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Author Topic: C-Ryougi Thoughts Without a Thread  (Read 77667 times)

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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #175 on: October 05, 2010, 07:00:11 PM »
Okay then, by comparison my string does 5.8ish on F-Ryougi.

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #176 on: October 05, 2010, 07:24:56 PM »
2A 5BB 2B 5C [2C tk236B] 5BB 214A 2C (delay) 5C 421C j.B dj.BC 236B

I like my tks.
Hits higher (I think) than using ... [2C 22C 5BB] ... and saves you 100% meter / puts you 10.5% higher than your starting point, given you started with over 100%. 236C ender is not worth the meter (6144 vs 6198).


236C ender gives you the best oki. It's DEFINITELY worth it. Especially since C-Ryougi always has meter to work with unless you burst.

edit: wow I thought you mean 236C cause I only read the end of the combo... not j.236C. herp derp

j.236C is never worth the extra damage unless it will kill.
« Last Edit: October 13, 2010, 12:10:12 AM by Rei »
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #177 on: October 13, 2010, 12:08:01 AM »
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline CPhame

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Re: C-Ryougi Thoughts Without a Thread
« Reply #178 on: October 13, 2010, 12:35:10 AM »
lol indeed wowwwww

Ryougi is the queen of glitched characters
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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #179 on: October 13, 2010, 05:41:02 AM »
So getting poked out of 421c has no hitstun? I'll have to remember that.

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #180 on: October 13, 2010, 07:39:49 AM »
I believe it freezes the opponent for the duration of the superflash. I don't see how it would work otherwise unless they had magical numbers there  :V
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #181 on: October 13, 2010, 09:27:26 AM »
Okay, I think this is what's going on.

First off, their attack hits before the freeze for the EX takes effect and thus knocks you out of it.
Second, the freeze triggers a state change which removes hitstun.
They're frozen during/after the active frames of their attack and you have about 1 second to move before the freeze ends (if you weren't countered out of it this would be used to jump past your opponent).

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #182 on: November 15, 2010, 04:36:18 AM »
No one seems to be using this combo so I figured I'd bring it up.

2b5b5c2c (delay) (5a 236a236a236a) (loop) 5a5bb214a2c (delay) 5c421c(airdash back) j.c (land) j.bc j.bc ender

I saw it on a combo video back when Ryougi was first coming out. Anyone know what the timing for that loop is?

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #183 on: November 15, 2010, 05:07:42 AM »
No one seems to be using this combo so I figured I'd bring it up.

2b5b5c2c (delay) (5a 236a236a236a) (loop) 5a5bb214a2c (delay) 5c421c(airdash back) j.c (land) j.bc j.bc ender

I saw it on a combo video back when Ryougi was first coming out. Anyone know what the timing for that loop is?

It's character specific. Extremely character specific and very hard to do consistently (which is why no one uses it).
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #184 on: November 15, 2010, 06:22:24 AM »
No wonder. I tried it a few times and the 5a 236a link was absurdly hard to get right (not the link itself, the height afterwards).

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #185 on: November 15, 2010, 01:24:30 PM »
No wonder. I tried it a few times and the 5a 236a link was absurdly hard to get right (not the link itself, the height afterwards).

That part hits everyone, 5A 236A hits everyone no matter what, but getting the 2nd hit to whiff and then being able to do something like 5A or 2A after the last rekka (which you also have to reverse the input mid-screen). The combo nets a lot of meter, a good amount of damage (more than your BnB), but is really hard to do. Best I've done with it is something along the lines of

2A 2B 5BB 5C 2C 5A 236A 236A(whiff) 236A 2A 2C 236A 236A(whiff) 236A 2A 2C 5C(half charge or delayed) 5BB j.BC dj.BC j.236B on VSion
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #186 on: November 15, 2010, 02:39:51 PM »
Yeah, that's more or less what I already said.

I presume it isn't worth the effort despite the payoff.

Offline SilverPhyX

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Re: C-Ryougi Thoughts Without a Thread
« Reply #187 on: December 02, 2010, 08:35:02 PM »
Super scrubby Ryougi here. (Go to college in Vermont, no one plays this game, beating up on CPU all day. :emo:)

I've basically been trying to get the TK236B combo down, and I don't know if it's just that I need practice, but I either whiff the 5BB after TK236B or whiff the 214A after 5BB. They're either too high after the 5BB or tech before I can hit, I'm not quite sure which.

I'm thinking its probably just a matter of timing, but any advice would be awesome.  :)

Offline ehrik

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Re: C-Ryougi Thoughts Without a Thread
« Reply #188 on: December 02, 2010, 08:48:21 PM »
You're not inputting either (5bb and 214a) fast enough if it keeps whiffing
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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #189 on: December 03, 2010, 05:01:30 AM »
Super scrubby Ryougi here. (Go to college in Vermont, no one plays this game, beating up on CPU all day. :emo:)

I've basically been trying to get the TK236B combo down, and I don't know if it's just that I need practice, but I either whiff the 5BB after TK236B or whiff the 214A after 5BB. They're either too high after the 5BB or tech before I can hit, I'm not quite sure which.

I'm thinking its probably just a matter of timing, but any advice would be awesome.  :)

With 5bb the timing is a little tight just do it right after you land from the tk and you should catch them.

The timing for 214a not as hard, but you need to get it out before they tech.

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #190 on: December 21, 2010, 07:51:52 PM »
I just remembered to post this up.

In the casuals Dec 3, I was up against Brandino and doing a mixup or something. I land right in front of him and 2c. Somehow I end up crossing him up after he crouchblocks it. :slowpoke: Any clue how this works?

Here's one situation where I know it has worked at least once on Kouma:

Knockdown sj9 backdash j.c (whiff) land 2c (crossup)

Offline CPhame

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Re: C-Ryougi Thoughts Without a Thread
« Reply #191 on: December 21, 2010, 08:07:41 PM »
That sounds incredible.  I've had something similar happen to me, but in a different setting.  Is there a link to a video of it anywhere? 
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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #192 on: December 22, 2010, 04:15:27 AM »
I don't think so. My best bet at getting one is to grind CPU Kouma while recording and hope it happens again.

Edit: My theory is that they pressed 7, 8, or 9 and had the jumping hitbox for a frame which is just high enough for 2c to get under.  :mystery:

Edit 2: Either character specific or absurdly tight timing.

2b5bb5c2c tk236b 5bb214a 623b 623a
« Last Edit: December 24, 2010, 08:08:54 AM by LivingShadow »

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #193 on: February 12, 2011, 07:47:57 AM »
Another random C-Ryougi player. http://www.youtube.com/watch?v=8RJ7t9RqdtM

For some reason they insist on using j.abc in combos, I know it's valid but I don't think there's actually an advantage to it.

Offline dumba989

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Re: C-Ryougi Thoughts Without a Thread
« Reply #194 on: February 12, 2011, 07:41:20 PM »
Another random C-Ryougi player. http://www.youtube.com/watch?v=8RJ7t9RqdtM

For some reason they insist on using j.abc in combos, I know it's valid but I don't think there's actually an advantage to it.

I use it, but just for guaranteed damage.
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Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #195 on: February 13, 2011, 12:12:58 AM »
Another random C-Ryougi player. http://www.youtube.com/watch?v=8RJ7t9RqdtM

For some reason they insist on using j.abc in combos, I know it's valid but I don't think there's actually an advantage to it.

He was trying to style with the reverse beat rekka combos, but those are all character specific height and just plain annoying to do. I give him props for trying to style with the BnBs. Though i don't like a lot of his choices. Like MASHING 2A when he can literally just press 2A once to punish shit like dodge.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #196 on: March 13, 2011, 07:49:44 AM »
I just remembered to post this up.

In the casuals Dec 3, I was up against Brandino and doing a mixup or something. I land right in front of him and 2c. Somehow I end up crossing him up after he crouchblocks it. :slowpoke: Any clue how this works?

Here's one situation where I know it has worked at least once on Kouma:

Knockdown sj9 backdash j.c (whiff) land 2c (crossup)

I now have footage of this.

It wasn't a setup and it wasn't blocked but it still crosses up.

http://www.youtube.com/watch?v=iRYBAWZWu48
« Last Edit: March 13, 2011, 08:10:45 AM by LivingShadow »

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #197 on: May 02, 2011, 08:20:59 PM »
I pulled some strange crossup off after ending a combo on the second rekka. I know how it works (it's a grounding hit when they're sprite is almost behind you) but I'm trying to figure out how to do the spacing consistently.

Edit:

Also, this applies to all moons:

If you have your opponent at the wall right before you end a combo and you choose to airthrow, use 4 airthrow for better meaty. The wall blocks the "backdash" after the throw so you don't move as far away.
« Last Edit: May 08, 2011, 02:51:45 PM by LivingShadow »

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #198 on: July 05, 2011, 12:50:15 PM »
And Ryougi's 421b gets even better. As demonstrated by Ieda you can IAD off of a blocked 421b making it completely safe on block and allowing for a continued blockstring (this works in PS2, I just did it several times). But be careful, you 4/6 inputs are reversed.

Also, they changed the animation for Ryougi's airthrow when done outside of combos.

http://www.youtube.com/watch?v=UW1yQw2UQIM
http://www.youtube.com/watch?v=QoDetQVTfQ8
http://www.youtube.com/watch?v=mkYA5Z3EFHM


Ieda's Ryougi is so much fun to watch. I'm wondering where the term Kaimaato Special came from.
« Last Edit: July 05, 2011, 01:18:59 PM by LivingShadow »

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #199 on: July 07, 2011, 06:28:34 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Anyway, Ryougi BnB I try to go for everytime now.

2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka input if midscreen) 2A 2C 236Ax3 (reverse last rekka input if midscreen) 2A 2C 5C 5BB j.B j.C dj.B j.C j.236B - 5138 on VSion +157 meter

works on: Arc, VSion, Sion, Ries, Akiha, Warc,
1 rep on Ciel

Variant 1:
2A 5BB 2B 5C 2C 6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B - 5227 on Aoko +170.5 meter
works on: Aoko, Tohno, Nanaya, Miyako
(not worth doing 2nd rep on Miyako though, really hard)

Variant 2:
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Kouma, Warakia, VAkiha

Variant 3: the hybrid
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Roa
« Last Edit: July 10, 2011, 12:32:56 AM by Linne is the love of my life »
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite