Man is this thread old. Started 8/4/2010? I feel like I should start a new thread but at the same time I don't know if I should. I guess it all depends on what people would like. This thread was originally created when the first revision of CC came out.
For now, I'm going to post the transcript of the video I did. Familiar C-Ciel users probably won't need to watch or read this, so this is geared mainly towards the newer players. Link will be cross-posted in video thread.
http://www.youtube.com/watch?v=H-nDMXkwzegAT = air throw
(x) = the move must hit X number of times
- 2AA 2B 4C 2C 5C j.BC dj.BC j.22B AT
Just a really basic combo showcasing that 5C can chain into other normals. This works on crouchers too.
- 2AA 2B 4C 5CC 214[A] dash j.BC dj.BC j.22B AT
This combo's utilization is best seen when you attempt a 5A 4C anti-jump but the opponent gets hit on the ground instead.
- 2AA 2B 3B(1) 5CC 214[A] 2C 5C 2B j.BC dj.BC J.22B AT
C-Ciel's true BnB in MBAA. You need to semi charge the 5C and hold the button down a little bit but not hold it to the point where it's fully charged.
- 2AA 2B 5B 3B 5C 236C 5B 5C j.BC dj.BC J.22B AT
This combo simly showcases that it is possible to combo from 236C again just like old times. You can use this if you punish a heat activiation midscreen since the 236C will
allow their meter to drain while it hits them.
- AT j.236B 4C j.BC dj.BC J.22B AT
Basic combo off raw air throw. If 4C knocks them too high, replace it with 5C.
- (vs crouch) 2AA 2B 3B(2) 5CC 2C 5C 4C j.CB dj.BC J.22B AT
Against crouchers, you don't need to use 214[A], which makes combos from a 2A starter a breeze.
- (vs crouch) 2AA 2B 3B(2) 5CC 2C j.236B 5B 4B 236B
Same combo that ends in a hard knockdown and safe jump. You don't need to use the j.236B. Just go into 4B after the 2C pickup and it works all the same.
- 2AA 2B 3B 5C 6239C 4B 236B
A combo that also leads to a safe jump from 6239C
- 214B 4B 4B 623C j.A dj.BC J.22B AT
Learn to love this combo because it gives you good damage off a full set up knives. If by chance you're too far for 623C to connect, use 236C instead for a hard knockdown.
- (vs crouch) 4[ B ] 623[A] 236C 2C 4C j.BC dj.BC J.22B AT
A really simple combo off her standing overhead.
- 2AA 2B 3B(2) 5C 6239C j.BC dj.BC J.22B AT
C-Ciel's corner BnB that also does some pretty decent damage.
- 2AA 2B 3B(2) 5C 6239B j.623C j.BC dj.BC J.22B AT
Same as the above but use this when you're further away from the corner and you'll carry them all the way.
- 2AA 2B 3B(2) 5C 6239C 623C j.A dj.BC J.22B AT
If you're in the corner and have some meter to spare, this combo will carry them to the corner no problem.
- 2AA 2B 3B(2) 5C 6239C j.623C j.B dj.ABC AT
If you have 2 supers to spare, this combo packs a punch. Easily one of the more damaging C-Ciel corner combos.
-5B 3B(2) 5C 6239C 236C 41236C
Nothing other than a simple combo into her BHAD using MBAA mechanics.