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Kouma Kishima Print
Tuesday, 20 March 2007

Name

 

 

Key

 

Move
Name/command of attack. BE = Blowback Edge (Charge Attack)
Damage
Raw damage rating, before defense and proration calculations.
MC+ Amount of Magic Circuit gained on hit.
Guard H: High Guard, L: Low Guard, A: Air Guard.
Shield H: High Shield, L: Low Shield
Cancel A:Attack EX:EX Edge J:Jump S:Shield
A.Lv
Attack Level (1-3). Determines Hit-Stun, among other things.
Start Amount of Startup Frames before attack is active.
Adv.G Frame Advantage if Guarded.
Adv.H Frame Advantage if Hit + D(Down), F(Float), W(Wall), B(Bounce).
Atk.F Amount of Active Attack Frames.
Rec.F Recovery Frames. May include landing for aerial moves.
Duration Total length of time of the move from start to finish.
Proration Damage scaling. By default, scaling is fixed, save for r (relative).

 

 

 

Normal Attacks

 

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Move Damage MC+ Guard Shield Cancel A.Lv
5A 400 3.0 H L
H L
A EX J S
1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
5 -1 -1 4 12 17 80%
Notes
 

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Move Damage MC+ Guard Shield Cancel A.Lv
5B 700 7.0 H L
H
A EX J
2
Start Adv.G Adv.H Atk.F Rec.F
Duration Proration
11
-4 -4 4 18 29 100%
Notes
Clash Frames: 5-6

 

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Move Damage MC+ Guard Shield Cancel A.Lv
5C 1000 10.0 H L
H A EX J
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
7 -12 -12 4 29 36 90%
Notes Clash Frames: 3-5

 

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Move Damage MC+ Guard Shield Cancel A.Lv
5[C] (BE)
300+100 8.0 Unblockable H A EX J
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
42 - Wall
2 29 72 75%
Notes
Clash Frames: 30-34

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Move Damage MC+ Guard Shield Cancel A.Lv
2A 350 3.5 H L
H L
A EX J S 1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
5 -2 -2 4 13 24 75%
Notes  

 

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Move Damage MC+ Guard Shield Cancel A.Lv
2B 800 8.0 H L
L
A EX J 2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
7 -6 -6 3 20 27 100
Notes Clash Frames: 4-5

 

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Move Damage MC+ Guard Shield Cancel A.Lv
2C 1200 12.0 L L A EX J
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
11 -5 Down 3 22 33 50%
Notes Clash Frames: 5-6,11-13

 

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Move Damage MC+ Guard Shield Cancel A.Lv
2[C](BE) 1500 13.0 L L A EX J
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
31 2 Down 3 15 46 70%
Notes
Clash Frames: 19-26,31-33

 

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Move Damage MC+ Guard Shield Cancel A.Lv
j.A 300 3.0 H L A
H L
A EX S
1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
5 - - 3
- - 78%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv
j.B 800 8.0 H A
A EX
H 3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
6 - - 3 - - 100%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv
j.C 1100 9.0
H A
H
A EX
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
9 - - 2 - - 85%
Notes
Clash Frames: 5-6

 

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Move Damage MC+ Guard Shield Cancel A.Lv
j.[C] (BE) 1500 12.1 H L
H A EX
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
9 - - 3 - - 85%
Notes
Clash Frames: 9-16

 

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Move Damage MC+ Guard Shield Cancel A.Lv
6C 900 10.0 H L
  J 3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
15 -6 F+5
2 23 38 70%
Notes
Clash Frames: 4-5

 

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Move Damage MC+ Guard Shield Cancel A.Lv
Shield Bunker
1200 10.0 H L
  - 2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
26 -12 Wall 3 26 52 100%
Notes
Clash Frames: 1-10

 

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Move Damage MC+ Guard Shield Cancel A.Lv
Throw 1300 - Throw - - -
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
3 - - - - 22 -
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv
Air Throw
1200 - Throw - - -
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
1 - - - - - -
Notes
 

 

 

Special Techniques

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.2nd Comet

623+A

600*2
4.0+8.0
L,HLA
- -
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
4
-13
Float
4,3
30
44
100%
Notes
Low Hit, Unshieldable.

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Move Damage MC+ Guard Shield Cancel A.Lv

B.2nd Comet

623+B

400*2+800
3.0*2+8.0
L,HLA
-
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
6
-24
F-8
6,3
37
55
100%
Notes
Low Hit, Unshieldable.

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Extra Hit (Comet)

A/B Comet,623+A/B

600
6.0
-
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
14
-
Bounce
2
32
-
80r
Notes
Perform after the last hit of Comet (A/B version only).

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.Comet(Air)

236+A (Air)

800 8.0
H L A
H L
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
10
- -
3
Land+6
-
100%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.Comet(Air)

236+B(Air)

500+700
5.0+6.0
H L A
H L -
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
8
-
-
5
Land+6 -
-
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Extra Hit (Comet:Air)

A/B Comet,236+A/B

600 6.0
H L A
- - -
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
14
-
Down
2
Land
-
80r
Notes
Perform after the last hit of air Comet (A/B version only).

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.3rd Wisdom(1)

236+A

550
3.5
H L
H EX
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
11
-12
-9
3
26
37
100%
Notes
Super Armor: 2-9

 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.3rd Wisdom(1)

236+B

550
3.5
H L
H EX
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
11
-12
-9
3
26
37
100
Notes
Super Armor: 2-9

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Extra Hit: Wisdom(2)

236+A/B

550
4.5
H L
H
-
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
9
-18
Down 3
32
-
100%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.Finisher: Wisdom

236+A

600
5.0
H L A
H -
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
19
-7
Down
2
21
-
100%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.Finisher: Wisdom

236+B

600
5.0
H A
H -
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
19
-3
Down
2
17
-
100%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.God Helm

22+A

1000
8.0
H L
- -
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
9
-9
F+2
4
36
45
75%
Notes
Super Armor: 7-22

 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.God Helm

22+B

-
-
-
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
-
-
-
-
-
46
-
Notes
Clash Frames: 32-34 / Super Amor: 26-37

 

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Move Damage MC+ Guard Shield Cancel A.Lv

EX.God Helm

22+C

1000
-
H L A
- -
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
7+12
-12
Float
8
28
47 100%
Notes
Invincibility Frames: 0-8 / Super Armor: 9-128

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.Destruction

214+A

2000
-
Throw
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
4
-
Down
1
-
32
-
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.Destruction

214+B

2000
-
Throw
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
29
-
Down
1
-
44
-
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Destruct Finish 1

Destruction, [2]

2200
-
-
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
-
-
Down
-
-
-
100%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Destruct Finish 2

Destruction, [4]

2400
-
-
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
-
-
Wall
-
-
-
60%
Notes
 

 

 

 

 

EX Edge

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Unicorn: Skull

236+C

850*2+950
-
H L
  -
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
2+9
-13
Wall
8
27
43
70%
Notes
Invincibility Frames: 0-10

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Unicorn: Enchant

623+C

800*2+

400*6

-
H L A   -
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
2+4 -26
F-9
8
37
61
100%
Notes
Invincibility Frames: 0-10

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Unicorn: Enchant(Air)

236+C (Air)

300+600

+350*5

-
H L A
  -
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
2+2
-
-
2,3
Land+6
-
70%
Notes
Invincibility Frames: 0-10

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Armor Crusher

214+C

3200
-
Throw
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
5+7
-
-
1
-
49
-
Notes
Invincibility Frames: 0-12

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Baptism of Fire

Destruction, 623+C

3000
-
-
-
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
-
-
Down -
-
-
100%
Notes
Perform during Destruction grab.

 

 

 

Arc-Drive

 

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Move Damage MC+ Guard Shield Cancel A.Lv
The Town Rising in Flames

0+480*10+

1200(2500)

-

Throw

(HLA)

-
-
-(3)
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
4+3(4+9)
-(-10)
Down(W)
1(12)