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Author Topic: F moon Tohno  (Read 20395 times)

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Offline Tonberry

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Re: F moon Tohno
« Reply #25 on: November 21, 2010, 08:39:58 PM »
New F-Tohno tech

IAD jc land 623b IH ja/land 2a.  Do this on characters where 623b whiffs normally on them crouching to get 50/50 mixup. 
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Prototype909

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Re: F moon Tohno
« Reply #26 on: November 22, 2010, 01:42:57 PM »
So we activate IH as you pass over?
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Offline ehrik

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Re: F moon Tohno
« Reply #27 on: November 22, 2010, 02:52:31 PM »
So we activate IH as you pass over?

No j.c puts them into a standing hitbox, then you do 623b IH. 623b would normally pass over crouching hitbox, but because of j.c from before, forces their hitbox to be standing. They're forced to block 623b, IH it into a high/low.

Its kind of the same principle as a Fuzzy guard
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Offline Lumiere Celesti

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Re: F moon Tohno
« Reply #28 on: November 23, 2010, 11:40:06 PM »
IH can be use after 623b in a blockstring, i tried 623b IH IAD j.c and it conects but not sure if this works whit everyone, i tried this against sacchin for testing tonberry´s comment. Whitout the IAD it could or not conect thats why im unsure.

in CC: http://www.youtube.com/watch?v=-lClQ2pub98 ( 4:17 )

dont think there is a diference for doing it in CC or AA, but in the vid he did j.a after 623b IH.

i´ll keep looking for good options :S

By the way is there any recomendation for a tech punish? i have so far 2c 236a and the rest is science
« Last Edit: November 23, 2010, 11:59:47 PM by Lumiere Celesti »

Offline ehrik

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Re: F moon Tohno
« Reply #29 on: November 24, 2010, 07:47:33 AM »
623b blocked IH j.a is much harder to react to than 623b IH IAD j.c
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline Lumiere Celesti

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Re: F moon Tohno
« Reply #30 on: November 24, 2010, 08:42:04 AM »
meh i just forgot to add the blocked, there is a diference though.

Offline Lumiere Celesti

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Re: F moon Tohno
« Reply #31 on: December 06, 2010, 07:59:01 AM »
i couple of combos whit IH in it:

you may call this one bnb:

5a 5b 2b 2c IH 5b 5c jbc jbc Athrow : 4222 dmg

5a 5b 2b 5c IH 2c 236c jbc jbc.


                       

Offline Prototype909

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Re: F moon Tohno
« Reply #32 on: December 06, 2010, 08:12:39 AM »
IH in the corner -

2A -> 5B -> 2B -> 5C -> IH -> Dash -> 2AA -> 5B -> 5C -> 623C -> 5A -> Air combo

Does upwards to 6k+ on characters like V.Sion
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Offline Tonberry

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Re: F moon Tohno
« Reply #33 on: January 23, 2011, 05:22:28 PM »
Optimal corner IH BnB is (jc) 5b 2b 5c IH dash 5b 2b 5c 623c 5a 5c jb jc jabc airthrow.  ~7.7k vs Kohaku off jc starter.  7227 damage off of 5b starter.  6173 damage off of 2a before 5b.  6119 damage off of 2a before 5b with dash 2a after IH instead of dash 5b.  

Corner to corner IH BnB is (2a) 5b 2b 5c IH dash 2aaaa 5b 2b 5c 236b 214c 214a jabc jabc airthrow.  ~4.8k to Kohaku off 2a starter.

Midscreen IH damage BnB is (2a) 5b 2b 5c IH dash 5b 2b 2c 623b jc land jabc jabc airthrow - 4915 damage to Kohaku off 2a starter.

Here is a blockstring that puts you at the optimal distance to 2a after 214b and CH your opponent if they mash and still hit them if they block(aka not too much pushback that you only CH them because they poked) - dash 2aaa 5b 2b 6b 2[c] 214b.  Don't stagger any of the hits.  Tested successfully vs H-Kohaku.  Might not work vs characters with smaller crouching hitboxes.
« Last Edit: January 23, 2011, 05:40:04 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Tonberry

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Re: F moon Tohno
« Reply #34 on: March 30, 2011, 02:42:25 PM »
New F-Tohno stuff

236a+b a - This is the input for dash 236a.  Since 236a comes out fast and moves forward, this really helps with closing the distance between you and your opponent.  Don't use it if they're in range of 236a without dashing though because you can easily get hit out of the dash by them throwing out a poke. 

214a 236c - On hit this combos and on block the 236c makes the 214a safe regardless of how you spaced the slide since 236c is +f.  Near the corner you can combo off of the 236c with jb jc jb jc airthrow for ~3.2k.  Even though you can't combo off of 236c midscreen pushing your opponent to the corner puts them in a weaker position and it's never fun taking big damage because your spacing with 214a was slightly off. 

stagger into 6b 9 2[c] - If they didn't mash when you staggered into 6b this does 6b 2[c].  If they did mash this turns into 6b empty jump forward.  You can do a late jc as you're falling then jump up and finish the combo.  You can practice this by setting the opponent to crouch all guard random defense with low counter.   
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love