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Atlas Academy > Shiki Tohno

MBAA Tohno: WE GOT BLOCKSTRINGS!!!

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Nas:
hiyas Tohno players.. i figure i get it started with MBAA tohno... in alot ways.. he's gotten alot better in this version... lots of new stuff and tools that finally he can use... i felt in MBAC... he just didn't have the blockstrings..and good AA.. but he has quite few..


anyways..

Half-Moon Tohno: Half Tohno is a fucking monster..everything that Tohno needs.. is pretty much in this style..

5a- same as MBAC

6aa- one of the new moves shiki got...first 6a shiki does and elbow.. seems pretty safe on block.. so it looks like you can continue blockstrings and such... the second 6a does and pushing slash into the opponet..  seems to be even so you could possiblity bait the opponet (ie. iad jc or shield the 2a)...seems to randomly end you up on the other for some reason.. it knocks up.. and that point they can't air recover.. and tohno can recover fast enough land 2b, 5bb into the combo.. you can also jump cancel on hit.. so the possiblity of big damage could be endless (meaning so many ways to make big damage with it..

5B- same as MBAC, i don't think you can charge the second one in this style

5C- the same as it was in MBAC. no real changes here

6C- prolly one of the best moves they gave shiki... pretty fucking good range.. the hitbox is pretty insane.. it stays out for long ass time... does move you foward a bit.. so it  can work as your AA as well (becuase of the hitbox and moving foward) is chargeable.. the charge seems like is and overhead... decent adv. (at least in canceling.. although i haven't been hit out of any move i did after doing .. this of course i was doing 2a)

2a- same as MBAC.. nothing new

2b- same as MBAC.. but instead of two hits.. it does one.. it does hit low i believe.. need to confirm more..

2c- i feel this got a wider hitbox... also pretty good for getting underneath air moves.. still quick as shit like it was in MBAC

J.a- pretty much his MBAC j.a except it hits downward.. which is prolly really decent for coming down on top of an opponet

j.b- shiki does a kick.. does one hit.. seems to have decent priority and might have crossup capabilty (what? crossups in melty?)

j.C- same as MBAC.. although i did notice that the hitbox seems to extend further than his leg...which gives a bit more deception.. also cannot be charged

22a- shiki does the nanaya pose (nanaya's startup pose in 22a,b, or c in MBAC) and does a sidekick.. seems safe on block .. can be charged..charged seems to be and overhead

22b- same as above except instead of the sidekick.. he dashes.. can go behind the oppononet if close enough

22c- same as above except.. shiki goes for a throw.. the throw however can be comboed.. after throw ..2c,5c combo.. seems unreliable though.. simply walking backwards cancels the throw :(

623 a,b, and c- same as MBAC.. no differnence i can tell

236 a,b, and C- same as MBAC.. no changes except for 236C.. safe on block.. also knocksdown on the second hit.. seems very useful in certain situations..

214 a,b, and c- same as MBAC..

Combos- pretty much with his combos do some pretty nasty stuff.. and the timing of this stuff doesn't seem stressful at all.. right now the only bnb i can think of that's truly basic is

2aa,5C,6C,2C,5BB, 5a (whiff), jbc, dj bc

jC 5C 6C 5A 6AA iad jC 2B 5BB 2a(whiff) jC djBjC airthrow  (hard shit lol)

j.c . i5C,6C,5a,6aa,2B, 5BB, 2A (whiff), jbc, dj bc


that's pretty much the standard combo im doing and what japs have been doing.. although im sure you could find other variations of it

Blockstrings- tohno has some decent ass blockstrings.. also with his air dash covering more ground...he's pretty lethal

some of the blockstrings i manage to try usually work around 5C, 6C, 2C(not in that order) 5C stays out a good while.. so it can allow some delayed strings.. 6C being chargable can delay up your strings into 2C.. also on 6C.. im dead serious on its hitbox... like things that it shouldn't hit.. hit.. the move just has a hitbox that seems to reach out further from his shoulder and body in general.. also canceling into 22a is not bad eicther.. since 22a seems generally safe...it's kind of like of Nanaya.. you can mix in match your blockstrings in whatever fashion... also note that you cancel some of the strings into 236C (which is safe) but keep in mind you want that meter since your in half...

Full Moon Tohno- i kindae like the idea of his shit.. he's weird.. all his moves are different..like literally.. and his specials are change dramatically.. but he's definetely intresting (NOT to mention pretty powerful)

5a- short elbow.. very low range... so i would maybe recommend for aa maybe.. pointless imo.. since you can't rebeat.. almost seems like it could've worked somewhere else

5b- backhanded fist.. has decent range.. but i haven't really messed with it .. i will check it out more in future terms

6b- shiki extends his fist in the air.. seems like a good aa.. i didn't find this out until i left cf.. but it looks like decent aa though..

5C- big ass roundhouse... moves him foward.. although it dosent seem safe...

2a-crouching elbow... seems okay.. but the range seems mad short...:(

2b- shiki elbows as he moves foward... can close the distance and also to setup for combos easier

2C- shiki's old sweep.. but looks alot slower.. which i have no idea why they would do that..

j.a- jumping knee.. seems to have decent hitbox.. will need to test this out further

j.b- shiki punches downward... seems to be great when over the top of someone.. hitbox seems decent although it's hiting towards the ground...

j.C- a big ass slash attack..  i feel this goes as far as wara's J.B (sorry if i mistaken it) hitbox on this seems really good.. although has a pretty slow startup

22,a,b,c -all do the same thing as in H

236, a,b- shiki does pretty much nanaya 236 spiecals.. the only thing i can tell is it does less hits.. haven't tried to super it yet.. will test it out

623 abc- a tiger knee in every sense of the word- a version.. goes vertically more, b version.. goes horizantal more.. C version.. kicks the person to the wall .. don't count the invincability on this one guys.. both a and b version dosen't have any.. only is the c (super version)... however... it's more used in combos.. since you can cancel the knee into a jumping attack ... so can do shit like... 2a,2b, 5C, 623 B, J.c land. then possibly could do another dp after that... looks very promising...

combos

2A,2B,5C, 236B,Jc, land, J.B, J.C, Dj J.b, J.c, airthrow

that's pretty much the standad for now.

blockstrings... only thing i can think of on the top of my head is.. 2a 2b, 5c and then mixing 22 series or 236 a or b.. although dp.. seems to crossup a little bit


Crescent Tohno- Tohno seems roughly the same as MBAc tohno in this verison.. pretty much the normals seem the same... the only difference i see is the dp in the air..dp on the ground (you do 236 a in the air.. you only get one hit) you dp again to get the second hit.. but i think you air throw after the first one... also dp super in the air.. other than that.. not much else has change... but if you guys want to check some shit out feel free to let me know

also if someone might be able translate this... that would be great... cuse i have no idea.. .thanks to noobers


http://www.e56.info/mbaa/versionalist.html


Half Style Tohno vids:

http://www.youtube.com/watch?v=CHpb8cex94o
http://www.youtube.com/watch?v=oJWNHw53Bho
http://www.youtube.com/watch?v=dIPxQAH5rBA
http://www.youtube.com/watch?v=LX5UnXtqi4c
http://ie.youtube.com/watch?v=rJgmBO6FU64
http://www.youtube.com/watch?v=8vH_sgzPbxw&feature=related
http://www.youtube.com/watch?v=8vH_sgzPbxw&feature=related


Full style Tohno vids:
http://www.youtube.com/watch?v=RV5mYdV54os
http://www.youtube.com/watch?v=P_BaLWRGEoo
http://www.youtube.com/watch?v=Fi8_Uht5Fr0&feature=related
http://www.youtube.com/watch?v=WeSTFwGUQec- feat.C tohno lol

Crescent style Tohno vids:
http://www.youtube.com/watch?v=J5WRkglhaKM
http://www.youtube.com/watch?v=0eqpnSACfM8- excellent C tohno... does some real nice damage.. also mad hardcore sheilding at the end..
http://www.youtube.com/watch?v=q6hCqUxu_Mc (mad good combos.. some intresting shit ala feinting..nanaya j.c aka DA DIVE.. and mad good play overall)

Also feel free to ask me to test something out in any modes.. and ill do my best to check them out for you... but until then tohno friends!!! TOHNO GOT A LOT BETTER




Lolly:

--- Quote from: Nas on October 26, 2008, 01:26:08 AM ---2b- same as MBAC.. but instead of two hits.. it does one.. so you could use this although the move dosen't hit low however

--- End quote ---

 :emo: Lame...does his 2a still hit mid? Having only 2c and slide kick as lows would kinda suck

How's his 6aa like as well btw? Can he special/ex cancel the last hit? One of the stronger bnbs i'd seen had an iad JC and 6aa thrown in. Did crazy damage. He might not have to 5a whiff his 5bb's anymore either , it looks like he can super jump cancel it now.

New air dash is ballin'

--- Quote ---
Crescent Tohno- Tohno seems roughly the same as MBAc tohno in this verison.. pretty much the normals seem the same... the only difference i see is the dp in the air..dp on the ground (you do 236 a in the air.. you only get one hit) you dp again to get the second hit.. but i think you air throw after the first one... also dp super in the air.. other than that.. not much else has change... but if you guys want to check some shit out feel free to let me know


--- End quote ---

I noticed crescent had some kinda downward hitting EX special in the air as well. At first i thought it was a normal (j2x) but then i saw the ex version of it. Having 2 part DP is kinda nifty too...but honestly half just looks so much better than the other two styles.

Full moon's 2a might be short but it looks faster than any other 2a (3f move maybe?) and it recovers fast enough, looks like its +f.

Nas:

--- Quote from: Lolly on October 26, 2008, 06:45:18 AM ---
--- Quote from: Nas on October 26, 2008, 01:26:08 AM ---2b- same as MBAC.. but instead of two hits.. it does one.. so you could use this although the move dosen't hit low however

--- End quote ---

 :emo: Lame...does his 2a still hit mid? Having only 2c and slide kick as lows would kinda suck

How's his 6aa like as well btw? Can he special/ex cancel the last hit? One of the stronger bnbs i'd seen had an iad JC and 6aa thrown in. Did crazy damage. He might not have to 5a whiff his 5bb's anymore either , it looks like he can super jump cancel it now.

New air dash is ballin'

--- Quote ---Crescent Tohno- Tohno seems roughly the same as MBAc tohno in this verison.. pretty much the normals seem the same... the only difference i see is the dp in the air..dp on the ground (you do 236 a in the air.. you only get one hit) you dp again to get the second hit.. but i think you air throw after the first one... also dp super in the air.. other than that.. not much else has change... but if you guys want to check some shit out feel free to let me know


--- End quote ---

I noticed crescent had some kinda downward hitting EX special in the air as well. At first i thought it was a normal (j2x) but then i saw the ex version of it. Having 2 part DP is kinda nifty too...but honestly half just looks so much better than the other two styles.

Full moon's 2a might be short but it looks faster than any other 2a (3f move maybe?) and it recovers fast enough, looks like its +f.

--- End quote ---



yea it hits mid.. which is still lame.. but they improved alot of his other problems (like staying in more consistently) that it dosen't hurt him that badly....on 6aa.. i have to check that out... i was trying new stuff.. so i will look into that... you can still do 5a whiff combo... it's actually easier to time...like literally you can wait then just do it and connects all of it...

on to 2b they just decided to take the low hit out and just keep the mid in.. which is weird..

and the crescent..  I WAS LOOKING  THat DOWNWARD KICK THE WHOLE TIME.... imma try some other shit.. cuse i did 236 C, 623 C, 214 C and even half circle back and foward C and it didn't work.. also 412 didn't work.. so im thinkin like 22 C or sumthin

full 2a.. yea it seems decent.. i was beating out some shit.. i just think it's mad short on range.. that i would get owned up quickly (im really trying to work with but alas no go so far lol)

Tohno air dash in H is too good... keeps him on people unlike the other two which his old MBAC air dash.. he's able to keep on people because of the air dash.. also making his mixup game a little better...first thing i notice when i started playing him... air dash keeps the distance.. and J. C seem to get more buff ( we talking hitbox is very deceptive.. places it looks like it wouldn't hit.. it does)

and for the most part your right.. it seems so buff in Half that the other two just same tame compared to it.. not to mention he dosen't need the meter really ( unless you do like super dp or sumthing) so pretty much you can hold on to your meter...keep yourself heated up.. also the auto counter is boss for em.. like standing counter is like automatic..

i really don't like crescent for the most part (not saying i wouldn't try it) because it feels like old shiki to me... like tohno i felt just didn't have much to keep himself in... both other styles have ways of keeping themselves in...

i can understand japs or american players not picking up F tohno...can't cancel moves into air dash.. so there is some the mixup gone.. can't rebeat.. the few things that keep em alive in my case so far is DP combos (cuse they look hot and do MAD DAMAGE) and his block strings look not to bad since he practically stole nanaya 236 a, and b

sorry if my kind is kinda of iffy.. as im still new to feel of this game.. so please let me know if you want to check out something.. :) later tohno friends!!!

Nas:
dp goodness sorry


here's few tohnos that seem to be solid as fuck good half moon stuff.. and there is crescent one as well


http://www.youtube.com/watch?v=CHpb8cex94o

this vid is pretty good.. neat ass shit.. shows that crazy bnb that lolly mention.. it looks off a j.c . i5C,6C,5a,6aa( i think..it's that new 2 punch move it does..imma try it tommorow),2B, 5BB, 2A (whiff), jbc, dj bc. does about 5k on it which is pretty solid damage.. that's around the 3:15 mark.. very good stuff

http://www.youtube.com/watch?v=oJWNHw53Bho


same guy i think but... he swtiches to C tohno in the middle of the vid...in a sense it shows differences the styles have...and why half might be the better choice...the air dash in C just dosen't compare... it doesn't close distance... also going downard timing is it little stricter.. doward kick super however looks solid... and looks safe on block.. C has somewhat high hopes...

 
http://www.youtube.com/watch?v=dIPxQAH5rBA

6CCCCCCCCCCCCCCC!!!!!!!.. sorry... but 6C is great addition to his move set.. in alot of this vid he uses 6c very effectively.. in the 2nd match running 6C, 2a repeat seems kinda crazy if works like that.. also 6C moves you  foward.. so it's great AA purposes as well cosisdering how long it stays out there (cuse stays out for good while).. also in this vid it displays tohno block strings.. he is alot stronger in that department... the two punches (6aa i believe), 6C, 5C, 2C, 2B,22A, 5a, 2a all seem to work very well with each other.. and cosidering he wasn't charging at all.. he could've easily charged the shit sparingly to suprise him out... also in the third match in the early going.. he gets vsion in the 1p corner.5C dj Dodge.. happens to crossup around into jb. air dash j.c... i might be worth noting a little bit for maybe that crossup purpose (although it seem vsion just moved out of the corner but meh)

http://www.youtube.com/watch?v=LX5UnXtqi4c

tohno dosen't appear until the 3:00 mark...but in these vids.. Jc is pretty dominat.. i feel it got alot better than it's old version... which adds tremendously if it did.. but now so many ways to combo off the counter now...

also Tohno gets a perfect just like to add that..OH SHIT!!!

well that's all i  have i will try post some videos for ya'll and of course ill do some testing if peeps want to know...

lolly i will check on that 6aa ex shit tommorow.. cool?

Lolly:
cool

http://ie.youtube.com/watch?v=rJgmBO6FU64
Check dat bnb at 3:55

jC 5C 6C 5A 6AA iad jC 2B 5BB 2a(whiff) jC djBjC airthrow

Nearly 6k damage.. lol

If you're feeling bored, you could play around with h-moon j.B as well. The move definitely has crossup potential, but I'm wondering if theres more as well since it's in the changelist for mbaa ver.a here. With 6C they'd probably fix the glitch where he can switch sides mid blockstring much like akiha 4c was doing. F-moon j.A and Crescent 2B are mentioned as well, no idea what those could be. Is Crescent 2b still the 2hit move like in mbac?

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