The best options for baiting reversal are usually character dependent (on your opponent's character, i.e. the reversal they're baiting). Dash in delayed hit works wonders (as long as you're blocking in the delay) because no one wakeup throws in this game because, well, throw is just bad (and you could easily just space it correctly to be out of throw range). Safe jumps are also good but depending on the reversal some are going to be much easier than others. One thing that might be worth noting is a meaty projectile; again depending on the reversal, even if you get hit by it at point blank, your projectile can issue a trade that results them eating an air CH2 if their reversal makes them airborne; this also works great against wakeup backdash so there's kind of an option select there that potentially has a lot of reward if you can rack up a lot of damage with a CH2 combo.
Backdashing on their wakeup is another very safe, low-risk way to bait a reversal, but realize that if they don't DP you essentially lost all the advantage and momentum you just had. You can take things a bit further by using their reversal's properties to make them more confident to reversal; for example, if their reversal is air unblockable, come at them with a jump and backdash when you land. And remember that methods to bait/beat reversals that involve blocking the reversal won't work against heat activates, so even without shielding, few things are going to give you a 100% guarantee that your pressure will continue.
Also, keep in mind that baiting reversals doesn't only happen on wakeup, it also happens in pressure (and much more often due to the fear caused by pressure). Ways to bait DPs during pressure are more limited, but the plus side is that, well, they're pressured. Something as simple as a far 2a whiff "fake" can get someone who's on tilt to completely whiff a DP in your face.