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Author Topic: [MBAACC 1.07] C-Aoko Discussion Thread  (Read 53045 times)

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Offline HARD_BREAD

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Offline abitofBaileys

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #51 on: May 11, 2012, 12:37:33 PM »
Oh god yes

Offline Tonberry

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[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline HARD_BREAD

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #53 on: May 21, 2012, 12:07:42 PM »
Thank you, sir.
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #54 on: May 29, 2012, 07:32:20 PM »
Not sure if this is new or not, but I found some tech punish for forward teching in training mode.

When you grab an opponent from midscreen and he forward techs, if you time a 6[a] correctly, it will hit. I set my training dummy to All guard  and figured it out. You can follow it up with a standard 1-2-3- slider into arc drive.
C Aoko, C Wara, C Sacchin

Offline HARD_BREAD

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #55 on: May 29, 2012, 07:41:20 PM »
What if they don't forward tech?
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #56 on: May 29, 2012, 07:45:39 PM »
I have no idea, I kinda just made it on the spot right now.
C Aoko, C Wara, C Sacchin

Offline HARD_BREAD

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #57 on: May 29, 2012, 07:52:22 PM »
I mean, technically anything should hit if it's a tech punish.
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #58 on: May 29, 2012, 07:57:22 PM »
Ahh, my bad, I guess it only punishes forward techs then.
C Aoko, C Wara, C Sacchin

Offline HARD_BREAD

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #59 on: May 29, 2012, 08:07:58 PM »
It's cool man, we need more heads thinking of stuff anyway...the wiki is all old shit, so there's not much to work with besides match vids and old AC tutorials. There are a few things coming out slowly though; Tonberry just posted those corner options not too long ago, and Kusanagi said he's working on a video...gotta have patience for all of this sensei tech since I don't actually own a PC that can run the game.  :emo:
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #60 on: May 31, 2012, 09:03:29 AM »
It's cool man, we need more heads thinking of stuff anyway...the wiki is all old shit, so there's not much to work with besides match vids and old AC tutorials. There are a few things coming out slowly though; Tonberry just posted those corner options not too long ago, and Kusanagi said he's working on a video...gotta have patience for all of this sensei tech since I don't actually own a PC that can run the game.  :emo:

Damn that sucks man. Yeah I just checked out those videos and got alot of ideas from them. Is there a reliable way to tech punish back techs? I tried that thing that kusanagi did in the end of his video, but that pretty much didn't work.
C Aoko, C Wara, C Sacchin

Offline HARD_BREAD

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #61 on: May 31, 2012, 09:20:41 AM »
Damn that sucks man. Yeah I just checked out those videos and got alot of ideas from them. Is there a reliable way to tech punish back techs? I tried that thing that kusanagi did in the end of his video, but that pretty much didn't work.
If a tech punish isn't working then you may be timing it wrong. Tech punishing a back tech outside of the corner you may have to telegraph it if the spacing requires you to run up to punish; if that's the case I'd use a 5B just to be safe but someone more experienced may say otherwise. If in the corner 2B or 5C should be the ideal.
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #62 on: June 04, 2012, 06:10:32 AM »
Is there anything useful about a charged orb at all? There doesn't seem to be any immediate differences.
C Aoko, C Wara, C Sacchin

Offline Sashi

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #63 on: June 04, 2012, 08:15:22 AM »
TK them. If you don't charge it, you're stuck there for hours.

EDIT: By the way, why is this one pinned and H and F not?
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Offline Kusanagi

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #64 on: June 07, 2012, 02:57:57 AM »
Huh, I was planning on updating notes and shit once the vid was done but I'll save you some time waste and tell you now:

C-Aoko can't Kick ass (Tech punish all directions)
Meaning, she doesn't really have a follow up for forward tech > 5C tech punish

That only works on big characters (like Warachia) thus the thing in the video working.

- Main: Aoko. Alts: CRoa, CRyougi, H-Sion, C-Arc
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Offline HARD_BREAD

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #65 on: June 07, 2012, 09:28:21 AM »
C-Aoko can't Kick ass (Tech punish all directions)
Meaning, she doesn't really have a follow up for forward tech > 5C tech punish

That only works on big characters (like Warachia) thus the thing in the video working.
What about Half? I'm assuming the followup would be 214C after 5C?
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Offline Kusanagi

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #66 on: June 07, 2012, 02:09:26 PM »
Yeah... Half doesn't change.
- Main: Aoko. Alts: CRoa, CRyougi, H-Sion, C-Arc
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #67 on: June 25, 2012, 08:31:45 AM »
I mean, technically anything should hit if it's a tech punish.

Yeah so about this, I messed around and found that it can punish them from any point of the screen if you dash after throwing them.

Forward Tech: Run under them, 6a into a combo, it should land everytime if you time it right. You have to begin the 6a once the opponent passes over you.

Neutral Tech: Dash and 6a into a combo, probably the easiest one of the 3 techs to punish.

Back Tech: In my opinion, the hardest of the 3. Essentially the same as punishing neutral tech, just harder.

I'm sure you can do more than just 6A for tech punish, but I don't feel like trying anything right now.
C Aoko, C Wara, C Sacchin

Offline HARD_BREAD

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #68 on: June 25, 2012, 09:29:26 AM »
You shouldn't have to move too much if you throw someone and they tech towards you; in some of these situations it's not as simple as just running up to your opponent and doing 6A, in a real match you'd have to guess where your opponent will tech after a throw or they may not tech at all so you have to be ready for an otg.
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #69 on: July 25, 2012, 11:39:01 PM »
What can aoko do with an orb out on wakeup (the opponents)
C Aoko, C Wara, C Sacchin

Offline Roy-Kr

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #70 on: July 26, 2012, 06:56:12 AM »
more like, what can't she do with oki orb? Go nuts, dude.

If your opponent likes mashing reversals on wakeup, let the orb hit meaty for you while you block.
If they're respecting, go for mixup and use the orb for a fancy combo or extend your blockstring if necessary. It also lets you go for both meaty and catching a backdash at the same time.
« Last Edit: July 26, 2012, 06:59:09 AM by Roy-Kr »

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #71 on: July 26, 2012, 10:52:02 AM »
Her whole game revolves around orbs, especially on oki. With Crescent you'll be focusing a lot on held orbs; bait counter hits, backdashes, use it in block strings, (pretty much everything Roy-kr said). You can use it for the fuzzy set-up, 123 series with popped orb. You can even do a 123 series end with slider>A mirror for hard knockdown then IAD orb for a mix-up: http://www.youtube.com/watch?v=GvU_Md86fm8#t=11s
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Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #72 on: August 27, 2012, 03:36:04 PM »
What is this fuzzy setup?
C Aoko, C Wara, C Sacchin

Offline Tonberry

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #73 on: October 16, 2012, 01:53:11 PM »
What is this fuzzy setup?

IAD deep jC double jump jC 66 release held orb jC land w/e
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Tonberry

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #74 on: February 03, 2013, 02:22:14 PM »
Lightly Smacking Bottom: http://www.youtube.com/watch?v=sW73pLRmwlI

 :laffo: :laffo:
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love