Hohoho... Well then, time to put my observation cap on again.
Seth and Yuzuriha screenshots seem... disappointing. We already know that they use blades, but the screenshots just show them doing slashy slashy things, which we already know they can do. Was kind of hoping for something unexpected. Also, the newest screenshots show the tech-timer, while the other characters' screenshots don't. That's inconsistency on French Bread's part.
And what is this?? Vatista has TWINTAILS??? (see Yuzuriha's last screenshot)
Now to the videos:
Waldstein vs Carmine
http://www.youtube.com/watch?v=986QLcjEv3I&feature=g-u&context=G20b192cFUAAAAAAABAA0:17 - Seems like you can shield while under blockstun, like a bunker. Hope that that's really easily punishable. If it's easy to do without penalty, I'll never be blocking and Shield all day long.
0:43 - Gadget Finger hits air. Heck, ALL OF WALDSTEIN'S GRABS HIT AIR.
1:13 - I see an Auto Recover. Wonder what it is? Carmine even techs again when he touches the floor after the Auto Recover.
1:47 - Seeing how Waldstein moved left and right before doing his bodyslam crusher super throw, I have reason to believe that the input for that is a 360.
Overall video - Holy shit, Waldstein has really crazy ways of comboing. Almost all his grabs can be followed-up, as if they were just normal moves. But thank the heavens, his damage output really is low, barely breaching 2.8k per combo. Seems like French Bread wanted to make a grappler who had lots of options and opportunities to fish hits, but balanced it out by giving him a low damage output.
Linne vs Waldstein
http://www.youtube.com/watch?v=XSnEAHqZeJA&feature=related0:20 - Linne can dash cancel her air slash projectile move. Not sure if she can dash cancel other moves. Doesn't seem to cost anything, not even meter.
0:27 - Here we go! Linne actually
can double jump cancel her air moves, ala Melty.
0:28 - Waldstein Auto Recovers. And he does it again.
0:38 - Here, we have a really cool rejump reland combo. Probably is character specific, given Waldstein's massive size. But seeing that the rest of the cast are quite large too, maybe this could be a BnB...
0:52 - Linne throws Waldstein just after his jump. It removes 2 GRD units from Waldstein.
0:59 - Not sure if she dash cancels her super, or she recovers quickly to dash forward. And maybe getting your GRD to encroach into the opponent's side isn't so free after all because Linne fiercely combo'd Waldstein, but her GRD remained at 6 units.
1:27 - Again, a rejump reland combo. Could be a BnB.
1:58~ - Waldstein's GRD meter starts increasing dramatically and encroaches into Linne's side while blocking for no apparent reason.
2:01 - Dash cancelling mid-blockstring into throw. Is throw protection in blockstun not in this game?
2:10 - That was definitely a charged stab. Overhead?
Hyde vs Linne
http://www.youtube.com/watch?v=uWefBpAd16I&feature=relatedDidn't hear this music before.
0:18 - Hyde's knee knocked Linne over and she landed on her butt. Follow-ups put her in a crouching state. Also, I'm wondering if it's the bonus from being the main character, because his simple combo got 3.4k
after reduction, while Waldstein's seemingly bone-crushing grapples can't even break 3k.
0:28 - Again, 3.2k after an anti-air air counterhit. This time with Vorpal, so he's getting a 20% damage bonus.
1:01 - 4.6k with Vorpal and an uppercut super.
1:14~1:20 - Hyde does a Chain Shift in neutral for no apparent reason. Then, he gets hit. This causes the Chain Shift to end, immediately stopping his meter from increasing and his GRD immediately hits zero. After that, his GRD increases really rapidly. Then, while he's blocking, he suddenly flashes a little as he exits blockstun, and he loses about more than 1 unit of GRD. Is this a defensive penalty that we've missed out all this time?
1:26 - Combo into Infinite Worth for 5.5k. However, it seems that Veil Off gives a damage bonus as well, making it not completely useless. In fact, it's about
a 44% damage boost. BUT, that percentage seems to lower after time, as the last hit of his crimson tornado seems to get only a 30% damage bonus.
Overall from all videos:
-Can't seem to understand the criteria to cause an Auto Recover. Seems to happen only in the air. Maybe if you spent enough time in the air without getting hit, you'll Auto Recover. When you Auto Recover, instead of being in the state of getting hit in the air, you enter your regular falling state. Maybe you fall faster, I can't really tell. Also, you can tech when you touch the ground, so maybe that's to give you full control of which direction to go towards once you land after an Auto Recover.
-The players seem to be randomly Chain Shifting in neutral, even when they already have full meter. Not sure if this gives any benefits. If any, it's giving a disadvantage to the player. Chain Shifting causes your GRD to be locked and constantly drained no matter what. More explained below:
-Apparently, when your GRD gauge gets frozen, you immediately exit Vorpal. Meaning, when you get punished for a bad Shield or you do a Chain Shift, if you are currently in Vorpal, you will lose it. While your GRD is frozen, you are ineligible for Vorpal, so it automatically goes to your opponent, given that he/she's not under the same penalty.
-I suddenly realized it... 6D is for Assault, 4D and 1D are for Shield and DD is for Chain Shift... So what does 5D do?