Ok, I'm just gonna say this. I'm really LOVING the changes they're making to the games system and all, but some of the stuff I saw from the loke test really made my blood boil and HF can vouch for me when I say this:
*Taken from Relunx's post in the MBAA thread
Ciel:
- ciel got uber nerfs and minor upgrades
- 5a ANIMATION CHANGE, SMALLER HITBOX
- dash is unchanged
- 5a6a range NERF
- 2b range NERF
- airthrow HUGE FUCKING NERF (techable airthrow, Ciel recovers SO MUCH SLOWER)
- more ciel nerfs 5c5c cannot 5d after
- new CIEL BUFFS CIEL GAINS 3B and 3C (she stands on her hands and starts kick u upside down with her legs, moves her forward)
- 3c is 2c2c's 2nd 2c BUT it flies you into the air like instantly
- 5C IS ANY CANCELLABLE like 5c5a
- crescent ciel still has hiero and the animation changed
- ciel has no more 4 way due to airthrow nerf
- full moon: she shoots 3 keys at 45 degrees that travel full screen they can't hit someone standing still
- punch super (something that resembles nanaya knife slashes)
IMO, the first bullet should read "Got uber nerfs and
NO upgrades"
I'm gonna start out with the worst possible nerf she could've gotten and by far the most unnecessary: The Airthrow.
OMG WTF were they thinking when they decided this. Her airthrow wasn't anything broken and it lead to the main part of her game...MIXUPS. Also her mixup options seem very lacking, but I'll get into that later. The simple fact that the recovery is nerfed so bad and she can't do 4 way due to that is pathetic and the fact that its techable was just a slap in her face. What's the point of doing her airthrow now if she's put in a BAD situation. Not only does it removes a HUGE chunk of her mixup game, but also her high lows are virtually gone thanks to that bullshit. Also...what was the point of making the recovery SLOWER when they already butchered it by making it techable and making 4 way useless thanks to that. Are they seriously trying to make C-Ciel the Sean of MB now...because they're doing a pretty good job.
Next, I'll talk about probably the best thing C-Ciel has going for her and thats her dash. Its sad because its EXACTLY the same like it is now...hey atleast I still get to hear people saying that Ciel is "clashy clashy clashy"
Now one thing I don't get is the 2B nerf....of all the things to nerf, why nerf the range? I really didn't find any reason to nerf the range of it, unless they nerfed the vertical range making it less of an AA. The horizontal range on it wasn't anything to brag about, no longer than most average moves I mean and IMO if they wanted to nerf her 2B...remove the clash frames, make it even slower, and prorate the damage Ver.A style. Don't nerf the range of the move when it didn't need it.
Now not being able to shield cancel after 5CC is somewhat understandable. I mean, it did make her damage output retarded especially if she got in a J.2C or even a J.C so I can see that happening. Although I think unless they make the recovery longer on the 5CC she'll still be able to do the 5CC>5A link which would make her a {somewhat?} harder character...I guess. Either do that or atleast don't rape her damage output like it was back in Ver.A/Ver.B PS2 days....that was terrible.
Now while most people would disagree/flame me for this I'll just come out and say it. Why the fuck is 5C RBable? It seems very random, out of place, and very much uneeded. I mean...WOOPIE she can 5C>5A now...NOW lets make this game look even more ridiculous than what it already is. IMO, they could've given her a well more deserving buff.
Now she has gained a few moves so I think I'll get into those and talk about the nerfs/final thoughts later on.
3B. I don't really know what to say about this move except, if it is the move described in the parenthesis then I see some very interesting things with this move. Very possibly could be the alternate to her 2CC mixup and could even lead to opportunities beyond that so I should be grateful for that atleast.
Now lets talk about 3C...with this being the 2nd part of her 2CC I wonder if her 2CC is changed completely of its just 2C? Now that being said...why did they fuck up this move so bad? I mean, its obvious she launches herself too high to make the Ver.B2 2CC mixup pretty much impractical/impossible, but with that also goes her mixups. Are they getting rid of all the tools she currently have to do wonderful mixups, because if so...they're doing a great job. Atleast give her the best guard crash potential in the damn game.
Hiero. Now I wonder if she still have the EX version or does it mean just the A/B version. If so....I really could careless. I mean...I find it retarded that they make the most useless hiero (236A) even more useless by adding more startup. That said, I wonder what did they do to her B/C version and if they do still have the C version I hope they nerf it so all the bitches in this country that play the game can quit complaining about it. She already have enough nerfs to deal with, but I guess everyone just wants that AND her 236C to be nerfed or gone altogether.
I'm not really sure what to say about her being able to throw black keys at an 45 degree angle, except I hope it works like her J.214A/B. Her new EX....I'll have to see it before I can say anything about it, but so far sounds...OK I guess.
My Final Thoughts: Overall...C-Ciel has pretty much seen the end of her days as being "bullshit/easy mode/retarded/top tier" whatever floats your boat, but seriously...all the nerfs were unnecessary and just plain dumb while her buffs ranged from OK at best to just...why? I still plan on playing Ciel except I can be very sure it won't be C-Ciel. I still see F-Ciel having a craploads of potential with her and just how the games mechanics is coming along so I haven't or ever will give up hope for the curry hag, but I will say this.
Crescent Moon Ciel...can die in a fucking fire.