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Author Topic: MBAACC Sion  (Read 47346 times)

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Offline Bolverk-GTM

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Re: MBAACC Sion
« Reply #50 on: November 09, 2011, 09:45:45 AM »
Oh now that makes a bit more sense.  I understand and I'm glad to have that cleared up.  No hard feelings?
« Last Edit: November 09, 2011, 09:49:36 AM by Bolverk-GTM »
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Offline Cristu

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Re: MBAACC Sion
« Reply #51 on: November 09, 2011, 10:45:56 AM »
Oh now that makes a bit more sense.  I understand and I'm glad to have that cleared up.  No hard feelings?

Sure. You are a Sion player. Let's take over the world! :bleh:

Discussing, people can show their point of view and later pick the best things out of every poing of view or discuss minor things they still disagree. That's why I wont have hard feelings discussing also, when it comes to theory of games. I think it's productive.. For example, Inso and me discuss and disagree in every single point of the game (and of the life too probably lol), but we still play offline and get along well.
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Offline Inso

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Re: MBAACC Sion
« Reply #52 on: November 10, 2011, 03:31:41 AM »
Bunkers outside of H moon must be done during hitstop of moves as opposed to H, where they only need to be in blockstun.

This it's infinitely harder to time and far easier to punish. It costs 50 less meter though and can be done on some setups [Read: Ryougi 22C]
Well, I asked on the basis that you'll try to time a DP throught stagger pressure (and not only pressure resets), in that case going for bunker wouldnt be too far off.
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Offline Tonberry

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Re: MBAACC Sion
« Reply #53 on: November 10, 2011, 01:32:14 PM »
Well, I asked on the basis that you'll try to time a DP throught stagger pressure (and not only pressure resets), in that case going for bunker wouldnt be too far off.

You can do that too but if the bunker is slightly off ideal timing you eat full bnb.
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Offline Tempered

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Re: MBAACC Sion
« Reply #54 on: November 17, 2011, 12:43:19 AM »
I didnt feel like reading everything but every defensive option is viable. you just have to know how to use it.

2a mash? how dare you use your fastest poke to try and hit the opponent. Decent range too.

DP? Best DP in the game. hard to clash, air unblockable, hit behind her, invincible.

Shield? moon dependent. get a few options off of it.

421 slide? randomly go through move and a lot of people don't know how to deal with it.

Bunker? longest range bunker in the allowing you to get out of stuff others cant get out of. doesn't hit up close some times and easy to get over.

Jump? why not. its an anime game.

dodge? iffy. you move forward and useful in situations but slow to recover. Your not kohaku unfortunately. but fortunately your not miyako.
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Offline Tonberry

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Re: MBAACC Sion
« Reply #55 on: December 04, 2011, 09:54:44 PM »
You can confirm H-Sion 5c air CH with or without trade into 214b which is pretty gdlk.
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Offline FireBearHero

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Re: MBAACC Sion
« Reply #56 on: December 08, 2011, 12:51:44 PM »
DP? Best DP in the game. hard to clash, air unblockable, hit behind her, invincible.

Yeah that shit will wig out and completely turn around to heat-seek people who have safely crossed it up.

Offline Tempered

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Re: MBAACC Sion
« Reply #57 on: December 18, 2011, 10:40:02 PM »
welp with the demo out I theorize its possible for cSion to get a reload combo with the new OTG system. If she can somehow land a BE6b in the combo without the use of 5[c], she will be able to 22d reload and pickup with 236a into combo. i haven't found a way yet but i'm hoping with the combined minds of the sion forum we can find a way.
« Last Edit: December 19, 2011, 03:49:55 PM by Tempered »
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Offline Madscientist

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Re: MBAACC Sion
« Reply #58 on: December 19, 2011, 08:06:50 AM »
*6{B}

I'm pretty sure the only way to combo into BE6B is with 421C(2) j.214C in the corner.
I did some testing and it seems like its only possible with low gravity:
eg. 5B 2B 3C 421C(2) j.214C BE6B 22D etc...
Anymore hits before the 3C and there's not enough time to land BE6B.

However this setup isn't worth it for 2 bars, doing a j.[C] loop after the 236A pickup gives less damage than if you just did the standard 421C combo into 214A ender, and you don't get oki.
If you wanted to reload you should just end with 236C.

Although maybe someone else can figure out a better combo into BE6B.
« Last Edit: December 19, 2011, 08:09:05 AM by Madscientist »

Offline Rokunaya

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Re: MBAACC Sion
« Reply #59 on: December 19, 2011, 08:29:13 AM »
She can combo into BE6B off 5[C] wallslam in the corner after 421C j214A.

www.youtube.com/watch?v=7oMqZW8it_I#t=13m20s

If you meant to include that, sorry I kinda skimmed your post since I have finals really fucking soon.

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Offline Madscientist

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Re: MBAACC Sion
« Reply #60 on: December 19, 2011, 08:44:55 AM »
Yea that's what Tempered meant.

After 5[C] BE6B, if you do 22D 236A, that's 3 bounces, so you can't continue the combo.

Offline Tonberry

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Re: MBAACC Sion
« Reply #61 on: December 19, 2011, 10:20:18 AM »
She can combo into BE6B off 5[C] wallslam in the corner after 421C j214A.

land a BE6b in the combo without the use of 5[c]
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Try off falling and IAD back jC CH. 
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Offline Madscientist

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Re: MBAACC Sion
« Reply #62 on: December 19, 2011, 11:09:57 AM »
Try off falling and IAD back jC CH.
Yea that works fine, although then you're sacrificing ~2k damage (compared to j.[C] loop off air CH) for a free reload.
Not sure if it's worth it, but at least it doesn't cost meter.

Another notable change, since 236C actually picks up OTG now, this OTG combo: 2A 5AA 5B 5C 623A 236C works properly.

Offline Tempered

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Re: MBAACC Sion
« Reply #63 on: December 19, 2011, 03:55:07 PM »
off of CH j.c is lame. and yeah I did figure after 623c with low enough hits you can j214c. but as mentioned totally not worth it. ill probably fuck around with it more but i'm not hopeful.
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Offline noradseven

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Re: MBAACC Sion
« Reply #64 on: December 19, 2011, 04:28:36 PM »
Been playing H-Sion in the demo...this is the best shit I could find with her

confirm>5C,(5A,6AA,214B,dash,2B,5B,5C)x2, (5A,6A,2C,3C,623A(2 hits),214C,wait,2B,5B,5C)x2 5A6A,2C, HARD KNOCKDOWN.

Normally just do 1 214C and don't bother with the second, only a bit more damage.

If you do 214A after a long combo it doesn't hard knockdown, I didn't really play her in the PS2 version and don't feel like booting it up to check exactly how it works but it sounded like before after a long combo 214 would whiff and that it always caused hard knockdown, now if done to late you can tech out of it it seems to be about the same combos work to get the hard knockdown but now 2C appears to hard knockdown too which there wasn't a huge flashing label on the wiki about 2C being a hard knockdown that lasts for a while but there ya go.

So from what I know the old cutting sync combos on the wiki work, been messing around with getting a bit more damage out of them with adding in 623A before cutting sync, but doing this prevents a 214B from what I can tell...but you can 2C3C,623A,421C,214A,land,2C5C3C,421C,214A,land,214B

I don't see a mention of it anywhere in the wiki but air to air counter hit 623A(2hits),214C is a great way to confirm off air to airs if you don't have time to 214B or 214C immediately.
« Last Edit: December 19, 2011, 04:44:09 PM by noradseven »

Offline Skwuck

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Re: MBAACC Sion
« Reply #65 on: December 19, 2011, 04:39:40 PM »
If you do 214A after a long combo it doesn't hard knockdown, I didn't really play her in the PS2 version and don't feel like booting it up to check exactly how it works but it sounded like before after a long combo 214 would whiff and that it always caused hard knockdown, now if done to late you can tech out of it it seems to be about the same combos work to get the hard knockdown but now 2C appears to hard knockdown too which there wasn't a huge flashing label on the wiki about 2C being a hard knockdown that lasts for a while but there ya go.

I noticed this too. Happens due to hitstun proratiion or something, but what you can do and I think works is before you do your confirm into 214A, add in a couple of 2As. It's what I recall seeing in some jp matches and I'm pretty sure it works. It should add just a touch of gravity such that after 214A, they hit the ground a bit quicker. I think.
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Offline noradseven

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Re: MBAACC Sion
« Reply #66 on: December 19, 2011, 04:47:20 PM »
So wait add in some more 2As before I 2C,214A, guess I'll give it a shot.

214A hits OTG not sure if it was always this way, but I can 2C wait 1 whole second then 214A and it will connect.

623B is now super cancelable as well so yay 623B,214C for comedy good AA.

Offline Skwuck

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Re: MBAACC Sion
« Reply #67 on: December 19, 2011, 04:51:07 PM »
So wait add in some more 2As before I 2C,214A, guess I'll give it a shot.

214A hits OTG not sure if it was always this way, but I can 2C wait 1 whole second then 214A and it will connect.

623B is now super cancelable as well so yay 623B,214C for comedy good AA.

Yeah. I think you should only need like 2 2As. Again, I'm a little unsure on this, but it's been working for me when I do:

2AB 5BC 6AAA 214B dash 2B5BC 6AAA 214B dash 2AA5BC 2C 214A

And yeah, 214A always hit OTG. Random sillyness: j214A did in PS2 too. Not that it mattered. :V Still does.

623B is EX Cancellable now? Time to check on that. If it is, then wow.

EDIT: 623B Isn't EX cancellable... if it was that'd be silly though. Tried it and nothing cancelled. :V
« Last Edit: December 19, 2011, 05:23:40 PM by Skwuck »
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Offline noradseven

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Re: MBAACC Sion
« Reply #68 on: December 19, 2011, 07:13:55 PM »
I just checked it again I could of sworn I did it in a match :/, must of just done the A version by mistake why I would do the A version instead of the the B is weird though.

Yep 2 2As work like a charm found out I can do2AA,5BC,6AA,2C,214A as well and get it to work but if I put a 2B between the 6AA and the 2C doesn't work, now to try getting this stuff working off 214C loops too.
« Last Edit: December 19, 2011, 07:27:30 PM by noradseven »

Offline Madscientist

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Re: MBAACC Sion
« Reply #69 on: December 20, 2011, 09:22:50 AM »
Some other changes I've noticed about C-Sion.
6C 4C can actually be staggered now and you can OTG after the 6C 4C knockdown (eg into 214A/C) which is a pretty significant buff.

Offline Tempered

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Re: MBAACC Sion
« Reply #70 on: December 20, 2011, 04:32:16 PM »
im pretty sure youve always been able to otg after 6c4c. been too long too remember, just rarely hits since you just do it.

Anyways ultamite reload combo. CH 3c BE6b 22d 236a 5abc j.c j.[c] j.[c] j214a rejump j.bc j.bc air throw.
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Offline Trinity

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Re: MBAACC Sion
« Reply #71 on: December 21, 2011, 07:48:17 PM »
Hey. New to Sion, just started playing her with the MB:AA:CC demo. Since I started, I've been going through this thread and looking for things to help me. But I am just going to be outright specific right now.

I'm looking to learn how to do her charged j.C loop. I can get the three j.c's out but I can't do the 214a in the air to get to the ground and reset the loop. Is it still possible in this game or do I just really suck?

Offline noradseven

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Re: MBAACC Sion
« Reply #72 on: December 21, 2011, 07:56:32 PM »
Hey. New to Sion, just started playing her with the MB:AA:CC demo. Since I started, I've been going through this thread and looking for things to help me. But I am just going to be outright specific right now.

I'm looking to learn how to do her charged j.C loop. I can get the three j.c's out but I can't do the 214a in the air to get to the ground and reset the loop. Is it still possible in this game or do I just really suck?

It all still works, and you can cancel j.214A from j.[C], but there is a minimum height to do specials I believe.

Offline Cristu

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Re: MBAACC Sion
« Reply #73 on: December 21, 2011, 08:19:07 PM »
Hey. New to Sion, just started playing her with the MB:AA:CC demo. Since I started, I've been going through this thread and looking for things to help me. But I am just going to be outright specific right now.

I'm looking to learn how to do her charged j.C loop. I can get the three j.c's out but I can't do the 214a in the air to get to the ground and reset the loop. Is it still possible in this game or do I just really suck?

You might be inputting too early, too fast or maybe too late. Input the j.214 calmly a little before the j.[C] hits, when the hit counter count the j.[C] or a little later, press A. You're probably missing because you want to rush it since you know the timing to continue the combo is strict...
« Last Edit: December 21, 2011, 08:28:01 PM by Cristu »
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Offline Trinity

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Re: MBAACC Sion
« Reply #74 on: December 21, 2011, 08:34:38 PM »


You might be inputting too early, too fast or maybe too late. Input the j.214 calmly a little before the j.[C] hits, when the hit counter count the j.[C] or a little later, press A. You're probably missing because you want to rush it since you know the timing to continue the combo is strict...

I think so. But after some testing with a214 in the air, I realize that...



It all still works, and you can cancel j.214A from j.[C], but there is a minimum height to do specials I believe.

Is correct. So I guess I have to do some practicing with the combo itself. Now is this something I should only try on counter hit or is there an ideal setup for this loop?