This thread needs some love too. Been in the lab a bit and working on a few things.
Here is one of them: corner oxi/mixup string that leads into a safe throw mixup. We might not have Kicking Ass tech punishes, but this isn't so bad either. I present to you the F-moon version of corner gimmicks:
No F'ing Escape
http://youtu.be/-mqK8ufZbkg1) EX orb corner combo into a High/Low mixup.
2) If they get hit, it leads into a special situation where the proxy orb is timed to detonate right after their wakeup, making a dash in grab unmashable. Similar to Akiha ribbon setup.
- Mashing and DPs get CH by orb.
- EX wakeups can be blocked on reaction, and usually CH by orb too (grab is not input immediately)
- Orb catches jump outs and pushes them back near Aoko. Potential to guard break here.
- Jump+attack gets CH (e.g. Nero j.b on wakeup)
- Blocking, Shielding, Dodging, or Bunkering gets thrown
- Backdash gets hit by orb
If you think they aren't going to sit there and let themselves get grabbed, you can just do a meaty or meaty with backdash punish OS to catch a jump outs and backdashes, and the orb keeps you safe from most danger.
Note: After grab, you can combo EX DP against W.Len, Len, and Miyako in the corner.
edit: New video uploaded (youtube broke my old one)