This thread is intended for random questions about playing Crescent-style Shiki Ryougi that one may have, but do not warrant an actual thread. For random discussion about Half and Full moon versions of her, please see the appropriate threads (Half-Moon Ryougi thread and Full-Moon Ryougi thread). If you have a more in-depth question, please start a new thread.
« Last Edit: August 19, 2009, 08:23:32 AM by D:ipstick »
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Offline ShinShom

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Re: C-Ryougi Thoughts Without a Thread
« Reply #1 on: August 19, 2009, 09:42:26 AM »
She is a Combo Whore in Crescent moon..... dam.... here r some combos

5BB 2B 5C 236b (x3)

5BB 2B 5C 2C 6C 22B 5B 5C jump BC dj BC grab.

corner
5BB 2B 5C 2C 6C 22B 5B 5C jump C 623C land jump BC dj BC grab

there r some other variations but I am working on something more damagind and stuff...
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Offline Van_Artic

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Re: C-Ryougi Thoughts Without a Thread
« Reply #2 on: August 19, 2009, 09:55:19 AM »
some shit:
 
with 100/200% meter: 5BB 2B 5C 2C 22C (wallslam) 5A jump BC dj BC 623C/grab
« Last Edit: August 19, 2009, 09:57:31 AM by Van_Artic »
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Offline ShinShom

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Re: C-Ryougi Thoughts Without a Thread
« Reply #3 on: August 19, 2009, 10:03:38 AM »
another thing is if u hit 6C sucessfully, u can do 624C that she does a different Super.... kinda weird but good damage..... and 6C conected alone (ar after a combo but endinh on it) change sides.


ah another combo without knife (22A/B/C)

Corner
5BB 2B 5C 2C 6C tk 623C 5B jump BC dj BC Grab.
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Offline c-nero 5[c]

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Re: C-Ryougi Thoughts Without a Thread
« Reply #4 on: August 19, 2009, 10:07:42 AM »
As far as I know, this is her most damaging meterless combo.

2A 5BB 5C 236B 236B 236B 5B 5C j.BC j.BC

Adding a 236C onto the end will only give you an extra 300 dmg or so. I'm still doing tests but this is the best damage I've got so far.
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Offline Zero Kyori

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Re: C-Ryougi Thoughts Without a Thread
« Reply #5 on: August 19, 2009, 01:04:00 PM »
For awhile I was doing 2B, 5BB, 2B, 5C, 2C, 5AAA, jBC, djBC, throw.

I'm digging the 22B/D combos after 2C.

Offline Press

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Re: C-Ryougi Thoughts Without a Thread
« Reply #6 on: August 19, 2009, 01:17:08 PM »
I tried that combo of yours Sabator, I can only seem to do it at point blank and in the corner for it to actually connect the 236b -> 5b part and also have to make sure the 236b parts come out as fast as possible. Do you have any ideas as to how to make it connect without having to be point blank and in corner such as delaying at parts and stuff? If your combo doesn't actually work outside of pointblank then I think the BnB is probably gonna end up being:

whatever -> 5BB 2B 5C 2C 6C -Corner with knife in stock-> 22B 5B 5C [j.BC j.236C land] j.BC j.BC
                                         l
                                         -Corner no knife in stock-> [j.BC j.236C] j.BC j.BC
                                         l
                                         -Mid Screen-> j.BC airdash j.C j.BC

Optional super if you have meter to burn or need the extra damage where the brackets are.
The j.BC j.236C can be replaced with just j.C j.236C if you're having difficulties connecting the combo
If you're ever too far to hit with the second hit of 5BB or with 5C, just leave it out go straight into 2C since it'll hit anything 5B hits and combo from there.
« Last Edit: August 19, 2009, 03:28:16 PM by Press »
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Offline c-nero 5[c]

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Re: C-Ryougi Thoughts Without a Thread
« Reply #7 on: August 19, 2009, 02:01:18 PM »
Swapping 5BB with 2B makes it easier to connect but it's still situational.
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Offline Press

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Re: C-Ryougi Thoughts Without a Thread
« Reply #8 on: August 19, 2009, 02:33:37 PM »
Simple mixup:
236a 214a 236a/b
If you did the b version as an ender and it hit then combo with 5B 5C -> whatever (For reasons unknown, it becomes much easier to combo into 5B when the 214a hits)
If you did the a version as an ender and it hit, then it's a knock down and commence oki
If you did 214a/b as an ender, it pushes you back, but not super far hard. Hard to punish, don't be too optimistic
If they block any of the 2 versions, then you get too far back for many things, but you lose all pressure and situation resets.
If you went ahead and did the c version as ender anyways and it got blocked, LOL EAT FREE COMBO
« Last Edit: August 19, 2009, 02:38:37 PM by Press »
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Offline Atiba

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Re: C-Ryougi Thoughts Without a Thread
« Reply #9 on: August 19, 2009, 05:10:04 PM »
As far as I know, this is her most damaging meterless combo.

2A 5BB 5C 236B 236B 236B 5B 5C j.BC j.BC

Adding a 236C onto the end will only give you an extra 300 dmg or so. I'm still doing tests but this is the best damage I've got so far.

Any videos with this combo???

Oh and i realise the 6c done fast enough after 2c will lead to a air combo rather than a cross up...she''s kinda launch the person with her shoulder. If i'm wrong correct me

Offline c-nero 5[c]

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Re: C-Ryougi Thoughts Without a Thread
« Reply #10 on: August 19, 2009, 06:46:04 PM »
If I knew how to get fraps working with pcsx2 i'd record it.

EDIT: google-fu is a powerful tool

http://www.youtube.com/watch?v=ZvX5kDKgLbQ
« Last Edit: August 19, 2009, 07:14:11 PM by Sabator »
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Re: C-Ryougi Thoughts Without a Thread
« Reply #11 on: August 20, 2009, 02:15:12 AM »
2AB5C2C5BB j.BC j.BC (airthrow / 236C)
comments?

Offline Darcius

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Re: C-Ryougi Thoughts Without a Thread
« Reply #12 on: August 20, 2009, 03:03:15 AM »
2AB5C2C5BB j.BC j.BC (airthrow / 236C)
comments?

When I land 2a I just go into 5bb2b5c2c6c aerial
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Offline Ultima66

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Re: C-Ryougi Thoughts Without a Thread
« Reply #13 on: August 20, 2009, 08:12:47 AM »
Dammit I suck too much at fighting games to land that consistently fucking tight 236B into 5B timing.

Offline c-nero 5[c]

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Re: C-Ryougi Thoughts Without a Thread
« Reply #14 on: August 20, 2009, 12:33:57 PM »
Dammit I suck too much at fighting games to land that consistently fucking tight 236B into 5B timing.
Of course you fucking can't, you've been trying for just 1 day. Arc's MBAC wallslam/relaunch shit had bigger windows than 3f and it takes a lot of people weeks to get it down.
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Offline True_Tech

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Re: C-Ryougi Thoughts Without a Thread
« Reply #15 on: August 20, 2009, 12:42:00 PM »
I couldn't decide between f and c and it almost came down to f cause of how easy it is to hit 2b after her rekka. But I'm gonna stick it out with c I need that mashy a and reverse beat for blockstrings. I don't feel safe with her not being able to reverse beat on block like I do with f aoko. Just gotta work on rekka, 5b.

Offline BurstOfAnger

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Re: C-Ryougi Thoughts Without a Thread
« Reply #16 on: August 21, 2009, 12:36:28 AM »
Random shit.

After 6C, you can input either 214C or 236C to do an EX where she stabs the opponent for a knockdown.

421 is about the same as her 214. Only difference I see is that if you hold 421A/B, she will run first before doing her overhead slashy-thing.

Her j236A is slower than her j236B.

After 236a/b -> 236a/b, you can input 214a/b/c to do a low kick. Not sure if this is any better than her 236a which also gives a knockdown.
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Offline Darcius

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Re: C-Ryougi Thoughts Without a Thread
« Reply #17 on: August 21, 2009, 01:26:54 AM »
Nope, 421 is a crossup. It also crosses the screen in less real frames because of the running animation occurring during extreme slowdown/super flash.

Use it after 22c to finish a match. DUMP DAT METER.
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Offline paikmanSTi

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Re: C-Ryougi Thoughts Without a Thread
« Reply #18 on: August 21, 2009, 07:08:51 PM »


5BB 2B 5C 2C 6C 22B 5B 5C jump BC dj BC grab.



Anyone have a vid of this? some reason i cant time the knife throw..I can do the rekka combo with 5b follow up more successfully than this one lol

Offline Press

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Re: C-Ryougi Thoughts Without a Thread
« Reply #19 on: August 21, 2009, 07:35:16 PM »
Lol knife throw combo is way easier though, just do the knife throw right after the 6c and you'll be fine.
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Offline paikmanSTi

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Re: C-Ryougi Thoughts Without a Thread
« Reply #20 on: August 21, 2009, 10:23:29 PM »
Yeah got it now. I was like waiting before to try and catch them on fall, thanks.

Offline Dipstick

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Re: C-Ryougi Thoughts Without a Thread
« Reply #21 on: August 24, 2009, 10:48:13 AM »
A couple of random thoughts:

  • Her j.C is a fucking wall. It hits below her, in front of her, and above her. Whoever designed the hitbox must be high or something.
  • Doing dash into 2C makes me laffo; the range on that move is ridiculous.
  • I was playing against a F-Miyako and Ryougi's air throw was keeping up with Miyako's silliness. Not quite sure yet what to make of that, but signs would point to her air throw having dumb range.
  • For whatever reason, chaining 2A into 2B is harder than it needs to be. Or maybe that is just Kumuhands. Or maybe I'm just subliminally auto-staggering it. :3
  • 22C is clutch; I swear that shit can win random games close and late due to it's speed and the fact that it seems like it can't be interrupted.
  • I honestly do not know how much she needs whiff cancels, since she can get safe pressure off of rekkas. Tempered was yelling at me about it (lolz); still need to figure out the meta implications of different timing in pressure with it vis-a-vis potential damage lost in reverse beat proration.
  • With that said, she probably has the best whiff cancel chains in the game. Her normals across the board have plus range or better, she also has the option of WCCing into rekkas, and she can always combo cleanly from a normal after WCC thanks to her rekka launcher. Sick.
  • Her combo potential seems a little weak imo. Even doing a ground chain into rekka launcher into air combo, I have trouble breaking 3.5k. Maybe it's just that I'm coming from C-Nanaya who can sneeze and break 5k.
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Offline Esjihn

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Re: C-Ryougi Thoughts Without a Thread
« Reply #22 on: August 24, 2009, 08:35:43 PM »
Dammit I suck too much at fighting games to land that consistently fucking tight 236B into 5B timing.
Of course you fucking can't, you've been trying for just 1 day. Arc's MBAC wallslam/relaunch shit had bigger windows than 3f and it takes a lot of people weeks to get it down.


I dont know man i find this link moderately easy. Hard at first but a good 1-2hr in pmode and im getting about 80% of the time. This is Day 1 rshiki for me. Double tapping is your friend (althought you cant double tap much in the world of melty imo).

Sabator you on mirc alot or aim?  id love ask you a few things about mbaa in general.

And so it begins

http://www.youtube.com/watch?v=PYRMv_SgOiI

singapore player rshiki combovid. is that 6k no mtere?!

« Last Edit: August 24, 2009, 09:43:39 PM by Esjihn »
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Offline ShinMasaki

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Re: C-Ryougi Thoughts Without a Thread
« Reply #23 on: August 26, 2009, 02:50:38 AM »
And so it begins

http://www.youtube.com/watch?v=PYRMv_SgOiI

singapore player rshiki combovid. is that 6k no mtere?!

 :teach: :teach: :teach: must learn  :teach: :teach:  :fap:

i'm struggling to get any dmg amount over 5k (besides AD combos) as a C-Ryougi player, I think I can get by on this without notations. Also, the timing for most of these don't seem too difficult, it's just that I never thought to link some of these in the way they are linked.
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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #24 on: August 26, 2009, 05:41:33 AM »
I find it odd that he's ending the combos with a wallslam, I presume an airthrow is also possible.