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Author Topic: Feedback Episode 5: State of the Scene  (Read 17175 times)

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Offline mizuki

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what the fuck is this game

Offline Tempered

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Re: Feedback Episode 5: State of the Scene
« Reply #1 on: October 19, 2010, 09:10:49 PM »
numbers getting smaller cause people getting poorer. well thats my reason.
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Offline CPhame

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Re: Feedback Episode 5: State of the Scene
« Reply #2 on: October 19, 2010, 10:07:38 PM »
Midwesterner here.  I think I can add a few cents about the scene in general.

One of the key problems to the midwest scene is distance.  To find good competition you must travel, and the distance between major metropolises range anywhere from two hours (if they are relatively close by) to eight hours (if they are in another state).  Traveling is not cheap by any means. 

To illustrate that point a bit further, the last trip I took to KC to play Melty cost me $80 dollars in gas alone; both ways.  Getting a rental for the weekend set me back about $130. 

The second problem is that Melty Blood isn't like Street Fighter, where an abundance of players can be found at whichever city you go to.  This is mostly due to the difficulty of obtaining a copy.  Imported vs pirated discussion aside, the mere fact that it takes a few more leaps to be even able to play the game hinders it.  Badly.  This reduces the pool of players.

I've heard people tell me that if Melty was available on PSN or Xbox Live, they would buy it in an instant.  St Louis players have expressed an interest in it to me.  And last I had heard, Austin players were picking up the scene thanks to Arcade UFO picking up Current Code.  I still have hope for a Current Code console release in the future.

On the community here on Melty Bread:

I feel that it's growing closer, more than anything.  Talking and joking with other forum members is always entertaining.  You guys are a lot more fun to talk to than anybody else at SRK.  Lots of love here. 

To Master Chibi and Mr. Fox, keep up the good work.  You guys are doing a great job.  Love the fact that the team is very consistent with releases.  Looking forward to more great things from you guys.
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Offline LivingShadow

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Re: Feedback Episode 5: State of the Scene
« Reply #3 on: October 20, 2010, 07:53:40 AM »
Good analysis guys.

In general I think our community is suffering from two problems:
1: lack of willingness to travel (I am guilty of this myself)
2: getting ousted by the more mainstream games

The first one I'll say is completely on me. I'm Philly area but most tournaments end up being mid-upper NJ or NYC which is a two hour drive for me. I would be more willing to make that drive if I was more ingrained into the community but right now I can't say I'm willing to make the trip just to get my face figuratively ground into the dirt. Of course, that's just a vicious cycle since lack of experience is the main cause of my lack of skill and if I don't go to tournaments I probably won't get any better. I'm making it a point to show up to NEC and GVN as much as possible.

The second one is about standing up for ourselves. I've seen on at least two occasions where the Melty stream was delayed due to another tournament running long. At the very least, I'd suggest preparing to host your own stream should the situation arise.

You guys will probably see more of me in the spring. I'll probably start attending monthlies at Xanadu when I start back at my internship.

Offline HRGS|忍

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Re: Feedback Episode 5: State of the Scene
« Reply #4 on: October 20, 2010, 09:46:21 AM »
Notice where we are (geographically) and you'll see there is growth. Not to where it should be, but it is there.

I had a discussion with my FG friends about Melty about a month ago and they all said the same thing to me: "I tried it, trying to get better at BB/Super but I'll play when it comes to next-gen. I swear." These are good people who have actually played against me in Melty numerous times since it was released on console. They all have good skills and can learn this game anytime. Sadly, now is not their time since they are all getting better to where the money is at. I should be too. This is probably how most of the actual FG community is on Melty (for those who showed interest) and are awaiting next-gen. There are many people who tried the game, went to a tournament for it, made good convo/friends, and left due to other games/knowledge of Current Code.

When a sequel comes out that you don't have your hands on immediately, the population goes down dramatically; this is a fact. It also shows commitment to those who fight with what they have in hopes of reaching an accessible sequel. Nothing different changed with Actress Again PS2, besides the fact that Current Code Arcade is out in Japan. The game here didn't change yet, so don't lose out because a better version of your character is out somewhere else. People always lose interest to something if there is a better version of that something. It's like drinking Sierra Mist when you know Cranberry Sierra Mist is better. What happens when that Cranberry is out in another state (God forbid) and all you're stuck with is regular Sierra Mist? Do you stop drinking it altogether or do you drink what you got?

Also, ignorance has been around since the earliest of days. Please do not give in to it. Responding to ignorance shows us how weak and defensive we are to our game and therefore shows people that its not worth playing if our community is like that. They've done enough damage (which is none), let us proceed on.

As Chibi/Fox said on the podcast, we are tight-knit. This is quite possibly the biggest positive that any community can have. We are still small (to most) and we are together as that. Most of the people here I've known still play Melty to this day for many many years. Anyone who is anyone in this community is very much accessible. We have giving people here who support the people who keep this boat running to get to tournaments. We have a helpful base here, as shown on IRC most of the time when newcomers have questions. Even though I fear that this'll change if we ever get that big in America, I commend you all for togetherness during times that were needed.

My opinionated current state of the community is fine, yet stagnant. We have numbers for NEC this year, but there is always room for more!

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« Last Edit: October 20, 2010, 09:48:25 AM by NG|Shinobi »
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Offline Irysa

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Re: Feedback Episode 5: State of the Scene
« Reply #5 on: October 20, 2010, 10:00:13 AM »
not to try to butt in in something I'm not really part of, but I'd like to say, you didn't give yourself enough credit for getting where you are already. Making evo is no small deal. Not that that's an excuse to get lazy or anything, but you guys have done a lot of hard work already. Even though if Melty get shafted for now all I can offer is words of support, you guys can come out there and generate hype and get heard better than any of us lesser fortunates have, that fact doesn't go away even when you drop into a lull.
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Offline Lord Knight

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Re: Feedback Episode 5: State of the Scene
« Reply #6 on: October 20, 2010, 12:35:43 PM »
I played Juicebox at SB, he didn't have time to enter the tourney.

As expected his ground game is solid, he's just not used to the game.
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Offline Komidol

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Re: Feedback Episode 5: State of the Scene
« Reply #7 on: October 20, 2010, 12:47:01 PM »
Problems:

1) Lack of new-blood.
2) Accessibility

Possible Solutions:

1) This is a problem that has been inherently part of melty from it's beginning in America.  The general solution that I believe most older members of this community take are "we need more fighting game players."  Okay, that makes sense; if they played fighting games before they have an interest in fighters.  They could probably learn the game relatively fast, also.  But what if they hate the style/character design or what not.  So, for years, the way this game has been promoted is "ignore the anime style, just play the game because it's fun."  Furthermore, as I rudely found out my first year here and am still infamous for - people tend to actually hate on people who like anime and are playing the game because it's anime styled.  Why?  Because those players suck.  They have never played fighters before, and if they take to reading the guide and getting into terms they don't understand they'll make up definitions for them and just write worthless stuff (which has to be moderated).  You also get a degree of sadlife, which most people in the community don't want to be known for or associated with inside the community.  Okay, yes, I understand this.  However, at the same time (and a huge reason why Melty remains popular in Japan) is because a lot of the community takes from fans all over.  This community doesn't just take random fighting gamer xyz and be like play melty.  

I understand that it's easier for people to get along with other people they can talk the fighting game lingo to, and that it's easier to just leech off the SSFIV wave.  However, rather than shun an appeal the game naturally has why not use it?  Because you don't want an influx of new players that it'll take a year to teach how to play?  But those players who's first fighting game is melty will be more dedicated to rising up in the community and also be the most dedicated to going out to events.  Like Shinobi said, the scene is stagnant - there are plenty of us to accommodate to teaching people how to play this game, we're far from decline.  

So here's my honest opinion, If you guys really want to build the scene you need to make it more hospitable to new players, incoming, who do not play SSFIV or other fighters.  There are a ton of players right now that come from either doujin games and/or the anime community: such as SumAznDude, Pfhor, Myself, Kamina, (to my knowledge) and plenty others completely willing to hide the truth, no doubt.  If you even look at our own top players, we have people like LK or Tonberry who come from Super Smash Brothers or Bellreisa who comes from IaMP.  We have dozens more that hail from guilty, and yes, dozens that likely hail from Street Fighter.  I'd say more than half of our community is built from people who had little interest in Street Fighter and more liked the style of Melty Blood (especially when you consider a lot of the older players played it when it had nothing to little to offer as a fighting game).  Even in Japan, Garu told me that Waka plays melty because he is a siscon and loves Kohaku.  Yoshino get's his handle name because he loves Da Capo.  A ton of the top players play a lot of fighters, but a lot of them also only play melty, and that carries over to the scene as well.  

So instead of promoting this game like Arcana Heart and saying "oh it's fun, ignore all the anime, the system is what you want." - why not promote it both ways?  If people naturally like the fast-paced aesthetic nature of the game and perhaps even it's background than it's likely they will be more dedicated to learning the game.  I know this is hard for some of you who have been playing fighters for decades to accept, but I'm asking you to consider the living example writing this post and also your own fellow members in the community who come from the same background.  

What this community needs is guidance for newer more dedicated individuals out there.  To help do that we could have another BBG after the cold dies down to generate more Melty Blood-only hype.  BBG is by far one of the most fun experiences of my life, and it can continue to be for others, and I will personally put out the money to host that event and do my best to work with a couple others to contain the hassle of getting it setup.  This is not to say that we should not be recruiting other fighting games, that is certainly easier and fine and it's own right, but lets try all approaches.  We need to get it known - even if someone came across MBAC on computer or something, people may not assume there is a scene for this game in existence, let alone tournaments/guides/and more information.  We should be working to promote it not only in the fighting game community but get new players into it as well.  

2) Even I cannot ignore the problem of accessibility.  While a PS3/360 (or full-blown American) release would be quite nice I don't think it would change *that much*.  It would help grow us without a doubt, but I don't think accessibility is a control exactly "out of our hands".  Even with a regional release I see ourselves in a similar situation in a year's time.  By saying we need a console release on either an American or region free or current system lock you're saying there is essentially nothing we can do to help grow the scene.  I think everyone and their mother has a PS2 laying around somewhere and it's not exactly hard or expensive to get one if you don't.  It's also quite easy to make a modded memory card and rip a copy of the game to your computer and patch it to work with it.  Anyone could do this, really, and if we had someone willing to do this for anyone (an informal-"hey talk to this guy if you need it"; to avoid legal issues) available it would be easier to get the game out.  I know people like Rayza, Lolisauce, and several others have worked their hardest to get people out there with memory cards and PS2 sticks to help build the scene, and if enough of us worked to do that and bring our own PS2s out and such to tournys I think we can overcome the accessibility by making it appear easy to get the game (because really - it is, it just takes a few minutes more effort than going to the store to buy a copy).

And I really, really, am not blaming anyone in specific (I ask that please no one take this the wrong way), but the fact that Garu won Evo probably killed any chance of this game has of having an American release in the next 2 years (and considering Ecole's augmentation away from Melty, probably for the entire franchise).  By having a Japanese player win it sorta said "there is no serious competition in America".  Or that the American scene is not large enough (as Japanese are largely nationalistic assholes who would look for an excuse not to release their game internationally).  So, I would stop hoping on that and start doing what we can within our own power.  

Through following our own guidance (as Fox mentioned) and not just taking months of a break off the game at a time, hitting training mode every other day for 20 minutes before bed, working around a tough schedule to go out and play and follow up with people remotely interested, I think we can see an increase once again.  I personally saw atleast 3 new faces at Summer Jam and unfortunately half the community wasn't there to generate the hype for the finals that would make these people really hold their first event in the fondness of memory I hold for BBG.  Unfortunately unlike Shinobi (and probably most people), I don't think it's important to compete with other fighting game communities as much as it is to do our own thing (like we always have).  Chances are the people willing to come out to melty events every tournament, drive a certain number of hours, spend atleast 100$, and be dedicated to promoting our game aren't the people who want it on next gen systems and want big money pots in order to play.  
« Last Edit: October 20, 2010, 01:00:04 PM by Komidol★=★Kirino »
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Offline LivingShadow

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Re: Feedback Episode 5: State of the Scene
« Reply #8 on: October 20, 2010, 01:16:53 PM »
-snip-

I agree on both counts.

1: I personally was attracted to Melty because of the way Arcuied's arc drive looked. I've gotten to the point where I can hold my own for about half a match.

2: PS2s are around $60-70 used, MBAA is listed for about $70 (including shipping) on PlayAsia, Swap Magic is listed for about $10. Which comes out to about $140-150 for a setup (minus the TV) and they're all available online. You end up paying about twice what you would for an English game but it's not really that hard to do.

Offline WYVERN LORD

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Re: Feedback Episode 5: State of the Scene
« Reply #9 on: October 20, 2010, 02:02:36 PM »

Quote from: Komidol
stuff
yadda yadda anime, pretty much three-quarters of the users here have anime avatars and a favorite touhou character, this scene can't be that unforgiving to anime fans, I mean NEC 9 in the melty corner people were looking at doujins and virtual girl 3d or whatever on one of the laptops and everyone thought it was funny as hell. I don't think there is an aversion to anime fandom, just creepy anime fandom. I'll leave it to others to decide their definition of creepy

almost completely unrelated

one time I was playing at a con, some thirty-something year old guy with a dorky grin and a hat covered in pins of old CLAMP characters and Gundam shit sits down next to me, says Neco Arc is his favorite character, jumps around mindlessly while shooting kawaii-beams, gets bodied for five minutes and then challenges me to Mario Kart, all while dorkily grinning and laughing like that fucking Mokona creature from Rayearth, I declined, fucking ugly otaku, moral of the story, CONS SUCK

anyway, I don't think we can convinced the 35-year old Neco Arc/Clamp/Mario Kart to so much as learn a bnb, the ssf4 player is a better bet

Quote
And I really, really, am not blaming anyone in specific (It's all LK's fault), but the fact that Garu won Evo probably killed any chance of this game has of having an American release in the next 2 years (and considering Ecole's augmentation away from Melty, probably for the entire franchise).  By having a Japanese player win it sorta said "there is no serious competition in America".
uhhhhhhh I don't see the relevance of Garu's victory to MB's possible localization. I don't think the level of competition in America is proportionate to a game's ability to churn a profit. I also think the "arrogant Japanese company" thing you you mentioned is not quite the case anymore, very few games are released exclusively for the Japanese console market, spending is down significantly among Japanese consumers, companies need to make money. If they see a market, no matter how small, they're gonna try to inch their way in to it. See the miraculous first American console release of a Cave game earlier this summer (and that genre has an even small fanbase than fighters) :V :V :V :V

and any console release would be good, regardless of region. Importing is easy-peasy, anyone with a job can import ps3 games and anyone with a really nice job can import 360 games. This might not expand the American fanbase, but it would not hurt it.
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Offline Komidol

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Re: Feedback Episode 5: State of the Scene
« Reply #10 on: October 20, 2010, 02:52:29 PM »
Well what I made a point to say Jimmy was I doubt given their response to the game's inclusion in Evo and the level of the player base it didn't seem apparent they cared or viewed the American scene as interested enough to explore the game as in depth as the Japanese player base, hence less of a market.  And as funny as the sarcasm is, losing Evo to JP was the fault of every single person who registered, including you and me - not LK.  Especially me, since I fought him first round :X

The point of saying this was that we should basically give up all hopes of an American or English localization ever happening.  Like you said, it's more likely for a PS3-regionless import to be the good stuff, but even with that the characters will always be voice acted in Japanese and the style will remain the same.  So, even if it's going to appeal to American market, it's going to appeal to the certain part of it I think some people tend to ignore when looking for new blood.  Just wanted to clarify, we largely agree with each other except in saying that the ssf4 player is the better bet.  I'm saying, it doesn't matter who's the better bet, we should make as many "bets" as possible, and try to spend our time guiding a number of people.  On a case-by-case basis, you're going to get some weaboo faggots like who you mentioned, but we can spend less of our time guiding those people and more of our time guiding those like who have become good members of our own community.  I remember Zar never ever giving up on me, Jiyuna taking 4-6 hours of his time to beat me up in a ft100 (which ended 100-2 :( ) JUST to show my scrubby formerself that doing the same thing all the time will get you killed, LK spending hours to explain to me advantageous mechanics in the game, Generic spending hours to explain to me the mindset of a fighting game, Kirah & Ehrik playing with me for hundreds of hours, and numerous others (such as Tonberry and Sp00ky) running through game mechanics with me before it clicked to me not only what my character can do, what I want out of a fighting game, what spacing is, what all the terms in the game really mean - but in general what a fighting game really is and what it means to play one.  

Is it easier to take someone who already knows the majority of that information in a fighter and absorb them into a meltyblood system?  It raises competition level faster, but will those people organize events, go out of there way thousands of miles, spend hundreds of dollars just to attend a small scene and tournaments far out?  I doubt it, but you need good integral competition all the same.  You need both.  Not just one.  

I just feel like the approach people normally go about getting new players into the game can be expanded, and a large part of it is very much so ignored.  
« Last Edit: October 20, 2010, 03:05:09 PM by Komidol★=★Kirino »
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Offline MissedFRC

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Re: Feedback Episode 5: State of the Scene
« Reply #11 on: October 20, 2010, 04:38:09 PM »

 It's also quite easy to make a modded memory card and rip a copy of the game to your computer and patch it to work with it.  Anyone could do this, really, and if we had someone willing to do this for anyone (an informal-"hey talk to this guy if you need it"; to avoid legal issues) available it would be easier to get the game out.

I think this is a great idea and I would definitely do this for people who can't afford the entire set up. I have the data needed to mod and I would burn the 'backup' for them. Mailing memory cards or paypal the money so I could personally buy the card and then mail it.

Regarding the scence, when it comes down to it I really only have myself as a dedicated player to Melty here in WA. The other 2 who are any decent really stray from playing since EVO and it's pretty upsetting. I've got others mildly interested but things like "I don't have a stick! (they could borrow mine, hell they've borrowed others before) I don't have swap magic! (I'm currently offering them to mod their cards and give them a disc)" among other excuses. It's really frustrating that people seem to be dodging the game because they don't want to invest the time when they could just play BlazBlue :/ I'm not sure what to do at this point. I would be more than willing to put things together but I fear that I would lose out on too much money (I'm already pretty poor) due to lack of attendants.
« Last Edit: October 20, 2010, 04:41:42 PM by MissedFRC »
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Offline CPhame

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Re: Feedback Episode 5: State of the Scene
« Reply #12 on: October 20, 2010, 04:51:07 PM »

...but the fact that Garu won Evo probably killed any chance of this game has of having an American release in the next 2 years (and considering Ecole's augmentation away from Melty, probably for the entire franchise).  By having a Japanese player win it sorta said "there is no serious competition in America".  Or that the American scene is not large enough (as Japanese are largely nationalistic assholes who would look for an excuse not to release their game internationally).  

So, I would stop hoping on that and start doing what we can within our own power.  


Highly disagree.  You make some valid points, but the argument you make here is wide over-generalization.  Garu winning EVO proved only that Garu was better than most western players at that time, nothing else.  Like Irysa mentioned earlier, getting Melty Blood representation at EVO was a big accomplishment.  It showed that was a large enough demand for the game at one of the largest (if not the largest) tournament in the country, marking it's place among other well known titles such as Street Fighter and Tekken.

Also, Ecole didn't do nothing.  They sent 10 copies of the game to the T.O.s and allowed fair use of their company logo.  I can't comment on their view of foreign gamers, as I am not them, but it was mentioned a while back as to why they aren't able to publish a domestic port:

http://www.meltybread.com/forums/melty-blood-auditorium/the-mbaaft-thread-final-tuned/msg80027/#msg80027

...losing Evo to JP was the fault of every single person who registered, including you and me - not LK.  Especially me, since I fought him first round :X
The point of saying this was that we should basically give up all hopes of an American or English localization ever happening.

I don't understand why that first part needed mentioning, but there is always hope.
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Offline mizuki

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Re: Feedback Episode 5: State of the Scene
« Reply #13 on: October 20, 2010, 05:38:46 PM »
Losing to JP doesn't hinder our possibility of localization. I don't get why that's an idea in people's heads. If you want to blame people, blame Ecole, and the people who hold the Type-Moon franchises.
« Last Edit: October 20, 2010, 05:42:44 PM by Mizuki »
what the fuck is this game

Offline Tonberry

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Re: Feedback Episode 5: State of the Scene
« Reply #14 on: October 20, 2010, 06:01:38 PM »
When a sequel comes out that you don't have your hands on immediately, the population goes down dramatically; this is a fact.

Japan kept playing ver.A heavily after ver.B got released.  No real reason we can't keep playing ver.B until we get CC port.
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Offline Tempered

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Re: Feedback Episode 5: State of the Scene
« Reply #15 on: October 21, 2010, 01:31:05 AM »
When a sequel comes out that you don't have your hands on immediately, the population goes down dramatically; this is a fact.

Japan kept playing ver.A heavily after ver.B got released.  No real reason we can't keep playing ver.B until we get CC port.

OMG this.
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<Crowd at Jiyuna about to Lose> Na na na naaaa, na na na naaaa, hey hey hey, Goodbyeeee~

Offline Coren

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Re: Feedback Episode 5: State of the Scene
« Reply #16 on: October 21, 2010, 01:48:26 AM »
I'll go ahead and suggest that playing the game in public areas is probably the best way to advertise it. When I play melty in the Library Games room, it usually draws a crowd; I've even got a few guys trying to learn the game now, just yesterday I got two more guys interested enough to give it a legitimate try.

So if you're gonna meetup to play melty do it in your college common area of choice, or a meetup place where people play super.

I always carry my Free MCboot kit with me, that way we can pop down to the game store in the mall and pick up a used memory card for me to install the program on, and then anyone who wants can play melty on their own time.

Seriously, the game is quite a spectacle, and if you're having a blast and getting hype, any worthwhile fighting game player is gonna come check it out, and you'll probably even get whole new blood.
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Offline HRGS|忍

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Re: Feedback Episode 5: State of the Scene
« Reply #17 on: October 21, 2010, 04:55:06 AM »
When a sequel comes out that you don't have your hands on immediately, the population goes down dramatically; this is a fact.

Japan kept playing ver.A heavily after ver.B got released.  No real reason we can't keep playing ver.B until we get CC port.

That's Japan. This is America. We are severely retarded.  And no Tonberry, there is no real reason to not keep playing ver.B. That's the point I was trying to bring out in the first place.
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Offline Komidol

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Re: Feedback Episode 5: State of the Scene
« Reply #18 on: October 21, 2010, 08:28:24 AM »
My niggas, please chill out.  Okay, so you disagree with my gauge of the companies willingness to have an English release of Melty Blood, but the point is to advance on with or without the support of the company and rather with the support of the community.  Perhaps I made a shortsighted assumption; but I'd like more insight into what we're going to do to help the scene and less of waiting for them to do something.  I think MissedFRC and Coren have more of the idea I was shooting for.  

I think it's going to start taking more individual efforts for us to really get our game out there.  Of course the top players and senior members have and will continue to do their share, but I think at this point it's more about that other 50 people in a ~65ish man tournament to each be promoting the game a little and taking the time out.  If we have 50 people each show the game to 2-3 people willing to go out of their way to get involved and into a tournament that's 150 man tournament.  If you couldn't run your 5-man local because of low attendance and than everyone got 3 people into it, than that could potentially be a full tournament (albeit one by-match).  

Let's do some more external work; this is the point I'm trying to make.  Even if it means showing that friend who has never played a fighter before the ropes, or going outside to meet new people.  This *also* means those old netplayers still following the community doing the same.  Starting with going out and getting a copy of the game themselves.  Got some drag friends who don't like it how you beat them up all the time?  Time to meet some new people.  It should be especially easy for those of you in college, like Coren said.  Just hit some public hotspots. 

Does it mean lugging a TV and a PS2 by yourself?  Yeah, but so many people in the community have done stuff like this to get to this point; why not you to? 
« Last Edit: October 21, 2010, 08:35:33 AM by Komidol★=★Kirino »
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Offline Zaelar

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Re: Feedback Episode 5: State of the Scene
« Reply #19 on: October 22, 2010, 01:34:53 AM »
 If you couldn't run your 5-man local because of low attendance and than everyone got 3 people into it, than that could potentially be a full tournament (albeit one by-match).  

We've done enough 5 man round robins to prove that 5 people isn't low enough attendance to stop a melty blood tournament.  The lowest tournament I've done was 3 people, although it was for a different game.

If 5 people bring 3 more people that's 20, unless the original 5 aren't entering.  That's zero byes in the first round.(because the person running the tournament is retarded).

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Re: Feedback Episode 5: State of the Scene
« Reply #20 on: October 23, 2010, 12:59:50 PM »
 :'( This is why I stopped being a math major.

That aside, I know the days of a 5man-local round robin aren't gone.  I know it's not enough to "stop" a melty tournament, but it's not necessairly enough to generate a large interest.  Especially if those 5man round robins are in your home :P

I think the point of the feedback was through comparitive advantage - that is our numbers in tournaments last year and our numbers compared to other games are lower and repetitive in who shows up.  That's why we say after Evo it's kind've stagnant.  Which is why I think the solution is to draw new blood. 
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Offline ehrik

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Re: Feedback Episode 5: State of the Scene
« Reply #21 on: October 23, 2010, 07:34:11 PM »
IMHO no one is trying to get better at the game and keep losing to the same people over and over and get discouraged.
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Re: Feedback Episode 5: State of the Scene
« Reply #22 on: October 23, 2010, 08:40:15 PM »
Next podcast will most likely be about meter management/misc Q&A, so post up in the questions thread what you want discussed and what character's meter meta you want talked about.

Keep up the feedback guyz.
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Offline Coren

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Re: Feedback Episode 5: State of the Scene
« Reply #23 on: October 23, 2010, 09:51:39 PM »
IMHO no one is trying to get better at the game and keep losing to the same people over and over and get discouraged.

I'm 100% sure the reason I'm still around is losing to the same people over and over makes me extremely hungry.
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Offline Rokunaya

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Re: Feedback Episode 5: State of the Scene
« Reply #24 on: October 23, 2010, 10:36:18 PM »
Yeah, I don't know about you guys, but I will say this..

FUCK THE CURRENT DYING SCENE FOR MELTY, NEW BLOOD RUNNING IT BACK!

Real Talk, alot of ya'll niggas gave up way too fucking early. I've already gotten like 5 players interested, am starting a college scene, and have gotten good players around my area to start playing MB more. Go out there and actually do shit already, and stop crying already!


NEW BLOODDDDDDDDDDDD
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clmelty: I want to make CL like roku team
clmelty: Roku is best popular player in the meltyworld