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Author Topic: MBAACC Sion  (Read 47908 times)

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Offline Madscientist

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Re: MBAACC Sion
« Reply #75 on: December 21, 2011, 09:08:11 PM »
You can start it off any standard ground string, air counter hit, or air throw. The minimum height restrictions for j.214A should never matter during the combo.
The only thing you may need to worry about is gravity. With a short ground string, you'll need to skip the air dash j.[C] and just do j.[C] dj.[C] j.214A etc.

I recorded some typical setups into the j.[C] loop here.
http://www.megaupload.com/?d=UEF78YND

Or you can wait for Frostbolt to upload the edited version whenever he's done with it.
http://www.meltybread.com/forums/kohaku's-video-room/all-character-bnb-videos/

Offline Trinity

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Re: MBAACC Sion
« Reply #76 on: December 21, 2011, 09:38:55 PM »
You can start it off any standard ground string, air counter hit, or air throw. The minimum height restrictions for j.214A should never matter during the combo.
The only thing you may need to worry about is gravity. With a short ground string, you'll need to skip the air dash j.[C] and just do j.[C] dj.[C] j.214A etc.

I recorded some typical setups into the j.[C] loop here.
http://www.megaupload.com/?d=UEF78YND

Or you can wait for Frostbolt to upload the edited version whenever he's done with it.
http://www.meltybread.com/forums/kohaku's-video-room/all-character-bnb-videos/

I just downloaded the videos. Awesome stuff. Thank you very much for the info. Also, I'll keep and eye out for Frostbolts vid. Thanks.

Offline Frostbolt

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Re: MBAACC Sion
« Reply #77 on: December 23, 2011, 12:21:36 PM »
I like gave up doing more than 2 j[c] in a combo seriously. I just cant do it :/...
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Offline Tempered

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Re: MBAACC Sion
« Reply #78 on: December 23, 2011, 04:15:56 PM »
its all about the delays. hard to explain but its like 3c j.[c] delay airdash  j.[c] double jump delay j.[c] j214a rejump bc bc airthrow. if you see me in the #mbaa channel I can throw up a quick stream and show off the timing.
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Offline fiendmaw

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Re: MBAACC Sion
« Reply #79 on: December 29, 2011, 04:10:53 AM »
I have a question,did anyone manage to do valid otg string into gunshot? I can't seem to do it for the life of me,even though I know its possible because Yuu does it all the time.
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Offline Madscientist

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Re: MBAACC Sion
« Reply #80 on: December 29, 2011, 08:49:08 AM »
It's probably hitbox dependent.

Offline Tempered

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Re: MBAACC Sion
« Reply #81 on: December 29, 2011, 09:27:46 AM »
I wouldnt be able to say without seeing it. I imagine it would be pretty hard as gunshot hit box is ridiculously small
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Offline Symm

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Re: MBAACC Sion
« Reply #82 on: January 03, 2012, 10:41:03 AM »
So what is the best moon for Sion?
 I played H throughout the demo, but it seems C been getting all the hype... idk bout F.
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Offline Tempered

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Re: MBAACC Sion
« Reply #83 on: January 03, 2012, 04:57:13 PM »
overall F is probably the best in my opinion, less tools but generally more solid. C has something to deal with everything though. H is just easy mode.
During Loser's Finals at NECX:

<Crowd at Jiyuna about to Lose> Na na na naaaa, na na na naaaa, hey hey hey, Goodbyeeee~

Offline Rayza

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Re: MBAACC Sion
« Reply #84 on: January 06, 2012, 12:40:37 PM »
Most of the good Sion switch between h/f or c/f it's kind of match up dependent.
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Offline Team_Purple

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Re: MBAACC Sion
« Reply #85 on: January 13, 2012, 03:04:46 PM »
Pick the moon that gives you at least two advantageous angles in the air.
CH_Sion_JA loses to F_VSion_JA from every angle that counts so you need to play F.
F_Sion 5th frame JA is extremely helpful against HF_Ryougi air normals.
ヨミ plays F against C_Mech. ユウ plays F against F_Aoko.
ユウ plays H against C_Hisui because J2C is no help and 5a matches up better with Hisui's 2a.

Until recently I felt Sion without cutting sync is sacrilege.
I was wrong. Tempered is right.
You need to fight 5th frame JA with 5th frame JA.

Exception to the rule is Sion mirror. C > H > F.

Offline Tonberry

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Re: MBAACC Sion
« Reply #86 on: January 13, 2012, 04:19:50 PM »
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Offline Cristu

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Re: MBAACC Sion
« Reply #87 on: January 15, 2012, 07:41:30 PM »
Kiriya's F Sion aircounter follow up:
http://www.youtube.com/watch?v=2DIhj3q3DBo#t=2m36s
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Offline Tempered

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Re: MBAACC Sion
« Reply #88 on: January 16, 2012, 07:18:55 AM »
09:09…    @Tempered: oh my god
09:09…    @Tempered: I think i just stumbled onto somthing
09:10…    @Tempered: sion can mixup what side she lands on after airthrow if the opponent forward techs
09:10…    @Tempered: so she cant punish it directly, but she gets a mixup...
09:12…    @Tempered: and it still allows her to j214c for neutral and back techs


seems like a good idea.
« Last Edit: January 16, 2012, 07:25:02 AM by Tempered »
During Loser's Finals at NECX:

<Crowd at Jiyuna about to Lose> Na na na naaaa, na na na naaaa, hey hey hey, Goodbyeeee~

Offline Rayza

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Re: MBAACC Sion
« Reply #89 on: January 16, 2012, 10:06:42 AM »
09:09…    @Tempered: oh my god
09:09…    @Tempered: I think i just stumbled onto somthing
09:10…    @Tempered: sion can mixup what side she lands on after airthrow if the opponent forward techs
09:10…    @Tempered: so she cant punish it directly, but she gets a mixup...
09:12…    @Tempered: and it still allows her to j214c for neutral and back techs


seems like a good idea.

An Explanation would be pretty cool, also f-sion can punish forward tech it's just like 1f (yey slightly faster 2a).
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Offline Tempered

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Re: MBAACC Sion
« Reply #90 on: January 16, 2012, 10:37:45 AM »
oh right. Well the end of the air combo is what it comes down to. If you do like jump forward or air dash ender. you end up in the corner after air throw when you land. if you jump straight up you're a bit farther out of the corner. when you land you will be outside of the corner. it'll be in the vid i'm making but I doubt it needs to be shown off to understand.
During Loser's Finals at NECX:

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Offline Rayza

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Re: MBAACC Sion
« Reply #91 on: January 16, 2012, 11:13:23 AM »
Oh so just do for example with h-sion:

2a 2b 2c 5c j9.bc dj8.bc 6e <- land with opponent still in corner
2a 2b 2c 5c j.9bc dj9.bc 6e <- land with opponent outside corner

That's pretty nifty.
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Offline _eternal

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Re: MBAACC Sion
« Reply #92 on: February 03, 2012, 09:20:27 PM »
Hey everyone. I'm new here and I've been playing MBAACC casually with my local fighting game group, currently focusing on H-Sion because I kinda remember her from MBAC. I have a few questions if you don't mind.

1) What's the notation for the whip loop used in this video? http://www.youtube.com/watch?v=OWsNoiUMU3Y&feature=related. The only BnB video I know of is this one: http://www.youtube.com/watch?v=FyAe9g_mV2c

2) How hard are the j.C air combos? Are they like SSF4 2 or 3 frame links, or are there other factors that I don't know of?

3) Is it always safe to use 236a as a blockstring, or does it only work when, say, it follows a 5C rather than just a bunch of jabs or 6a's? We're all pretty scrubby in my group and people jab out of pressure and dropped combos a lot.

4) Should I be comboing differently in the corner or should I just try to keep them in the corner? She has a move that I never use that seems good for corner stuff. I think it's 421C.

Offline Tempered

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Re: MBAACC Sion
« Reply #93 on: February 03, 2012, 09:44:15 PM »
The combo is whatever into 5a6aa 214b 5a6aa 214b 5b 2c 214a
During Loser's Finals at NECX:

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Offline Cristu

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Re: MBAACC Sion
« Reply #94 on: February 03, 2012, 10:29:55 PM »
Hey everyone. I'm new here and I've been playing MBAACC casually with my local fighting game group, currently focusing on H-Sion because I kinda remember her from MBAC. I have a few questions if you don't mind.

1) What's the notation for the whip loop used in this video? http://www.youtube.com/watch?v=OWsNoiUMU3Y&feature=related. The only BnB video I know of is this one: http://www.youtube.com/watch?v=FyAe9g_mV2c

2) How hard are the j.C air combos? Are they like SSF4 2 or 3 frame links, or are there other factors that I don't know of?

3) Is it always safe to use 236a as a blockstring, or does it only work when, say, it follows a 5C rather than just a bunch of jabs or 6a's? We're all pretty scrubby in my group and people jab out of pressure and dropped combos a lot.

4) Should I be comboing differently in the corner or should I just try to keep them in the corner? She has a move that I never use that seems good for corner stuff. I think it's 421C.

1. Which combo? What time?

2. They're harder. They involve precise timing in lots of it's attacks. Precise cancels, height recognization, number of hits knowledge (gotta know what is possible since the number of hits changes the gravity and the hitstun) and some more stuff I might be forgetting.

3. Always, if it's predictable, it's punishable. 236A is not a hard move to punish.

4. H-Sion has her happy whip loop combo. It's the best choice in most of the cases (unless you want to do more damage to kill). Her loop combo is:
starter -> 2B 5C 6AAA 214B dash 2A 5B 2B 5C 6AAA 214B dash 2A 5B 2B 5C 2C 214A

You can't use 5A before 6AAA or you can't use 6AAA (it's actually 5A 6AA). You also can't let the number of hits pass 24 or 214A wont do a hard knockdown (you lose the momentum, which is the most important thing in Melty Blood).
« Last Edit: February 03, 2012, 11:10:25 PM by Cristu »
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Offline _eternal

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Re: MBAACC Sion
« Reply #95 on: February 04, 2012, 06:36:15 PM »
Quote
1. Which combo? What time?
Something like this. I guess those attacks at the end are all 5A 6AA?

Anyway, thanks. Also, how long is the EX shield active for?

Offline Cristu

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Re: MBAACC Sion
« Reply #96 on: February 07, 2012, 02:15:50 AM »
Quote
1. Which combo? What time?
Something like this. I guess those attacks at the end are all 5A 6AA?

Anyway, thanks. Also, how long is the EX shield active for?

That combo was: j.B 2B 5C 5A 6AA 214B dash 2B 5B 5C 5A 6AA 214B dash 5B 5C 214A
The EX shield must be done almost in the same time your opponent's attack will hit. I don't know exactly how many frames but it might be 3-5. It's cancelable in any move when you sucessfully EX shielded a move. The shield in the other hand is only cancelable in command moves, but it stays active for much longer.
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Offline Bolverk-GTM

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Re: MBAACC Sion
« Reply #97 on: February 11, 2012, 09:50:11 AM »
So I'm working on a new project.  I will be making a CMV that utilizes all 3 moons for Sion.  Anyone got any combo ideas?  I'll be working to find some myself in the meantime.
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Offline Sashi

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Re: MBAACC Sion
« Reply #98 on: February 11, 2012, 10:52:03 AM »
Clmelty: Rokumoe!

Offline _eternal

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Re: MBAACC Sion
« Reply #99 on: February 18, 2012, 12:45:26 PM »
Hm, I'm having trouble figuring out how to use H-Sion's 6B overhead. Does it always cancel into other moves on hit and never on block? That's what I thought at first, but I noticed that it leads comfortably into 6AAA if I start a combo with it, but a lot of the time when I land a random 6B while my opponent had blocked a bunch of previous attacks, it doesn't cancel into 6A or 5C or anything and I get punished for it. How exactly is the move supposed to work? Am I just not pressing the follow-up attacks early enough, or are there situations in which 6B doesn't lead to a combo?