Ohh! Thank you a lot man!
This video sure has stylish stuff. It's gonna be of great use since I've picked F-Sion based on the aesthetics of her gameplay xD.
+heat
Edit:
Okay, about counter combos:
* Basic follow up: CH -> 5b j.bc j.aabc airthrow (better then abcabc, abcbc, bcabc);
* Another follow up: CH -> 2b j.abc land j.bc j.abc (or bc) airthrow (does like 150 dmg more then the one above and its not hard at all);
* CH -> 2C 236A 5B follow up is probably impratical, but would be an even more damaging variation (at least it's totally impratical for me).
Ex counter combos:
* CH -> 2C 214C is not exactly impratical, but 2c vs. air misses often... combing later with 2B 5C (1 hit for gravity) + standart aircombo is the most damaging variation I've found so far, but its not much more then the one above, which is way easier \/
* CH -> 214C 5B 2B 5C (1 hit for better gravity) 9 j.[c] 7 j.[c] 214a 3b 7 j.[c] 8 j.[c] 214a j.bc j.abc (or bc) airthrow
/\ Probably standard meter counter combo (use it to kill)
I wonder if 6[b} has hidden pratical potential for counter combos =o
Edit: Yeah, watching that video again is obvious it has potential...