hiyas Tohno players.. i figure i get it started with MBAA tohno... in alot ways.. he's gotten alot better in this version... lots of new stuff and tools that finally he can use... i felt in MBAC... he just didn't have the blockstrings..and good AA.. but he has quite few..
anyways..
Half-Moon Tohno: Half Tohno is a fucking monster..everything that Tohno needs.. is pretty much in this style..
5a- same as MBAC
6aa- one of the new moves shiki got...first 6a shiki does and elbow.. seems pretty safe on block.. so it looks like you can continue blockstrings and such... the second 6a does and pushing slash into the opponet.. seems to be even so you could possiblity bait the opponet (ie. iad jc or shield the 2a)...seems to randomly end you up on the other for some reason.. it knocks up.. and that point they can't air recover.. and tohno can recover fast enough land 2b, 5bb into the combo.. you can also jump cancel on hit.. so the possiblity of big damage could be endless (meaning so many ways to make big damage with it..
5B- same as MBAC, i don't think you can charge the second one in this style
5C- the same as it was in MBAC. no real changes here
6C- prolly one of the best moves they gave shiki... pretty fucking good range.. the hitbox is pretty insane.. it stays out for long ass time... does move you foward a bit.. so it can work as your AA as well (becuase of the hitbox and moving foward) is chargeable.. the charge seems like is and overhead... decent adv. (at least in canceling.. although i haven't been hit out of any move i did after doing .. this of course i was doing 2a)
2a- same as MBAC.. nothing new
2b- same as MBAC.. but instead of two hits.. it does one.. it does hit low i believe.. need to confirm more..
2c- i feel this got a wider hitbox... also pretty good for getting underneath air moves.. still quick as shit like it was in MBAC
J.a- pretty much his MBAC j.a except it hits downward.. which is prolly really decent for coming down on top of an opponet
j.b- shiki does a kick.. does one hit.. seems to have decent priority and might have crossup capabilty (what? crossups in melty?)
j.C- same as MBAC.. although i did notice that the hitbox seems to extend further than his leg...which gives a bit more deception.. also cannot be charged
22a- shiki does the nanaya pose (nanaya's startup pose in 22a,b, or c in MBAC) and does a sidekick.. seems safe on block .. can be charged..charged seems to be and overhead
22b- same as above except instead of the sidekick.. he dashes.. can go behind the oppononet if close enough
22c- same as above except.. shiki goes for a throw.. the throw however can be comboed.. after throw ..2c,5c combo.. seems unreliable though.. simply walking backwards cancels the throw
623 a,b, and c- same as MBAC.. no differnence i can tell
236 a,b, and C- same as MBAC.. no changes except for 236C.. safe on block.. also knocksdown on the second hit.. seems very useful in certain situations..
214 a,b, and c- same as MBAC..
Combos- pretty much with his combos do some pretty nasty stuff.. and the timing of this stuff doesn't seem stressful at all.. right now the only bnb i can think of that's truly basic is
2aa,5C,6C,2C,5BB, 5a (whiff), jbc, dj bc
jC 5C 6C 5A 6AA iad jC 2B 5BB 2a(whiff) jC djBjC airthrow (hard shit lol)
j.c . i5C,6C,5a,6aa,2B, 5BB, 2A (whiff), jbc, dj bc
that's pretty much the standard combo im doing and what japs have been doing.. although im sure you could find other variations of it
Blockstrings- tohno has some decent ass blockstrings.. also with his air dash covering more ground...he's pretty lethal
some of the blockstrings i manage to try usually work around 5C, 6C, 2C(not in that order) 5C stays out a good while.. so it can allow some delayed strings.. 6C being chargable can delay up your strings into 2C.. also on 6C.. im dead serious on its hitbox... like things that it shouldn't hit.. hit.. the move just has a hitbox that seems to reach out further from his shoulder and body in general.. also canceling into 22a is not bad eicther.. since 22a seems generally safe...it's kind of like of Nanaya.. you can mix in match your blockstrings in whatever fashion... also note that you cancel some of the strings into 236C (which is safe) but keep in mind you want that meter since your in half...
Full Moon Tohno- i kindae like the idea of his shit.. he's weird.. all his moves are different..like literally.. and his specials are change dramatically.. but he's definetely intresting (NOT to mention pretty powerful)
5a- short elbow.. very low range... so i would maybe recommend for aa maybe.. pointless imo.. since you can't rebeat.. almost seems like it could've worked somewhere else
5b- backhanded fist.. has decent range.. but i haven't really messed with it .. i will check it out more in future terms
6b- shiki extends his fist in the air.. seems like a good aa.. i didn't find this out until i left cf.. but it looks like decent aa though..
5C- big ass roundhouse... moves him foward.. although it dosent seem safe...
2a-crouching elbow... seems okay.. but the range seems mad short...
2b- shiki elbows as he moves foward... can close the distance and also to setup for combos easier
2C- shiki's old sweep.. but looks alot slower.. which i have no idea why they would do that..
j.a- jumping knee.. seems to have decent hitbox.. will need to test this out further
j.b- shiki punches downward... seems to be great when over the top of someone.. hitbox seems decent although it's hiting towards the ground...
j.C- a big ass slash attack.. i feel this goes as far as wara's J.B (sorry if i mistaken it) hitbox on this seems really good.. although has a pretty slow startup
22,a,b,c -all do the same thing as in H
236, a,b- shiki does pretty much nanaya 236 spiecals.. the only thing i can tell is it does less hits.. haven't tried to super it yet.. will test it out
623 abc- a tiger knee in every sense of the word- a version.. goes vertically more, b version.. goes horizantal more.. C version.. kicks the person to the wall .. don't count the invincability on this one guys.. both a and b version dosen't have any.. only is the c (super version)... however... it's more used in combos.. since you can cancel the knee into a jumping attack ... so can do shit like... 2a,2b, 5C, 623 B, J.c land. then possibly could do another dp after that... looks very promising...
combos
2A,2B,5C, 236B,Jc, land, J.B, J.C, Dj J.b, J.c, airthrow
that's pretty much the standad for now.
blockstrings... only thing i can think of on the top of my head is.. 2a 2b, 5c and then mixing 22 series or 236 a or b.. although dp.. seems to crossup a little bit
Crescent Tohno- Tohno seems roughly the same as MBAc tohno in this verison.. pretty much the normals seem the same... the only difference i see is the dp in the air..dp on the ground (you do 236 a in the air.. you only get one hit) you dp again to get the second hit.. but i think you air throw after the first one... also dp super in the air.. other than that.. not much else has change... but if you guys want to check some shit out feel free to let me know
also if someone might be able translate this... that would be great... cuse i have no idea.. .thanks to noobers
http://www.e56.info/mbaa/versionalist.htmlHalf Style Tohno vids:
http://www.youtube.com/watch?v=CHpb8cex94ohttp://www.youtube.com/watch?v=oJWNHw53Bhohttp://www.youtube.com/watch?v=dIPxQAH5rBAhttp://www.youtube.com/watch?v=LX5UnXtqi4chttp://ie.youtube.com/watch?v=rJgmBO6FU64http://www.youtube.com/watch?v=8vH_sgzPbxw&feature=relatedhttp://www.youtube.com/watch?v=8vH_sgzPbxw&feature=relatedFull style Tohno vids:
http://www.youtube.com/watch?v=RV5mYdV54oshttp://www.youtube.com/watch?v=P_BaLWRGEoohttp://www.youtube.com/watch?v=Fi8_Uht5Fr0&feature=relatedhttp://www.youtube.com/watch?v=WeSTFwGUQec- feat.C tohno lol
Crescent style Tohno vids:
http://www.youtube.com/watch?v=J5WRkglhaKMhttp://www.youtube.com/watch?v=0eqpnSACfM8- excellent C tohno... does some real nice damage.. also mad hardcore sheilding at the end..
http://www.youtube.com/watch?v=q6hCqUxu_Mc (mad good combos.. some intresting shit ala feinting..nanaya j.c aka DA DIVE.. and mad good play overall)
Also feel free to ask me to test something out in any modes.. and ill do my best to check them out for you... but until then tohno friends!!! TOHNO GOT A LOT BETTER