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Author Topic: VSion 1.07  (Read 9061 times)

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Offline TheMaster_Rahl

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VSion 1.07
« on: October 21, 2011, 12:17:08 PM »
So far, I can only find the Fujinami vids on nico and MB youtube. I was trying to wait for more but...
http://www.youtube.com/watch?v=_w2m4jeHkLA
http://www.youtube.com/watch?v=7ez9GAoROvo

H-VSion looks mostly unchanged from 1.05.
-There is BEj2B. MaSa blocks it low at some point so it's not overhead. I think it might have a little more hit stun or less recovery.
-j2B still otg relaunches, but either he mistimed 2C or it can't be done anymore.
-...2Cj2B2C... still works.

I only ever saw a hand full of H players after CC. Fujinami played this char largely the same as Ver.A in CC and 1.05, so it's really hard to say if things are changed, or if he just never executes new stuff.
Also, I've not played 1.05 or 1.07 (obviously), so I don't know what proper timing looks like. I never know what it looks like until I can execute things myself.

F-VSion looks the same too. Although I'm no expert on F.
-only thing I noticed is that either he miss-timed a j2B otg relaunch, or you can't do it anymore off metterless claws.

Again, my knowledge of F is super limited.

-TexasTim-

Edit: I'm terrible at finding information, so if anyone has more links to footage of VSion play, I'd like to see it.
« Last Edit: October 21, 2011, 12:28:36 PM by TheMaster_Rahl »

Offline ShardZ

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Re: VSion 1.07
« Reply #1 on: October 27, 2011, 05:27:40 PM »
I ran across a decent bit of vsion footage in random niconico vids.  Some h-vsions are using 6c 6[c] combos now which I don't remember ever seeing in 1.05, I wonder why.  Either way, seeing more h-vsion in general for whatever reason.  Also saw a lil c-vsion, but I have no idea whatsoever what her changes are.  Corner hard knockdown into offscreen summon looks pretty cheap, but it still doesn't really look like it's worth using her over h-vsion.

btw I did see.. I think F-vsion do 236, is this new?

Sorry, I don't have specific links handy.. I just go on nicovideo and search for 'mbaacc' then sort by date.  There's craptons of new vids put up within the last week alone.

Offline Cristu

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Re: VSion 1.07
« Reply #2 on: October 27, 2011, 06:20:30 PM »
C-V.Sion got a BE 236B. Still no idea what are it's properties.. I just know it's hell slow and there is probably no way to make them respect it...

Now things I'm not sure about, but I have the impression:

- Ground dash is back to how good it was back in MBAC or almost as good (I asked MadScientist to test j.C from max range, dash and attack and it comboed). 236A 236C also seems to be practical again.. If dash is back and 236A 236C is back MAYBE she have one good reset option to make them respect the other options
- 6C seems to moving forward more
- Arcueid summons seems to attack faster now. Maybe a really good reset option now? No idea...
« Last Edit: October 27, 2011, 06:23:20 PM by Cristu »
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Offline TheMaster_Rahl

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Re: VSion 1.07
« Reply #3 on: October 27, 2011, 06:40:05 PM »
I ran across a decent bit of vsion footage in random niconico vids.  Some h-vsions are using 6c 6[c] combos now which I don't remember ever seeing in 1.05, I wonder why.  Either way, seeing more h-vsion in general for whatever reason.  Also saw a lil c-vsion, but I have no idea whatsoever what her changes are.  Corner hard knockdown into offscreen summon looks pretty cheap, but it still doesn't really look like it's worth using her over h-vsion.

btw I did see.. I think F-vsion do 236, is this new?

Sorry, I don't have specific links handy.. I just go on nicovideo and search for 'mbaacc' then sort by date.  There's craptons of new vids put up within the last week alone.

I think you mean: 'F-vsion do BE236B' the [ B ] makes things bold...

Offline Sekuhara

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Re: VSion 1.07
« Reply #4 on: October 27, 2011, 08:06:43 PM »
The input is BE214B. Charging it makes the attack jump cancel-able on block.
« Last Edit: November 05, 2011, 09:55:04 PM by Sekuhara »

Offline Pfhor

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Re: VSion 1.07
« Reply #5 on: October 27, 2011, 11:10:56 PM »
http://www.nicovideo.jp/watch/sm15987762

This video is a start of a series with Cvsion. It's hard to notice concrete changes besides the obvious BE236B, but that triple j.bc combo (not sure if it's new) seems to be doing more damage than she ever did in previous versions.

I imagine be236b is a good meaty after a 623c knockdown, or to be used when covered by a summon. It looks too slow for normal blockstring though.

Offline Cristu

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Re: VSion 1.07
« Reply #6 on: October 28, 2011, 12:09:33 PM »
That's the video I saw too.. That combo is old :{ It's more like a style combo or combo to kill when no meter since you cant even properly punish forward tech after that as far as I know (maybe it changed).
A little bit of console ain't too bad.

Offline TheMaster_Rahl

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Re: VSion 1.07
« Reply #7 on: October 28, 2011, 04:08:49 PM »
http://www.nicovideo.jp/watch/sm15982999
H moon BEj2B combo and otg loop attempts (Or is it that bound property? I seem to get those confused.)
Again, j2B 2C did not connect, but it looks like he might have mistimed it.
http://www.nicovideo.jp/watch/sm15917242
C moon - I'm still not seeing anything new. Damage looks like what I remember from playing Zero...

I really need a change log... Did Canada get any documentation with their upgrade to 1.07 or 1.05? Do they even release that kind of info?

-TexasTim-

Offline Pfhor

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Re: VSion 1.07
« Reply #8 on: October 28, 2011, 08:40:03 PM »
I really need a change log... Did Canada get any documentation with their upgrade to 1.07 or 1.05? Do they even release that kind of info?

-TexasTim-

There is no official documentation, that would make too much sense.

There will most likely be a changelog in arcadia magazine.

Offline LordPangTong

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Re: VSion 1.07
« Reply #9 on: November 26, 2011, 07:35:48 AM »
http://www.nicovideo.jp/watch/sm16265971

Look at Inoshi's new F-Vsion combo at 8:47... god I hope that isn't nero only
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Offline AnFox

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Re: VSion 1.07
« Reply #10 on: November 27, 2011, 03:16:37 PM »
(GenericSuperhero) zar what's your ethnicity
(justEXPOSED) GenericSuperhero: salt

Offline AnFox

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Re: VSion 1.07
« Reply #11 on: November 29, 2011, 01:43:00 PM »
Because this needs its own seperate post for w/e reason:

http://www.youtube.com/watch?v=VjDR5SgcmWk

New corner combo works on a bunch of characters from what I've seen the past few days.
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Offline Benny1

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Re: VSion 1.07
« Reply #12 on: November 29, 2011, 04:36:07 PM »
The double j.2B combo that ended in 236A is gorgeous.
C-Wara main, H-Warc/F-Sion alt.

Offline TheMaster_Rahl

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Re: VSion 1.07
« Reply #13 on: December 01, 2011, 12:21:49 AM »
http://www.youtube.com/user/clearlamp#p/u/1/pcZToV5UCN4

Some GO1 playing H at the end here.
Partial charge divekick mix-ups. (or maybe its a regular one... looks like more delay in the air, but I can't really tell.)
And finally, my greatest hopes, confirmed: Corner EX Katto into Satsuki summon into cross-up. :V

Offline TheMaster_Rahl

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Re: VSion 1.07
« Reply #14 on: December 01, 2011, 11:04:06 AM »
For H-Moon:

https://www.youtube.com/user/sekiray0626#p/u/4/lZ_R9OWmj3A

-...6C BE6C BEj2B... combo
-The Ries respects BEj2B from a much higher angle than anyone should for a regular j2B. So it prolly has more block stun like i thought.

https://www.youtube.com/user/sekiray0626#p/u/1/R4gW0d4-7sI

-More ...6C BE6C BEj2B... about mid way through. I wonder if you can do it mid screen on the chars that get hit with 6CBE6C midscreen. Hell, I'm not sure yet if 6CBE6C still works midscreen on the big 5 anymore. (I guess it's the big 4, now that the real Arch-Type is out. Plus I wonder if it works on her and P-Ciel midscreen.)
-At the end of the vid. Someone else doing BE6C BE6C off Satsuki set-up. So much damage... into another set-up... But really can only do this if they decided to hold up or mash or mistimed a wake-up.
-And OTG j2B 2C Summon worked, so I guess it still works.

https://www.youtube.com/user/sekiray0626#p/u/0/rWY3NrHJHkI

-2C into BEj2B pick-up... Is this the bound property on 2C? Not OTG re-launch, where only a certain move will pick them up invalid, but bound, where any move will pick them up valid after it? If so, I wonder if she has new loops off it, or something else... :V

Offline Benny1

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Re: VSion 1.07
« Reply #15 on: December 01, 2011, 04:48:52 PM »
These videos just make me sad, because C pretty much doesn't have access to any of this cool stuff.
C-Wara main, H-Warc/F-Sion alt.

Offline ShardZ

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Re: VSion 1.07
« Reply #16 on: December 12, 2011, 03:12:07 PM »
Hell, I'm not sure yet if 6CBE6C still works midscreen on the big 5 anymore. (I guess it's the big 4, now that the real Arch-Type is out. Plus I wonder if it works on her and P-Ciel midscreen.)
It actually is "the big 5" in PS2 without archetype - nero, ries, wara, arc, ciel.
Anyway good shtuff, pretty sure I missed this footage before. :D

Offline TheMaster_Rahl

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Re: VSion 1.07
« Reply #17 on: December 18, 2011, 02:11:38 PM »
H-Moon 1.07 PC Demo Day 1.

http://www.youtube.com/watch?v=s-_fl93w9Xs

Notable changes:
-6C BE6C hits Sion, V-Sion, and Arc mid screen. Which means that it might work on more than just the big 5.
-6C BE6C hits on more than 10 hits corner and mid screen, making the following possible; 5A 6A 5B 5C 2A 5A 6AA 6C BE6C ...
-Air normals (Not sure which) seem to have less start up or improved hit box; jB jC djA jA jB jC 2B 5C 5A 6AA 2C... works on Sion and V-Sion now, when it did not before. I can almost get 3 jAs. It might be the jB that is improved.
-Looks like j236C moves the opponent further now; 2A 5B 5C tkj236C jA jB jC jC djB jC does not work mid screen anymore. The jA after j236C wiffs.

-TexasTim-
« Last Edit: December 18, 2011, 02:21:18 PM by TheMaster_Rahl »

Offline Benny1

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Re: VSion 1.07
« Reply #18 on: December 18, 2011, 04:53:42 PM »
C-Moon 1.07 PC Day 1.

*cries*

Still no way to do damage.  I was hoping the 214A relaunch would give some sort of method but everything is so prorated the only thing that is useful for is corner carry.

Interesting throw combo:
Throw 2C j.2B 2C 214A BE6C BE2C 214C
Not actually doable most of the time, need to not let j.2B be an otg hit.

Extreme carry combo:

2ABC 214A BE6C dash BE2C 5C 3C j.BC ad.BC dj.BC airthrow.

Otherwise as far as I can tell her optimum combo is

2A 5B 2B 2C 5C 3C j.BC ad.BC dj.BC

Absolutely worthless changes for her.  Cool combo setups with j.2B, sure, and a nice meaty with BE236B, but her crippling damage problem is still around.  On the plus side, other characters have had damage nerfs, so C-V.Sion is more viable.  However, I still feel half moon is just objectively better.

EDIT:  As a comment, for H-V.Sion, I can't find a combo that does more damage than 2A 5B 5C 5A 6AA 6C BE6C j.BE2B 2C 5C 3C j.BC ad.C dj.BC airthrow.  I could be wrong but it seems adding j.BE2B definitely adds damage.
« Last Edit: December 18, 2011, 06:01:41 PM by Benny1 »
C-Wara main, H-Warc/F-Sion alt.

Offline ShardZ

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Re: VSion 1.07
« Reply #19 on: December 19, 2011, 02:57:11 AM »
Some things I noticed after messing around in training mode a bit..
-OTG relaunches scale pretty heavily, but throwing a divekick into the combo without it being an OTG relaunch does increase the overall damage.
-j.2 has noticably more hitstun than raw divekick.  I couldn't link 2A off max height on a standing Arc, but slightly lower than that and it's definitely possible.  Anyone checked the blockstun yet?
-j.C now has some scaled dmg proration on top of the fixed 90% proration.  Seems like there's lil dmg/proration nerfs here and there.
-6C 6[C] seems like it might be slightly easier to time?
-623C recovery is gdlk.  I wonder if it's better than MBAA ver.A recovery since I heard 623C 214C didn't lead to airtight oki in that and it seems like it does now.

I gotta say, I don't mind her nerfed damage since 6C 6[C] hits on more chars midscreen now and the new divekick lets her get more damage, especially before meterless hard knockdowns.  Max range midscreen 2A leads to 2A5BC2C j.2 2C now too, good times.