F-Aoko high/low stuff: http://www.youtube.com/watch?v=pUtgo5xE0kU
Her damage seems to be a good amount lower from console.
Something to consider is that her 63214C doesn't prorate as much when it otg's as much as blue fiyah!
so what I like to do off my overhead if I don't have heat is 4[C]->63214A->63214C->j.C->3C->Air combo
Hits 3.3k ish and is hit confirmable while the 63214A is pretty safe unless done at point blank range.
Been playing a lot of hime and mech.
C-Mech
feel the matchup is in aoko's favor because your pressure and mixup is so much better than hers and she has a hard time keeping you out once you build meter.
-Generally your aerials lose to mechs and jet pack rules the air, however if she's already in the air j.A isn't too terrible but I heavily discourage any other aerial.
-Orbs are somewhat useful after a knockdown for setups but if the mech is content to zone then she has an easy time clearing them.
-Her panic options when not in heat are pretty abysmal and luckily j.214C -> sweep->214A is pretty easy on her so you can get a lot of mixup on her without having to rely on blue fiyah.
-If she's cornered with heat just let the bitch up, drones is still really amazing
-Her crouching laser has been heavily nerfed so if you jump causing her to whiff instant double air dash and punish it. Take advantage of that and remember 236A->236C is solid for beginning pressure if you have excess meter as if you do it as similar times you can trade heavily in your favor.
-Stay on that bitch and be ready to bait her back dash as moves back really far.
F-Hime
matchup is probably slightly in aoko's favor as your corner pressure rapes her.
-If she has 100% meter you can't use any of your zoning tools at all or you'll eat 2.3k+ into
a knockdown that sets up some shenanigans.
-j.A is your best aerial for tagging her out of the sky if she's above but if your even j.B is better.
-Your losing this matchup till you knock her down so save your meter for pressure and j.214C and do whatever you can to keep stuff going on her.
-Use safe jump setups to bait the uppercut because her low life normally means 2 solid hits or a solid and 2 random hits will end the match in your favor.