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Nrvnqsr (Nero) Chaos Print
Tuesday, 20 March 2007

Nrvnqsr (Nero) Chaos

 

 

Key

 

Move
Name/command of attack. BE = Blowback Edge (Charge Attack)
Damage
Raw damage rating, before defense and proration calculations.
MC+ Amount of Magic Circuit gained on hit.
Guard H: High Guard, L: Low Guard, A: Air Guard.
Shield H: High Shield, L: Low Shield
Cancel A:Attack EX:EX Edge J:Jump S:Shield
A.Lv
Attack Level (1-3). Determines Hit-Stun, among other things.
Start Amount of Startup Frames before attack is active.
Adv.G Frame Advantage if Guarded.
Adv.H Frame Advantage if Hit + D(Down), F(Float) and W(Wallslam).
Atk.F Amount of Active Attack Frames.
Rec.F Recovery Frames. Slightly different calculation from mook.
Duration Total length of time of the move from start to finish.
Proration Damage scaling. By default, scaling is %(fixed), save for r(relative).
Notes Misc. info such as Clash Frames, Invincibility and Super-Armor.

 

 

 

Normal Attacks

 

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Move Damage MC+ Guard Shield Cancel A.Lv
5A
300 3.0
H L H L
A EX J S 1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
5 -3
-3
4
11 19 78%
Notes
 

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Move Damage MC+ Guard Shield Cancel A.Lv
5B
300+200*2+300*3 3.0 H L
H A EX J
2
Start Adv.G Adv.H Atk.F Rec.F
Duration Proration
5 -6 -6
1,14 20
42
100%
Notes
Clash Frames: 3-4

 

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Move Damage MC+ Guard Shield Cancel A.Lv
5C
300+500+800 3.0*2+9.0
H L
H A EX J 2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
12 -19 F-19 3,3,6 33 63 60%
Notes Clash Frames: 12-14

 

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Move Damage MC+ Guard Shield Cancel A.Lv
2A
200*3 2.0*3 L H L
A EX J S
1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
6 -2 -2 7 11 23 78%
Notes
 

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Move Damage MC+ Guard Shield Cancel A.Lv
2B
350*4 4.0*4 L L A EX J
2
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
9
-3 F-2 12 16 36 65%,100%*3
Notes Clash Frames: 2-4

 

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Move Damage MC+ Guard Shield Cancel A.Lv
2C 1000 10.0 H L
H A EX J
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
11 -6 -6 8 16 34 80%
Notes Clash Frames: 7-8

 

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Move Damage MC+ Guard Shield Cancel A.Lv
2[C] (BE)
1600 12.0 H L
H L
A EX J
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
25 -11 D 8 21
53 90%
Notes Clash Frames: 7-17.

 

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Move Damage MC+ Guard Shield Cancel A.Lv
j.A
350
3.2
H L A
H L
A EX J
1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
7
-
-
10
-
-
78%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv
j.B
600+500
6.66*2 H A

H

A EX J 1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
8
-
-
22
-
-
100%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv
j.C
300*3+800
4.0*3
H A
H
A EX J
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
9
-
-
10
-
-
100%*3,90r
Notes
Clash Frames: 2-4.

 

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Move Damage MC+ Guard Shield Cancel A.Lv
4C 800+600
8.0+6.0
HL,HLA
H
J,A EX J 3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
10
-5
F-9
7,4
25
45
60%
Notes
2nd Hit is Air-Blockable. Clash Frames: 5-9.

 

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Move Damage MC+ Guard Shield Cancel A.Lv
Shield Bunker
430*4
3.0*4
H L A
H L
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
33
-16
F-13
8
32
72
100
Notes
Clash Frames: 1-10.

 

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Move Damage MC+ Guard Shield Cancel A.Lv
Throw
200*9
-
Throw -
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
3
-
-
-
-
22
-
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv
Air Throw
1300
12.0
Throw -
-
-
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
1
-
-
-
-
-
-
Notes
 

 

 

Special Techniques

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.Crow

236+A

800 8.0 H L A H L
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
9 -4 -4 Projectile 31 40 100%
Notes
 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.Crow

236+B

800 8.0 H L A
H L
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
122 - Down Projectile
- 43 50%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

EX.Crow

236+C

210*13 - H L A
H L
-
1
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
2+44 - Down Projectile - 17 90
Notes
Invincibility Frames: 0-7

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.Snake

214+A

0+160*10 0+0.6*10 H L A
H L
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration

63

-
Down 3 - 40 100%
Notes
Controllable by holding/releasing A.

 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.Snake

214+B

1000 11.0
H L A H L
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
63 - Float 3 - 35 87%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

A.Deer

421+A

600 5.0 H L A
H L
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
37 19 Float - 8 45 75%
Notes
 

 

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Move Damage MC+ Guard Shield Cancel A.Lv

B.Deer

421+B

800*2 8.0*2 H L A
-
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
146 - Float - - 61 75%
Notes
Unshieldable.

 

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Move Damage MC+ Guard Shield Cancel A.Lv

EX.Deer

421+C

1500*3 - H L A
-
-
3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
2*106 - Float - - 53 75%
Notes
Invincibility Frames: 0-5. Unshieldable.

 

 

 

EX Edge

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Great Phantom Roar

214+C (EX.Snake)

1500
-
H L
H L
- 3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
6+29
-
Float
3
-
40
75%
Notes
Unblockable in Mid-Air.

 

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Move Damage MC+ Guard Shield Cancel A.Lv

Summon:Phantasm

63214+C

1000*3
-
H L A
H L
- 3
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
1+7 -25
Wall
7
47
59
100
Notes
Invincibility Frames: 0-8.

 

 

Arc-Drive

 

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Move Damage MC+ Guard Shield Cancel A.Lv

999th Weapon

41236+C

3500
-
-
-
- -
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
3+60
-
Down
All
-
-
100
Notes
Fully Invincible.

 

Advanced Arc-Drive

 

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Move Damage MC+ Guard Shield Cancel A.Lv

999th Weapon

41236+C

3000*2
-
-
-
- -
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
3+41
-
Down
-
-
-
100
Notes
Fully Invincible.

 

 

Last Arc

 

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Move Damage MC+ Guard Shield Cancel A.Lv
Number of the Beast 550*15
-
- -
- -
Start Adv.G Adv.H Atk.F Rec.F Duration Proration
1+5
-
Wall
-
-
153

100

Notes
 

 

 
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