Melty Bread Forums
Atlas Academy => Melty Blood: Actress Again => Sion TATARI (Vampire) => : Van_Artic August 22, 2009, 06:07:38 AM
When's Melty on Steam?
ahaha that's no--wait, what?
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i'd like to start one since she's my favourite:
Half moon -- Arcade balance
big proration differences depending by opponent
5A 5B 2B 5C 2A 5A 6AAC (at middle screen dash to reach opponent) 6C 2C 5C 3C j.BC xx j.BC airdash C airthrow - 5092 dmg
5A 5B 2B 5C 2A 5A 6AAC (at middle screen dash to reach opponent) 6C 2C 5C 5AA 5B j.BC xx j.BC airdash C airthrow - 5075 dmg
with 100% meter - 5A 5B 2B 5C 2A 5A 6AAC 6C 2C 5C 623C - from 4691 to 4748 dmg, can setup 214C
occasional combos:
corner only throw: throw 5AAA 5B j.BC xx j.BC airdash C airthrow - 2362 dmg
throw 5A 5B j.BC xx j.BC airdash C 236B - 2219 dmg
shield counter: 5AA 5B j.BC xx j.BC airdash C airthrow - 2298 dmg
with 100% meter - shield counter: 623C - 1578 dmg, can setup 214C
well that's all i know, post your combos
EDIT: tried some damn practice, results are fine but no improvement for me ;_;
with 100% meter - 5A 5B 2B 5C 2A 5A 6AAC 6C 2C 5C 2B 5B 623C - from 5201 dmg, can setup 214C
i'll put something else later.
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Damn, wish I didn't wait to make this, wanted to title it j.A...B...C ~ Your guide to V.Sion MBAA combos!
First off, if you're playing in Original mode, don't do double 6C combos. The proration is awful. All of this is also on the mizuumi wiki.
Crescent Moon:
You have 4B, which is half moon's 5B. This is handy for damage, and it moves forwards. Anything in parentheses is optional, adjust due to spacing. Malice combos aren't even listed as they are not worth it.
(2a x n) (5B) 2B 4B 2C 5C 3C j.BC sdj.BC ad.C airthrow
(2a x n) (5B) 2B 4B 2C 5C j.A...B...C land j.BC dj.BC ad.C airthrow
The later does a little more damage, and is also flashier, moves more forwards, and such. Handy!
(2a x n) (5B) 2B 4B 2C 5C 3C 623C 214/421C
Use that if you have meter. It is good damage, and a summon setup is very very good with that sort of damage.
For counter hits, I've been playing around with it, but I dunno if this is match practical.
5A/5B CH 6C dash 2[C] 5C 3C j.BC dj.BC ad.C throw
Somebody will have to mention if this is practical or not for me.
Half Moon:
Use either the combos listed in the first post, or...
2A 5B 5C 5A 6AA 6C dash 2C 5C j.A...B...C land j.C sdj.BC throw
Tricky, but extremely flashy, nearly 5k damage (those combos in the first post won't do 5000 with new proration)
Full Moon:
2AAA 5[ B ] 5C 214B j.A..B..C land j.C dj.AC throw
2AAA 5[ B ] 2B 2C 214B j.A...B...C land j.C dj.AC throw
Use the second one if you mess up and add the 2B, if you do 5C 214B, you won't be close enough. I don't know her ex combos or if they're really worth the meter for the damage.
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First off, if you're playing in Original mode, don't do double 6C combos. The proration is awful.
god, you're damn right, it's just because i tested Arcade balance first, curse rebalancing :emo:
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By the way, I'm wrong about H-V.Sion, sp00ky says to use this
2A 5B 5C 6AAA 6C 2C 5C 3C j.BC sdj.ABC ad.C j.236C
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tested out with Half again
2A 5B 2B 5C 5A6AAC 2C 5C 2B 5B j.BC sdj.ABC airdash C airthrow
then a big one, but only at point blank range, or else the 2A will whiff
5A 5B 2B 5C 2A 5A6AAC 2C 5C 2B 5B j.BC sdj.ABC airdash C airthrow
almost 5100 dmg
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6C 6[C] (full charge) does more damage than 6C 6C or one 6C.
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6C 6[C] (full charge) does more damage than 6C 6C or one 6C.
it is my scrubbiness, or is it normal that i can't get the second 6[c] to hit? i can only use it after 5a6aa, but if i start with 2b 5b 5a6aac, the second charged one will never hit
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5C 6AAA 6C 6[C] is a retardedly hard link that I dunno the practicality of for some people, I'm sure there are people who can get it consistently though.
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Speaking of hard links, here's another one:
5A 6AA 6C 5A(whiff) 6A(whiff) 6A 6C...
...managed to do that all of twice in practice mode.
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Speaking of hard links, here's another one:
5A 6AA 6C 5A(whiff) 6A(whiff) 6A 6C...
...managed to do that all of twice in practice mode.
If you're in the corner, just start mashing 6A as soon as the 6C connects. Don't wait to land, just hit as fast as you can and it connects.
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thes 6[C] link isn't too hard, but its important to note that the more hits you use early in the combo , the faster they can airtech. So starting with 2AA2B5B... they're likely to tech it,whereas with 5B2B5C6AAA 6C 6[C] should work more consistently. It probably becomes easier on a cornered opponent too.
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If it matters, I've tried every single combo I can possibly think of at this point for C-V.Sion and I am convinced that her j.A...B...C combo is the best one, especially in terms of meter.
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well i wish i would have seen this, i stopped coming here for combos but it's nice to see how things are filling out. I'm rendering a combo video right now and it'll be up some time today and I'll post the link.
if find the lack of 6C (5A) (6A) 6A combos disturbing :bleh:
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k here is a basics h vsion video
http://www.youtube.com/watch?v=W8hPZ2s-HUI
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k here is a basics h vsion video
http://www.youtube.com/watch?v=W8hPZ2s-HUI
:psyduck: oh man that's fucking hot. I was having trouble connecting the second 6[c] but now after seeing it done, I can get it every so often. gj!