Thanks Tempered, I'm working on it. I like it, and i'm getting used to it.
do all should i use 9 instead of 8 for all my dj combos?
EDIT:
Sashi, Yeah j.ABC is considerably more stable if I calm down and hit each button only once. I spent about 45 mins this morning with the command display up, working on one press per attack (I had been tending to hit B at least twice for each j.BC). After some experimentation I think I most like j.ABC dj.BC AT, the first A does stabilize it a lot and make the dj sequence connect easier. Omitting the second A seems to make the throw easier for me, especially in the corner as adding in the dj.A pushes me away from the opponent. Also i find it a lot easier to throw the opposite direction of the combo since at the moment i'm still holding 9 while pressing BC, and 9 > 4 is easier than 9 > 6. The next thing I'm going to try to clean up is letting go of 9 once i'm pressing the attack buttons. It's a lot of work cleaning this up cause once i'm in a combo i tend to start going to fast but if i slow down and focus I can find the timings. I think it's worth it to put in the work to clean it up now while I'm still on my first combo, and hopefully the good habit will spill into future combos that I learn.
I'm slowly getting better. It's really encouraging to finally see a steady improvement, which only really came after posting here and getting advice from you guys. It's made the difference between me giving up on 2d fighters altogether (again), and deciding to really stick with it. (I've tried to learn sprite based fighters before and given up rather quickly)
The active community is huge to me. It means my investment will be worth it
I like Arcueid a lot. her hitboxes seem to be nice and forgiving, and because of her animations and sounds her cancel timing is obvious. I like Half moon because i don't have to think about meter like, at all, which is good being a noobie to the genre.
Sorry for the text wall.
The same video from earlier has AT 2a2c5c jbc jbc AT. Could this be infinitely looped?