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Author Topic: [MBAACC] Wara Changes + Discussion  (Read 36265 times)

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Offline BurstOfAnger

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Re: [MBAACC] Wara Changes + Discussion
« Reply #75 on: January 12, 2012, 11:44:42 PM »
I find the haze a really good setup tool. It blocks vision, making airborne dash jA/2A high/low mixups even more ambiguous. And if you do a regular BnB with the presence of the haze, it adds around 300 damage or so, not to mention giving you more meter (and the opponent too).

Did you manage to do the 2bBE2c combos without haze? It is the one thing that is blocking me from mastering this character. Any tips at all? If possible, a replay?

EDIT: OH MY GOODNESS BENNY1 YOU ARE A LIFESAVER!! That 5b5c6c combo is DEFINITELY a reliable way to do those 623c combos!

EDIT2: Also, not sure how much this matters, but his AD and AAD also OTG relaunch.
« Last Edit: January 13, 2012, 12:46:58 AM by BurstOfAnger »
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Offline ehrik

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Re: [MBAACC] Wara Changes + Discussion
« Reply #76 on: January 13, 2012, 08:48:22 AM »
http://www.youtube.com/watch?v=-Gdtgl9C_I4 highspeed cmv that features all the important combos you will need with him.

includes all three moons
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
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Offline Benny1

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Re: [MBAACC] Wara Changes + Discussion
« Reply #77 on: January 13, 2012, 10:37:59 AM »
hyyyype

And I'm sad, it looks like the combos I came up with last night have been sitting on the jp wara wiki for quite a while.
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Offline BurstOfAnger

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Re: [MBAACC] Wara Changes + Discussion
« Reply #78 on: January 13, 2012, 05:56:07 PM »
^Which makes me kind of happy to know that F-Wara is getting support in JP.
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Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #79 on: January 15, 2012, 07:10:49 PM »
Is 5A whiff cancellable? I recently got the hang of TK Kattos (much easier than I originally thought it would be) and I need to know because I'm trying to make a corner combo that cancels into 623C
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Offline ehrik

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Re: [MBAACC] Wara Changes + Discussion
« Reply #80 on: January 15, 2012, 07:41:42 PM »
Mostly finished with the C-Wara BnB section on the wiki. If I'm missing something or I need to get corrected or if something is too hard to understand about my notation please tell me!!

Is 5A whiff cancellable? I recently got the hang of TK Kattos (much easier than I originally thought it would be) and I need to know because I'm trying to make a corner combo that cancels into 623C

5A is indeed whiff cancellable. Also you don't want to end anything in 623C! Its a techable ender :(

<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #81 on: January 15, 2012, 09:35:24 PM »
Lol that was a stupid question it is an A normal afterall. What are the untechable moves?
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Offline ehrik

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Re: [MBAACC] Wara Changes + Discussion
« Reply #82 on: January 15, 2012, 09:46:03 PM »
Lol that was a stupid question it is an A normal afterall. What are the untechable moves?

What kind of combo are you trying to do?
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #83 on: January 16, 2012, 04:39:43 PM »
LOL I forgot how the combo went, sorry. How do you follow up 2369a 236a? The only thing i've done with this is cancel the 236a into 623c, but that seems pretty useless.
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Offline Benny1

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Re: [MBAACC] Wara Changes + Discussion
« Reply #84 on: January 16, 2012, 05:58:26 PM »
you should be able to hit a 5A, unless they're too high.
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Offline ehrik

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Re: [MBAACC] Wara Changes + Discussion
« Reply #85 on: January 16, 2012, 06:43:49 PM »
LOL I forgot how the combo went, sorry. How do you follow up 2369a 236a? The only thing i've done with this is cancel the 236a into 623c, but that seems pretty useless.

You don't want to really do that kind of combo D: http://www.youtube.com/watch?v=-Gdtgl9C_I4 look here for examples
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline ehrik

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Re: [MBAACC] Wara Changes + Discussion
« Reply #86 on: January 23, 2012, 07:33:37 AM »
Anyone want to help fill out the f-wara and h-wara wikis? I can put in move/and normal descriptions, and maybe like one bnb, but I don't really understand F-wara yet...
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline Benny1

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Re: [MBAACC] Wara Changes + Discussion
« Reply #87 on: January 23, 2012, 07:38:49 AM »
In theory I could write up F-Wara combos, but as I see it he really only has like three necessary combos.

2A (5Bx2) 2B 2C 6C j.C dj.C 421C
2A (5Bx2) 2B 2C 6C 623A (oki)

and the 2B BE2C loop.

pixel cloud combos are, as far as I am concerned, too unreliable to be worth it.  I need to actually play him against Greats some, but the main idea seems to be spam 2B in blockstrings until you feel like doing a mixup.  At which point, dash, and you can do single, double, or no overhead.
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Offline BurstOfAnger

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Re: [MBAACC] Wara Changes + Discussion
« Reply #88 on: January 23, 2012, 05:48:53 PM »
I'll volunteer to write it up. But I've never seen the wikis before. Will try my best.

EDIT: I'll have to leave move names to someone else. But I can do descriptions.
« Last Edit: January 23, 2012, 05:58:55 PM by BurstOfAnger »
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Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #89 on: February 24, 2012, 04:55:22 PM »
Is there a trick to comboing 236c into arc drive. I've been trying for a while now.

Help please?
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Offline BurstOfAnger

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Re: [MBAACC] Wara Changes + Discussion
« Reply #90 on: February 24, 2012, 05:47:25 PM »
If you mean ground 236C, u can always do a few moves before you do your AD, like in a normal combo. IE: xx 2c 236c 2c 6c 41236c. If it's j236c after your air combo, just do your AD as soon as you touch the ground.
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Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #91 on: February 25, 2012, 05:22:40 AM »
I probably should have put up the combo first:

5A 5B 2B 2C tk236a 236A 236C then  Arc Drive

They opponent always techs out of the wall bounce before the arc drive hits them.
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Offline BurstOfAnger

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Re: [MBAACC] Wara Changes + Discussion
« Reply #92 on: February 25, 2012, 05:40:23 AM »
Well, that doesn't sound like a very practical combo in the first place. Replacing the 236a after the TK with a 2c would be better, because you can follow it up with better things like air combo or Nero summon oki. Plus, the ground 236a sounds like it's quite a tight link and prorates badly. If you really want to do that EX before the AD, it would be better to do it after an air combo, ie:

2a (5b) 2b 2c tk236a 2c 6c 22a sj8 jc djc j236c land AD

This is the one most people use and is relatively easy to land. Of course, you can tone the difficulty down by not doing the tk236a and going straight to the air combo. Or, if you are at the very end of Max or Heat mode, forget going into air combo and instead straight away go to 6c -> AD.

If you're in the corner, you can try to doing bla bla 236c 2c 6c AD.

In general, doing AD right after 236c is not very possible.
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Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #93 on: February 25, 2012, 12:14:57 PM »
Thanks i'll use that more often from now on. I only added the extra 236a since I like doing the hard links and stuff (it's not really that hard with enough practice though), plus it looked kinda cool too.
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Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #94 on: March 02, 2012, 09:12:51 PM »
how do you do a sandoori?
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Offline BurstOfAnger

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Re: [MBAACC] Wara Changes + Discussion
« Reply #95 on: March 02, 2012, 09:42:07 PM »
http://www.meltybread.com/forums/game-engine-mechanics/what's-a-sandoori/

So far, this thread has the most extensive explanation(s) for a sandoori.
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Offline Christen

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Re: [MBAACC] Wara Changes + Discussion
« Reply #96 on: March 08, 2012, 10:51:30 PM »
Very nice, though I wish I could use it on C-Arc. This would be essential for Wara.
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Re: [MBAACC] Wara Changes + Discussion
« Reply #97 on: March 09, 2012, 03:48:42 AM »
lol thanks for the link, I got the hang of it now.
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Offline Qpunch

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Re: [MBAACC] Wara Changes + Discussion
« Reply #98 on: March 25, 2012, 03:14:20 PM »
What's the fastest way of doing a the j22 series?
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Offline ehrik

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Re: [MBAACC] Wara Changes + Discussion
« Reply #99 on: March 25, 2012, 04:27:00 PM »
you have to be more specific than that D:
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community