When's Melty on Steam?
ahaha that's no--wait, what?

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Offline LoliSauce

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Re: So apparently that game French Bread were making...
« Reply #550 on: February 16, 2012, 09:46:23 PM »
Edit: Just wondering, but it looks like the D button is getting translated as both being used for character specific Drive/EXS attacks and for special commands like the command dash/jump, Concentration, and Chain Shift. Is there a mistranslation somewhere or am I misunderstanding how the character specific EXS work?
I can't say, but I imagine that it isn't exactly like BB Drive.  If I had to wager a guess, I'd imagine it encompasses both universal special commands and you can enter specific inputs for EXS specials/supers or something of the like.  But really, better than my useless guesswork, it's not far off that the actual reveal will happen, and hopefully we will see footage to give us some real answers.
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Offline ehrik

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Re: So apparently that game French Bread were making...
« Reply #551 on: February 16, 2012, 11:27:11 PM »
http://t.co/J3xdFJXU gameplay video

I like the music but looks boring so far. I only see two jumps or one jump airdash BTW and I hope theres no bb style teching

Edit: http://www.youtube.com/watch?v=ROLZDzv7DT0&feature=youtube_gdata_player yt
« Last Edit: February 16, 2012, 11:31:18 PM by ehrik »
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Offline Exciel

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Re: So apparently that game French Bread were making...
« Reply #552 on: February 16, 2012, 11:45:36 PM »
I think the air dash might be that 6D assault mechanic since it seems you can do something similar on the ground too.

Anyway I love it. If I want to play a game with tons of jumping and air dashes and the whole 9 anime yards, I'd just play Melty. No reason to have another game just like it so I applaud FB's stance on making it different from what we're used to. I do hope there's Melty style hard knockdown though.

Offline Erkz

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Re: So apparently that game French Bread were making...
« Reply #553 on: February 17, 2012, 01:19:46 AM »
Nice, gameplay.

I like how it looks. And sounds. The music sounds pretty classy.

The lack of voices makes me wonder if they haven't sorted that out yet though...
"That's fine. That too is our way of the 'Night Sword'. Advancing even over mountains and rivers of corpses."

Offline Red Leather Jacket

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Re: So apparently that game French Bread were making...
« Reply #554 on: February 17, 2012, 04:19:58 AM »
This looks so fantastic :O

Hype hype hype!
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Offline BurstOfAnger

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Re: So apparently that game French Bread were making...
« Reply #555 on: February 17, 2012, 05:22:14 AM »
I'm disappointed that the most mysterious characters aren't playable yet ie. UNREAL BLACK THING, Seth, Yuziriha, Vatista. And that there are no voices yet. Seems a bit rushed.

EDIT: Alright, time for my flurry of bordering meaningless observations:

-GRD bar starts empty in the beginning of the round and gradually rises, quite quickly too.
-This is really weird. Whiffing moves (supers only?) seem to give you EXS meter.
-Concentration charges up GRD only.
-You can activate Chain Shot (roman cancel) at any time you have GRD (though, not sure if only in combo or not), it'll start depleting from your current amount of GRD until zero and it gradually adds EXS during that duration.
-Some moves increase the enemy's GRD while some don't, and in general, your GRD depletes while eating a combo.
-Assault (6D superjump/command dash) costs 10 EXS. You can still do it without any meter at the start of a round.
-Shielding (4D) immediately gives you 4 GRD units. It's closer to BB's barrier and UMvC3's Advancing Guard rather than Melty's Shield. It doesn't seem to have recovery, but I think that if you get hit right after a failed Shield attempt (1:28), there's a penalty which includes halting your GRD meter from increasing and, oddly, decreasing as well, and also deducting 3 EXS. I hope that that's situation-specific, because 3 EXS doesn't sound very significant. GRD meter functions normally on the next successful Shield. Not sure if there are other conditions.
-I can't understand GRD Vorpal at all. Really, I can't. The most I can tell is that when you enter the mode (if it's even a mode), you start having an aura around you, and the GRD meter at the bottom flares for a bit. It might be negative too, seeing that the GRD meter seems to rise slower with Vorpal.
-OTG hits can relaunch, meaning that didn't take Melty's old OTG mechanics.
-Comboing into Infinite Worth (ultimate) seems easier than in Melty, considering that the ones in Melty each have pretty much specialised uses. Comboing into CS (chain shot) and then into IW seems like it's meant to be used that way. Still, it doesn't add that much damage. After a 14 hit combo which dealt 3.3k, Linne's IW adds about 500 more damage, while her earlier combo which started with an aerial attack did 15 hits and dealt 3.9k, but it ended with a shoryu instead of continued with an aerial combo, if that's in this game at all.Not entirely sure if its her IW.
-The combo damage indicator also highlights how much damage was deducted in red. Not sure if it's from button mashing or from proration, but most probably the former. But not only that! I must say this is a genius addition: Below the number of hits, there is a small bar which varies in length depending on the last hit. When this bar depletes, the enemy is free to tech. In simpler terms, it indicates the hitstun of the last move, showing you how big or small your window is to combo.
-2:59 groundtech. Similar to BB.
-Orie has about 12k health.
« Last Edit: February 17, 2012, 10:57:31 PM by BurstOfAnger »
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Waldstein is pronounced wa-REN-shu-tain. French Bread trollin'.

Offline ehrik

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Re: So apparently that game French Bread were making...
« Reply #556 on: February 17, 2012, 11:24:12 AM »
Tech bar was in efz too!
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
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Offline Rokunaya

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Re: So apparently that game French Bread were making...
« Reply #557 on: February 17, 2012, 12:18:37 PM »
This game looks alot like what I wanted it to be so far
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Offline Cristu

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Re: So apparently that game French Bread were making...
« Reply #558 on: February 17, 2012, 12:36:53 PM »
I was expecting this game to be shitty like persona or the other shitty games people are launching allday nonstop... I was wrong. I can now recognize this game's potential and now I respect even more French Bread. Those guys really know how to make a real fighting game.
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Offline LoliSauce

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Re: So apparently that game French Bread were making...
« Reply #559 on: February 17, 2012, 05:14:23 PM »
Anyone else notice that the OTG relaunch by Linne put Orie into some sort of spinning knockback launch, rather than a vertical bounce as mbcc does?

I really, really like that the game has taken a different direction than what they're familiar with (melty).  It's a lot closer to what I was hoping for originally that I realistically expected.  Hype level +2.
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Offline Sahgren

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Re: So apparently that game French Bread were making...
« Reply #560 on: February 17, 2012, 05:23:24 PM »
More matches courtesy of SoBa.

Looks like Waldstein can run, or at least has a c-dash. I'm scared now.
« Last Edit: February 17, 2012, 05:25:54 PM by Sahgren »

Offline Erkz

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Re: So apparently that game French Bread were making...
« Reply #561 on: February 17, 2012, 05:35:45 PM »
What the hell? Gordeau's scythe's hitbox takes up like 4/5ths of the screen.   :slowpoke:
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Offline BurstOfAnger

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Re: So apparently that game French Bread were making...
« Reply #562 on: February 17, 2012, 05:42:30 PM »
They took visual aspects from Melty and BB and mashed them together.

I wonder if supers are still C buttons like Melty instead of double buttons or double inputs like other games.
« Last Edit: February 17, 2012, 05:54:14 PM by BurstOfAnger »
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Offline Sahgren

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Re: So apparently that game French Bread were making...
« Reply #563 on: February 17, 2012, 05:51:31 PM »
Kinda looks like having the ground crack when the opponent slams into it symbolizes a hard knockdown. It would serve as a nice visual indicator if that is the case.

Offline BurstOfAnger

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Re: So apparently that game French Bread were making...
« Reply #564 on: February 17, 2012, 05:55:09 PM »
I like how Waldstein is essentially a grappler character, but his damage output is like the other characters and still has to rely on combos. That's French Bread balancing for ya.

More observations:

-Carmine enters the round with white hair and bleached skin, then the red colour seeps in and he looks like how we know him. Wonder how this fits into the story.
-Even with his huge-ass figure, Waldstein still can Assault. lol
-Carmine's throw drains health. As expected from a blood user.
-It seems possible to bypass Shield's pushback, continuing pressure eventhough the first attack got Shielded. Or is this a bug? Could be from multi-hit moves? Linne vs Gordeau 0:57
-You can hold Shield for quite a long time, but hold it for too long (like more than a second?) and it starts depleting EXS.
-Waldstein has about 15k health. Damn.
-Announcements show normal Counters and High Counters.
-Orie's throw does 2.1k, Gordeau's does 1.2k. What a difference.
-Veil Off (VO) serves as a kind of infinite meter mode. It converts whatever EXS you have into a timer, more EXS=longer time. During the duration, supers take a chunk out of the timer, but it's only a little.
-Did Linne just do a charge move??
« Last Edit: February 17, 2012, 06:36:42 PM by BurstOfAnger »
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Waldstein is pronounced wa-REN-shu-tain. French Bread trollin'.

Offline LoliSauce

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Re: So apparently that game French Bread were making...
« Reply #565 on: February 17, 2012, 08:37:50 PM »
Loving it.

Waldstein's meterless SPD did as much damage as his super, lol.  Even with his super grab being a big question mark, I can only imagine it getting appropriately ridiculous.  It looks like frenchbread has finally made a real grappler.  I can think of at least 3 more people who will at least have some level of hype for this game now.
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Offline BurstOfAnger

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Re: So apparently that game French Bread were making...
« Reply #566 on: February 17, 2012, 10:18:10 PM »
Did French Bread finally make a character with 360 moves? We will have to see!

Btw, what's SPD?
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Offline Remzi

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Re: So apparently that game French Bread were making...
« Reply #567 on: February 17, 2012, 10:33:25 PM »
Carmine seems awesome so far. Any guesses on his movelist? 236X would probably be the spinning sword toss thing he has. It might also be 214X, but that's less likely since very few companies use 214X for any type of projectile.

SPD == Super pile-driver.

Offline BurstOfAnger

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Re: So apparently that game French Bread were making...
« Reply #568 on: February 17, 2012, 10:41:50 PM »
Carmine seems awesome so far. Any guesses on his movelist? 236X would probably be the spinning sword toss thing he has. It might also be 214X, but that's less likely since very few companies use 214X for any type of projectile.

SPD == Super pile-driver.

French Bread made Ciel throw knives with 214. The movelist could be anything.

Thanks for the explanation too.
Immortalize! 1st Clause! DIVIDE!

Waldstein is pronounced wa-REN-shu-tain. French Bread trollin'.

Offline Langley

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Re: So apparently that game French Bread were making...
« Reply #569 on: February 17, 2012, 10:49:53 PM »
I noticed that in the Linne vs. Gordeu match, when Gordeu uses Veil Off, his GRD gauge starts to encroach on Linne's side at 3:40. I may just be seeing things, though.

Regardless, I'm really liking the way the game looks at the moment.
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Offline BurstOfAnger

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Re: So apparently that game French Bread were making...
« Reply #570 on: February 17, 2012, 11:08:03 PM »
Actually, it seems to happen earlier at 1:40 and it happens again at 2:11. Seems like your GRD gauge is not limited by the centre marker at all. Not only that, at 2:59 Gordeau's GRD gauge goes through some sort of penalty and gets frozen from increasing and decreasing. After a successful held Shield, it still doesn't return to normal, unlike my previous observations. Only after about 10 seconds does it function normally.

EDIT: It's chipping on my patience to know what GRD Vorpal actually is, so anyone with good moonspeak skills, please lend a hand. Taken from the info site:

Code: [Select]
GRD(グラインドゲージ)
 あまり似たのは見ないバランスゲージ。作中設定ではGrind(ぐらいんど…研ぎ澄ます、みたいな意味)から、
 場における両者の気の満ち方、みたいなニュアンスで捉えて欲しい。
 このGRDを元に、一定間隔ごとに「どちらが優勢かの判断」が下され、
 優勢な方は「Vopal(う゛ぉーぱる …鋭いみたいな意味だと思いねぇ)」という状態になり
 攻撃力・防御力等でメリットが発生する。流れに乗って攻めろ。

The most I can decipher from that (from Google Translate) is that it occurs at set intervals, about every 14-15 seconds, and 7 times in a round (from videos). Each time it happens, it gives an attack and defense boost to one of the players, depending on how advantageous or disadvantageous they are at the moment. As far as I can tell, the first two times are granted to the advantageous player, the rest of the times are for the disadvantageous player. Please clarify?
« Last Edit: February 18, 2012, 06:59:08 AM by BurstOfAnger »
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Offline Sahgren

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Re: So apparently that game French Bread were making...
« Reply #571 on: February 18, 2012, 12:25:29 PM »
SoBa updated with more footage. Orie vs Carmine x 2.

Looks like Carmine actually hurts himself whenever he uses a special. On the other hand, it looks like he can control an amazing amount of space with blood wheels/waves/pits.

Edit: The specials that drain his health also leave behind pools of blood that he can use for more specials that don't cost health. Seems like he can skip the middle-man and lay down pools to go straight into the ground specials.

He seems to be limited to 2 pools at once.
« Last Edit: February 18, 2012, 01:44:56 PM by Sahgren »

Offline Sahgren

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Offline BurstOfAnger

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Re: So apparently that game French Bread were making...
« Reply #573 on: February 18, 2012, 06:11:28 PM »
I wouldn't really call it x2 'cos they're just separate rounds from the same match.

Carmine's playstyle seems more appealing now. He has really impressive zoning, coupled with the mechanic where you gain meter for every whiffed special (about 5 EXS); his meter gain is crazy! But the amount of damage he takes for using his specials is quite high. He can gain some of it back with his vampiric throw; I wonder if he has other vampiric moves.
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Waldstein is pronounced wa-REN-shu-tain. French Bread trollin'.

Offline Sahgren

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Re: So apparently that game French Bread were making...
« Reply #574 on: February 18, 2012, 06:15:55 PM »
Looks like Hyde has Hadouken,  Tohno/Nanya's DP, F-VAkiha's 236X, and what I'm tempted to call Ragna's DeadSpike.

Seeing as how he can combo into it, I'm guessing Gordeau has a c-grab.
« Last Edit: February 18, 2012, 06:18:14 PM by Sahgren »