hentai
When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: Command Throws  (Read 2738 times)

0 Members and 1 Guest are viewing this topic.

Offline S-Blade

  • Spellcaster
  • ***
  • Posts: 304
  • Magic Circuits: 9
  • melty blade player
    • View Profile
Command Throws
« on: October 26, 2007, 09:00:26 PM »
Properties and notes to know about command throws in general.

  • Like throws, they can't be blocked (there are exceptions....isn't that sad, Sacchin?).
  • They can't be dodged.*
  • They can't be backdashed. However, note that some backdashes keep the player in a grounded state, and others (best example would be Hisui) lift them. And you can't airthrow a ground person. You aren't Leo.
  • Some can hit people in block or hit stun (if you can combo into it, you can), while others cannot (Kouma's, and bites).
  • Very few of them have 0 startup. But some still do (costs meter), which is better than 4f startup of the regular throw (thx linalys).
  • You can mash them to reduce damage.

*Since you need to be close for a command throw, unless they start to walk close to you or get close to you while you're down, you can dodge to have them go through you while they dash in to fuck up their input on the command throw. Works even better if it's a roll. Akihas shrink somewhat significantly when dodging. Usually a width this small would be insignificant, there's one situation: Kouma 214a grab without any followup or movement afterwards. It positions the grabbed player in almost the exact range of another 214a. This means for the Akihas, walking backward and dodging at the right time is a liable way to pseudo dodge another immediate command throw attempt and a poke attempt and you don't get punished from jumping out or backdashing. It's actually really cool/hax.
« Last Edit: October 30, 2007, 03:42:28 PM by S-Blade »
"HERE'S A NEW TECHNIQUE - STOP BEING A RETARDED FAGGOT" -SprtJuice on smash scene

<kijea> im like really sad life faggot

Offline linalys

  • Melty Muffin
  • ***
  • Posts: 438
  • Magic Circuits: 45
    • View Profile
Re: Command Throws
« Reply #1 on: October 26, 2007, 09:31:49 PM »
Throws don't have 0f startup, this isn't GG.  I think the argument was that throws would win/lose against 4f 2a's and always beat 5f 2a's so ground throws have 4f startup.  Airthrows have 1f startup.
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline S-Blade

  • Spellcaster
  • ***
  • Posts: 304
  • Magic Circuits: 9
  • melty blade player
    • View Profile
Re: Command Throws
« Reply #2 on: October 26, 2007, 10:47:59 PM »
Edited. Thanks.
"HERE'S A NEW TECHNIQUE - STOP BEING A RETARDED FAGGOT" -SprtJuice on smash scene

<kijea> im like really sad life faggot