hentai
When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: About jumping...  (Read 3420 times)

0 Members and 1 Guest are viewing this topic.

Offline Kryojenix

  • Spellcaster
  • ***
  • Posts: 303
  • Magic Circuits: 5
  • Retired
    • View Profile
About jumping...
« on: August 13, 2007, 02:18:24 PM »
Is is just me or does it seem that as soon as you jump, there's a chunk of frames where you can't attack?  On several occasions, I'd jump and hit at attack button as soon as I was off the ground only to have nothing happen and throw off my entire combo.  Is it the game or do I need a new stick?
y'all niggaz is gay

Offline Zaelar

  • Magus
  • *****
  • Posts: 1460
  • Magic Circuits: 70
  • 236c
    • View Profile
Re: About jumping...
« Reply #1 on: August 13, 2007, 03:02:26 PM »
Jump has a little bit of startup.  I forget exactly how much.  I think its character specific, but I'm not sure.

Offline 4r5

  • Spellcaster
  • ***
  • Posts: 182
  • Magic Circuits: 89
  • GO HOME AND BE A FAMILY MAN!
    • View Profile
Re: About jumping...
« Reply #2 on: August 13, 2007, 03:06:04 PM »
Jumping has startup.
Airdash has startup.
Landing has recovery.

all char specific.

Offline ikusat

  • Melty Muffin
  • ***
  • Posts: 98
  • Magic Circuits: 102
    • View Profile
Re: About jumping...
« Reply #3 on: August 14, 2007, 01:26:05 AM »
Veteru found that jump startup was 4 frames back in react, but this shouldn't have changed much in the newer versions.  Super jumps, airdashing is character specific.  Landing after an attack has no delay, landing after shielding does have a delay.

4 frames is really short, so you must be doing something like hitting up and attack simultaneously for nothing to come out.  Not attacking after an airdash is a much more common problem though.

Offline Kryojenix

  • Spellcaster
  • ***
  • Posts: 303
  • Magic Circuits: 5
  • Retired
    • View Profile
Re: About jumping...
« Reply #4 on: August 14, 2007, 02:09:40 AM »
Discovered the input display today.  And no, I'm not hitting them simultaneously (although I was wondering if that was indeed what was going on for the longest time).  My timing is just way to tight.  The gap between jumping  and pressing an attack button is within 1 - 3 frames when I fail combos.  Now that I've discovered this new tool, I'm going to experiment to find the exact amount of frames before I can attack x3
y'all niggaz is gay