- Unblockable? http://www.youtube.com/watch?v=wVBmCgh9ItU#t=0m16s http://www.youtube.com/watch?v=wVBmCgh9ItU#t=7m28s
I talked to Zar about this on IRC, apparently the way it works is that if you double jump over someone then let the orb pops they have to block the other way. For example, if Aoko facing to the right when you place the orb, originally they'll be blocking down right. Then when you IAD over they'll switch to blocking up left. Then when you jump or IAD over them and let the orb pop, they have to switch to blocking right again. You can also do it so they don't have to switch though I'm not sure how doing it like that works yet. It's not very useful with a normal orb but if you do 421c you can land and do 2c 5c 3c air combo for 3414 damage unreduced on VSion.
- OTG post corner throw: 2c(covers all tech directions) 2aa 5a 5b 2b Aoko1 --> 214a/b(beats forward tech)/IAD jB/jC(beats neutral and back tech)
^Works on VSion and Riesbyfe. Against Kohaku you can do Aoko12 instead of just Aoko1. Fails on Nanaya/Tohno/Nero. I'll test the rest of the characters at some point this week if I don't get too lazy.
new OTG post corner throw: 2c 5aaa 5b Aoko12 > 214a(beats forward tech)/IAD jB/jC(beats neutral/back tech)
Works on: VSion, Tohno, Nanaya, Riesbyfe, Kouma, Roa, Arc, Warc, Ryougi, Satsuki, Kohaku
Hisui, Mech Hisui: 2c 2aa 5a 5b Aoko12
Problem characters: Warachia, Sion, Ciel, Akiha, VAkiha, Nero, SAkiha.
I couldn't get the original OTG I was testing, the new one, the Hisui/Mecha one, or the MBAC OTGs on any of these characters. The common MBAC one(2c 2aaa 3c 5a Aoko 12) "works" on Akiha/VAkiha in the sense that you can get all of the hits before they tech but they'll be able to tech behind you if they tech forward. In MBAC you could remedy this by staggering the 2as so you would be further back but now if you try that you can't get all the hits in.
I left out WLen, Len, and Miyako since you can combo them after a ground throw.