Melty Bread Forums
Atlas Academy => Melty Blood: Actress Again => Shiki Tohno => : Tinshi August 24, 2009, 03:49:50 AM
When's Melty on Steam?
ahaha that's no--wait, what?
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Whatever strats or uses you have for C tohno should go here. I will be helping out with the normals and whichever that has to do with C tohno. Please feel free to contribute.
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Um,I don't have anything to add,but I do have a question:How can his new normal (6b) be used?
Mixups,combo filler,I want your opinion.
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Um,I don't have anything to add,but I do have a question:How can his new normal (6b) be used?
Mixups,combo filler,I want your opinion.
you can throw it in his bnb after 2c as a sub for 5c if you wish. I do so sometimes.
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any good uses for tohno's dive move?
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I know the EX version can be used in combos, I'm not quite sure how it works, but it's probably something like groundstring 5BB j.[C] (is that possible? I think it probably is) j.22C rejump aircombo. Something like that.
EDIT: Research shows I was wrong. The proper setup is
2A 2B 6B 2C 5B j.B j.22C sj8.BC sdj.BC airthrow
It's just a cool midscreen meter combo.
For j.[C] though, you can do
2A 2B 6B 2C 5CC j.[C] j.22A land 623B (with followup).
That's a cool oki + fair damage combo. Works because j.22A on landing is cancellable into specials.
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Thanks Benny1.
I can't find any good uses for 22A and 214A/B.
Both does not give advantage on block, AFIAK.
Any tips on how and when to use them properly?
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214A afaik is used in combos to setup his teleport which way,to get in the best position for the mixup.214b...I guess you can use it to punish people that mash out of your strings,and you can keep them from punishing properly(even though it's hardly punishable from my experience)with the addition of the B follow-up.
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5b{b} 214a is a decent gimmick mixup.
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^
elaborate ???
how does it work?
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^
elaborate ???
how does it work?
5b BE5B is an overhead but it's REALLY slow, so people can react to the charging animation by blocking high. Instead of fully charging it, you partially charge it which causes your opponent to block high and then you let it go and cancel into 214a, which hits low.
EDIT: ugh forgot about forum code with [ b ]
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Oh, wow. That's interesting. A veeeery interestring trick. :)
Thanks for the explanations. I'll start using that now.
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Found a decent which way for him that uses air dodge
when you do a bnb into 5bb j[c] to get oki, airdodge cancel the jc and then airdash, depending on how late or early you do it you end up left or right.
Make sure to do jc before you hit the ground again to get a meaty 2b out properly.
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Irysa,is the superjump mixup after j[c] not the same?Except you dont hurt your guard quality?(The superjump airdash jc which way mixup that Shiki used)
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i´ve been testing up a way to add 22x in a combo i got a few ideas which are valid and the damage is very impresive:
2b 2c 5c jb 22c sjb jc jb jc airthrow (dmg 4413)
Corner:
jc 22a 214c 22d 2c 214c 22d 2c 236a 623b (dmg 5454)
5b 2b 5c 2c 214c j22c sjb jc jb jc ( it can be ended whit 623c if there is enough meter) (dmg 6081)
im still testing up, this combos can be use in combat is just need timing about the sjb after j22c still the damage is pretty worthy