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Author Topic: C-Ryougi Thoughts Without a Thread  (Read 54210 times)

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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #200 on: May 02, 2011, 08:20:59 PM »
I pulled some strange crossup off after ending a combo on the second rekka. I know how it works (it's a grounding hit when they're sprite is almost behind you) but I'm trying to figure out how to do the spacing consistently.

Edit:

Also, this applies to all moons:

If you have your opponent at the wall right before you end a combo and you choose to airthrow, use 4 airthrow for better meaty. The wall blocks the "backdash" after the throw so you don't move as far away.
« Last Edit: May 08, 2011, 02:51:45 PM by LivingShadow »

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #201 on: July 05, 2011, 12:50:15 PM »
And Ryougi's 421b gets even better. As demonstrated by Ieda you can IAD off of a blocked 421b making it completely safe on block and allowing for a continued blockstring (this works in PS2, I just did it several times). But be careful, you 4/6 inputs are reversed.

Also, they changed the animation for Ryougi's airthrow when done outside of combos.

http://www.youtube.com/watch?v=UW1yQw2UQIM
http://www.youtube.com/watch?v=QoDetQVTfQ8
http://www.youtube.com/watch?v=mkYA5Z3EFHM


Ieda's Ryougi is so much fun to watch. I'm wondering where the term Kaimaato Special came from.
« Last Edit: July 05, 2011, 01:18:59 PM by LivingShadow »

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #202 on: July 07, 2011, 06:28:34 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Anyway, Ryougi BnB I try to go for everytime now.

2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka input if midscreen) 2A 2C 236Ax3 (reverse last rekka input if midscreen) 2A 2C 5C 5BB j.B j.C dj.B j.C j.236B - 5138 on VSion +157 meter

works on: Arc, VSion, Sion, Ries, Akiha, Warc,
1 rep on Ciel

Variant 1:
2A 5BB 2B 5C 2C 6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B - 5227 on Aoko +170.5 meter
works on: Aoko, Tohno, Nanaya, Miyako
(not worth doing 2nd rep on Miyako though, really hard)

Variant 2:
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Kouma, Warakia, VAkiha

Variant 3: the hybrid
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Roa
« Last Edit: July 10, 2011, 12:32:56 AM by Linne is the love of my life »
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline dumba989

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Re: C-Ryougi Thoughts Without a Thread
« Reply #203 on: July 07, 2011, 08:09:40 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Anyway, Ryougi BnB I try to go for everytime now.

2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka input if midscreen) 2A 2C 236Ax3 (reverse last rekka input if midscreen) 2A 2C 5C 5BB j.B j.C dj.B j.C j.236B - 5138 on VSion +157 meter

works on: Arc, VSion, Sion, Kouma
1 rep on Ciel

Variant 1:
2A 5BB 2B 5C 2C 6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B - 5227 on Aoko +170.5 meter
works on: Aoko, Tohno, Nanaya, Miyako
(not worth doing 2nd rep on Miyako though, really hard)

Variant 2:
2A 5BB 2B 5c 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 5C 236Ax3 (reverse last rekka if midscreen) 2A 5A 5C j.B j.C dj.B j.C j.236B

edit: still testing, but yeeeeah... 500+ more damage than normal BnB and like 60 meter more...

So would the default variant work on Warc & the first one work on Shiki since Nanaya & him are "shoto clones"?
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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #204 on: July 07, 2011, 10:23:24 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Dodge can be used to punish just about anything that isn't tight, 421b included. I don't think I've actually seen anyone do it yet.

Quote
-snip-

Finally decided to research those rekka loops? The damage looks impressive and you could probably extend then even further by continuing them into a wallbounce combo. Can't say the damage increase would be worth it but you never know.

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #205 on: July 08, 2011, 06:42:50 AM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Dodge can be used to punish just about anything that isn't tight, 421b included. I don't think I've actually seen anyone do it yet.

Quote
-snip-

Finally decided to research those rekka loops? The damage looks impressive and you could probably extend then even further by continuing them into a wallbounce combo. Can't say the damage increase would be worth it but you never know.
That's because C-Ryougi has mad gimmicks. If someone knows about her gimmicks and how to beat them, she just becomes any other char with good ranged normals.

Wallbounce combos won't really work. You can't get 5BB 214A to hit, so you won't get too much off of it.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Greg

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Re: C-Ryougi Thoughts Without a Thread
« Reply #206 on: July 08, 2011, 04:14:33 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Anyway, Ryougi BnB I try to go for everytime now.

2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka input if midscreen) 2A 2C 236Ax3 (reverse last rekka input if midscreen) 2A 2C 5C 5BB j.B j.C dj.B j.C j.236B - 5138 on VSion +157 meter

works on: Arc, VSion, Sion, Kouma
1 rep on Ciel

Variant 1:
2A 5BB 2B 5C 2C 6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B - 5227 on Aoko +170.5 meter
works on: Aoko, Tohno, Nanaya, Miyako
(not worth doing 2nd rep on Miyako though, really hard)

Variant 2:
2A 5BB 2B 5c 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 5C 236Ax3 (reverse last rekka if midscreen) 2A 5A 5C j.B j.C dj.B j.C j.236B

edit: still testing, but yeeeeah... 500+ more damage than normal BnB and like 60 meter more...

Why not go 2A 2B 5BB to start it? Doesn't it prorate better? Might pick up an extra hundred damage or whatnot.
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Offline BurstOfAnger

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Re: C-Ryougi Thoughts Without a Thread
« Reply #207 on: July 08, 2011, 07:10:24 PM »
The 2A2B link is tighter than 2A5B, I find. Good timing is required, can't mash 2A into 2B.
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Offline Greg

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Re: C-Ryougi Thoughts Without a Thread
« Reply #208 on: July 08, 2011, 09:17:06 PM »
The 2A2B link is tighter than 2A5B, I find. Good timing is required, can't mash 2A into 2B.

meh.. it doesn't seem any harder to me.. I didn't have any trouble mashing 2A a couple times before it.

I don't really play Crescent though.. only know the BnB.
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Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #209 on: July 10, 2011, 12:08:33 AM »
Why not go 2A 2B 5BB to start it? Doesn't it prorate better? Might pick up an extra hundred damage or whatnot.

If you want max damage do 2A 5C 2B 5BB 2C

does more damage than 2A 2B 5BB even though it's an extra reverse beat

2A 5C 2B 5BB 2C 5A 236Ax3 2A 2C 5C 5BB j.BC dj.BC j.236B - 4508 on Ciel.

2A 2B 5BB 5C 2C 5A 236Ax3 2A 2C 5C 5BB j.BC dj.BC j.236B - 4467 on Ciel.

tbh, I do meaty 2A 5C most of the time I have a meaty
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline BurstOfAnger

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Re: C-Ryougi Thoughts Without a Thread
« Reply #210 on: July 10, 2011, 12:28:18 AM »
Why not go 2A 2B 5BB to start it? Doesn't it prorate better? Might pick up an extra hundred damage or whatnot.

If you want max damage do 2A 5C 2B 5BB 2C

does more damage than 2A 2B 5BB even though it's an extra reverse beat

2A 5C 2B 5BB 2C 5A 236Ax3 2A 2C 5C 5BB j.BC dj.BC j.236B - 4508 on Ciel.

2A 2B 5BB 5C 2C 5A 236Ax3 2A 2C 5C 5BB j.BC dj.BC j.236B - 4467 on Ciel.

tbh, I do meaty 2A 5C most of the time I have a meaty


Range-wise, which combination is possible from the furthest distance?
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Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #211 on: July 10, 2011, 12:36:00 AM »
depends on the range. you don't want to do both parts of 5BB since that pushes you out quite a bit. 5C falls short a lot too so doing that early will save you the trouble of maybe whiffing it later. You really just gotta mess with it to see which is best for what range and get a feeling for it. If I think 5C will whiff, I just go straight into 2C from 2B/5BB

Also finished testing on Aoko, Tohno, Nanaya, Kouma, Miyako, Ciel, Sion, Ries, VSion, Wara, Roa, Akiha, Arc, Red arc, and VAkiha.

just 9 more real characters to check.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #212 on: July 18, 2011, 07:07:26 AM »
http://www.nicovideo.jp/watch/sm14940516

I think this is still Masao, but he pulled some interesting staggers with 63214c.

Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #213 on: July 21, 2011, 05:33:00 PM »
It's Masao yeah (under Tai Masao)

Custom Combo time has been increased... You can do 8x 6x 8x 6x 8x 6x 8x 4x now.

2C 63214C 8x 6x 8x 6x 8x 6x 8x 4x 5BB. 2499 against FAkiha, got bursted after this. 1/2 of it was reduced but yeah... dunno about that CC damage now though. 2190 with full reduce on F-Akiha in console port with 868684
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline dumba989

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Re: C-Ryougi Thoughts Without a Thread
« Reply #214 on: September 04, 2011, 12:47:31 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Anyway, Ryougi BnB I try to go for everytime now.

2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka input if midscreen) 2A 2C 236Ax3 (reverse last rekka input if midscreen) 2A 2C 5C 5BB j.B j.C dj.B j.C j.236B - 5138 on VSion +157 meter

works on: Arc, VSion, Sion, Ries, Akiha, Warc,
1 rep on Ciel

Variant 1:
2A 5BB 2B 5C 2C 6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B - 5227 on Aoko +170.5 meter
works on: Aoko, Tohno, Nanaya, Miyako
(not worth doing 2nd rep on Miyako though, really hard)

Variant 2:
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Kouma, Warakia, VAkiha

Variant 3: the hybrid
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Roa

Was practicing this today & before the first rekkas, do you have to delay the 5A Reverse Beat because if I don't they usually drop. Also since you went to Summer Jam, were you able to test this out & see if this works in CC still?
« Last Edit: September 04, 2011, 03:42:33 PM by dumba989 »
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Offline Rei

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Re: C-Ryougi Thoughts Without a Thread
« Reply #215 on: September 07, 2011, 02:52:12 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Anyway, Ryougi BnB I try to go for everytime now.

2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka input if midscreen) 2A 2C 236Ax3 (reverse last rekka input if midscreen) 2A 2C 5C 5BB j.B j.C dj.B j.C j.236B - 5138 on VSion +157 meter

works on: Arc, VSion, Sion, Ries, Akiha, Warc,
1 rep on Ciel

Variant 1:
2A 5BB 2B 5C 2C 6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B - 5227 on Aoko +170.5 meter
works on: Aoko, Tohno, Nanaya, Miyako
(not worth doing 2nd rep on Miyako though, really hard)

Variant 2:
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Kouma, Warakia, VAkiha

Variant 3: the hybrid
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Roa

Was practicing this today & before the first rekkas, do you have to delay the 5A Reverse Beat because if I don't they usually drop. Also since you went to Summer Jam, were you able to test this out & see if this works in CC still?

still works in CC, even the 2 loop variant. Was extremely hard since the setup was laggy.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline dumba989

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Re: C-Ryougi Thoughts Without a Thread
« Reply #216 on: September 07, 2011, 03:54:03 PM »
I think it was when Kaimaato played C-Ryougi. He did a lot of random activations.

Also I like that one corner setup he did. w/e into 236C push them into corner, jump into it j.B and then IAD j.B double overhead.

Ieda's Ryougi is absolutely hilarious. Though all of those 421s can be dodged and punished....

Anyway, Ryougi BnB I try to go for everytime now.

2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka input if midscreen) 2A 2C 236Ax3 (reverse last rekka input if midscreen) 2A 2C 5C 5BB j.B j.C dj.B j.C j.236B - 5138 on VSion +157 meter

works on: Arc, VSion, Sion, Ries, Akiha, Warc,
1 rep on Ciel

Variant 1:
2A 5BB 2B 5C 2C 6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka input if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B - 5227 on Aoko +170.5 meter
works on: Aoko, Tohno, Nanaya, Miyako
(not worth doing 2nd rep on Miyako though, really hard)

Variant 2:
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Kouma, Warakia, VAkiha

Variant 3: the hybrid
2A 5BB 2B 5C 2C 5A 236Ax3 (reverse last rekka if midscreen) 2A 2C (halfcharge)6C 236Ax3 (reverse last rekka if midscreen) 2A 2C (half charge)5C 5BB j.B j.C dj.B j.C j.236B
works on: Roa

Was practicing this today & before the first rekkas, do you have to delay the 5A Reverse Beat because if I don't they usually drop. Also since you went to Summer Jam, were you able to test this out & see if this works in CC still?

still works in CC, even the 2 loop variant. Was extremely hard since the setup was laggy.

Ok thanks.
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Offline LivingShadow

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Re: C-Ryougi Thoughts Without a Thread
« Reply #217 on: October 01, 2011, 11:17:46 AM »
I got a bit bored and ended up researching Ryougi's LA. Here's some interesting things I found.

Wara's AD and AAD will not trigger it properly.
Aoko's AD and AAD cause it to whiff if you shield the first beam, it goes off correctly if you shield the second beam.
Ries AD will not trigger it properly. Will trigger on AAD only if you shield it late in the animation.
V.Akiha's AD glitches a bit, but the LA goes off.
LA whiffs against WLen's AAD.