Zar I think you'll like this vid
Unfortunately, that wasn't the case, Tempered lol. I
really appreciate the link though and it's good to see this random explosion of F-ciel users (even though they're exploding in the process lol).
Comments about 8/5 nico vid:
~00-1:30
Wow, pretty free. I've actually watched this match a bunch of times now already and at first he appears to "day one" like Shiki mentioned but his movement did seem solid (whenever he did get a chance to move lol). I think maybe he was just inexperienced with the matchup(?). There just wasn't enough being done for me to really comment further on this. He just got outplayed, I guess.
~1:38-3:20
This guy spent way too much time in the corner. Seemed he was trying to establish a defensive game but backing into the corner probably isnt the best way to go about it. Also, he air recovered back into the corner far too much (even took some risky shields on descent) rather than using other escape options e.g. forward air tech, tech>sdj>j236A - something =/. Just stop falling back into the corner (always).
~2:47
BE4B>236A. I dunno about this setup really. I think if you're going to commit to overhead you may as well go for 214A followup into damage (214A has enough pushback to make it safe on guard). Most ppl will just block low immediately after guarding the overhead (once they have seen the setup a number of times). Mixing between 4{B}>236A and 4[ B ]>214A is a bit stronger imo. Especially with the semi-charge prepping defenders to stand early to then eat the low flicker.
~3:00-3:09
Ok...you got blown up for backstepping by 2c>3[c] the first time. Ate "big" dmg for it. Why try for it again against the same exact string? Overall, I say this player made some really poor defensive choices and he was getting blown up a lot on wakeup for trying to move. However, his spacing and movement was a lot more "confident" than his partner's. Hope to see more these players in the future regardless.
~9:45
This player obviously has some long time experience. His movement is superb, spacing is solid, he transitions from defensive zoning/spacing to lockdown very well, and utilizes just about all of F-ciel's tools. There were a few things with his play that I couldn't agree with though:
~12:11
Looks like he was trying to bait out wakeup activation attempt. (sigh) sjC~[D]>5B anti-activate OS would have pretty much eliminated any chance of this occurring and he could have continued to pressure had there been no activation (which there wasn't). (I think there's a chance that many JP players don't know about this in general).
~12:24
Bcoma da gawd. Damage wasn't too great but then again what throw into combo followup deals outstanding dmg? The biggest plus imo was the corner positioning from a midscreen throw.
~13:50
Man, if I knew jp I would post on the bbs's about kouma/ries specific oki to help these guys out. He could have set up safejump here by simply dashing into immediate jump. Oh well. =/
~14:37
I really dont see the point in otg'ing after low flicker down. Dash>JC shenanigans are way more solid and eliminates unnecessary guess work. There are even OS's from the jC to punish all sorts of dumb shit on wakeup. Aside from his poor oki choices though, this dude is really good. May have to start compiling a list of JP F-Ciel users soon. The revolution is at hand.
Is that the video with the Day 1 F-Ciel? Lol.
Lol Diiiisssssssssss.
Maybe it's just my eyes playing tricks on me, but is it me or did they make her falling speed from her airthrow slower?
Garu was actually talking about this at Evo. Not falling speed specifically, but he was saying that the meaty after airthrow into corner (in CC) was nowhere as free as it is in console ver. Perhaps a change could have been put in place as the developers now seem to hate meaties and bs mixups post air throwing lol.