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Atlas Academy > Sion TATARI (Vampire)

C-V.Sion 1.07

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Benny1:
aka Benny1's combo corner

Midscreen:
2A 5B 2b 5C 2C 4B j.BC ad.BC sdj.BC airthrow (max damage)
2A 5B 2B 4B 2C 5C 3C j.BC ad.BC sdj.BC airthrow
2A 5B 2B 4B 2C 5C j.A...B...C j.BC sdj.BC ad.C airthrow (less damage, more movement, spacing specific)
2A 5B 2B 4B 5C 2C j.2B 2C 5C 623B j.BC sdj.BC ad.C airthrow (Hype relaunch.  Depending on jump and timing on j.2B, can be a swapsides combo)
2A 5B 2B 4B 2C 5C 3C 623C (More damage + ex claw)
2A 5B 2B 4B 5C 2C j.2B 2C 5C 3C 623C (Max damage + ex claw)
2A 5B 4B 5C 2C 214A BE6C dash BE2C 214C (travel + summon)
2A 5B 4B 5C 2C 214A BE6C dash BE2C 5C 3C 623C (travel + ex claw)
2A 5B 4B 5C 236C dash j.BC ad.BC sdj.BC airthrow (Midscreen 236C is back!  Hard, but damage)

Corner:
2A 5B 2B 4B 5C 236C dash j.BC ad.BC sdj.BC airthrow (Actually does more damage than regular bnb now!)

Throw:
throw 2C 5C 3C j.BC ad.BC sdj.BC airthrow (standard damage throw combo)
throw 2C 5C j.A2B 623B j.BC sdj.BC ad.C airthrow (hype)
throw 2C 214C (easy standard summon setup)
throw 2C j.2B 2C 214C (standard summon setup)
throw 2C j.2B 2C (2A) BE2C (2A) BE2C 214C (hype 4 2C combo)
throw j.A2B j.A2B 4B 623C (stupid difficult hype ex claw setup)
throw 2C 5C j.A2B 4B 623C (less stupid difficult hype ex claw setup)
throw 2C 5C j.AB2B 4C 623C (more difficult, max damage ex claw setup)

Counter hit:
j.A/B/C (BE)2C 5C 3C j.BC ad.BC sdj.BC airthrow (easiest, best, can be BE2C depending on height)
4B BE6C dash BE2C 5C 3B j.BC ad.BC sdj.BC airthrow (4B as an anti-air counter hit will combo into BE6C at any spacing.  Depending on spacing, a second BE6C is possible)

Blockstrings:
j.BC dash 5A 5B 2B 4B 5C 236A xx 236C dash 5A 5B 2B 4B 5C
Nearly 100% guard damage airtight blockstring.

Important combos in bold.

BE2C, 214A, j.2B, 236C, 63214C, 623C relaunch.  BE2C can be added to any combo ending in 2C by 5A/2A whiff cancelling 2C.  Only 214A and j.2B are important relaunches, 623C is just the usual "grab" effect.

Cristu:

--- Quote from: Benny1 on December 23, 2011, 11:11:21 PM ---2A 5B 4B 5C 2C 214A BE6C dash BE2C 214C (travel + summon)
2A 5B 4B 5C 2C 214A BE6C dash BE2C 5C 3C 623C (travel + ex claw)
2A 5B 4B 5C 236C dash j.BC ad.BC sdj.BC airthrow (Midscreen 236C is back!  Hard, but damage)

Corner:
2A 5B 2B 4B 5C 236C dash j.BC ad.BC sdj.BC airthrow (Actually does more damage than regular bnb now!)
--- End quote ---
:fap: :fap: :fap: :fap: :fap:
 :fap: :fap: :fap: :fap: :fap:
Awesome combos & findings.

In the travel + summon combo, deppending on the distance, sometimes you can extend by doing j.2B 2C after BE2C.

I've recorded some combos with 63214C. They do not much damage (though it's not bad) but they're hype and fullscreen =x.
http://www.youtube.com/watch?v=gbnq69xQ418

Benny1:
If memory serves correctly, you should be able to get the BE6C to knock them into the last set of knives, setting you up for another 6C or something.  It was really difficult though so maybe it's not.

Benny1:
I'm an idiot, max damage bnb is this:

2A 5B 2B 5C 2C 4B j.BC ad.BC dj.BC AT

Cristu:

--- Quote from: Benny1 on January 07, 2012, 08:56:27 PM ---If memory serves correctly, you should be able to get the BE6C to knock them into the last set of knives, setting you up for another 6C or something.  It was really difficult though so maybe it's not.
--- End quote ---

You're right and I'm hype. Very sweet combo. Edit: but sometimes the opponent will be too low for another BE 6C (Arcueid for now)

I found out that 214A combo may whiff sometimes... Very often.. and you cant trust it. And there is another variation that does more damage, but not big travel: 2A 5B 4B 2B 5C 2C iad j.2B 2C 5C 3C 623C

Also in the midscreen 236C combo, it helps if you delay the j.C:
2A 5B 4B 2C 5C 236C dash j.B delay C, j.BC j.BC AT.

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