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Author Topic: Comparison of character hitboxes?  (Read 4396 times)

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Offline Belegorm

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Comparison of character hitboxes?
« on: September 15, 2009, 08:59:25 AM »
Is there any resource available that compares the sizes of character hitboxes?  For example, I was practicing a combo against Tohno Shiki, and pretty much got it down squat (I have a reasonable chance of success if I do it with my eyes closed).  However, I started practicing against VSion, and noticed that I often messed up with the range of one of my attacks and it messed up the whole thing (in case you're wondering, I was Akiha and in a BNB combo I would mess up with the launcher timing; fortunately I think I've worked out the issue now).

I'd like to know which characters have bigger hitboxes and which have smaller ones.  Especially so that when practicing I can practice against one with a big hitbox, one with a medium one, and one with a small one.

Any ideas?

Offline Ultima66

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Re: Comparison of character hitboxes?
« Reply #1 on: September 15, 2009, 11:18:04 AM »
Is there any resource available that compares the sizes of character hitboxes?  For example, I was practicing a combo against Tohno Shiki, and pretty much got it down squat (I have a reasonable chance of success if I do it with my eyes closed).  However, I started practicing against VSion, and noticed that I often messed up with the range of one of my attacks and it messed up the whole thing (in case you're wondering, I was Akiha and in a BNB combo I would mess up with the launcher timing; fortunately I think I've worked out the issue now).

I'd like to know which characters have bigger hitboxes and which have smaller ones.  Especially so that when practicing I can practice against one with a big hitbox, one with a medium one, and one with a small one.

Any ideas?
Actual sizes of hitboxes are pretty similar for similar size of characters. Nero and Wara are bigger, Nekos and lolis are smaller. It's usually not that big of a difference, though, because once they are no longer standing on the ground their height doesn't really affect anything. There are a few exceptions with tall characters being easy to fuzzy and some things not working on lolis because they go over their head, but generally actual hitbox size doesn't matter as much. Different people have different height falling hitboxes though, and those make a huge difference. Some characters like VSion, MHisui, VAkiha, and Warc have lower falling hitboxes so they hit the ground earlier when falling.

Offline Legendary Blue Shirt

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Re: Comparison of character hitboxes?
« Reply #2 on: September 15, 2009, 01:09:50 PM »
The MBAC framedisplay tool should be a good resource even for MBAA, since the hitboxes should not have changed drastically.  I have noticed that a lot of character-specific situations have dissapeared though, for example with Miyako's 2B that used to miss on quite a few characters when crouching.

Offline Belegorm

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Re: Comparison of character hitboxes?
« Reply #3 on: September 15, 2009, 06:29:40 PM »
The MBAC framedisplay tool should be a good resource even for MBAA, since the hitboxes should not have changed drastically.  I have noticed that a lot of character-specific situations have dissapeared though, for example with Miyako's 2B that used to miss on quite a few characters when crouching.

Actually I was talking about MBAC.  I got MBAA (as a matter of course), but since I don't know of anyone in my area to play I've stuck to MBAC thanks to mbcaster.  It'd be awesome if they ported MBAA to the PC (though I have a great deal of trouble timing comboes on MBAA compared to MBAC - lack of familiarity).

Offline judge_rl

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Re: Comparison of character hitboxes?
« Reply #4 on: October 22, 2009, 01:22:56 PM »
As posted above, I would agree that if it looks like a duck and quacks like a duck, then it is highly likely a duck. Lame, I know, but it isn't too hard to spot who is big and who is small and etc. Might even be a good idea to list char specific combos (if any) for your respective char in their respective thread.
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Offline LoliSauce

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Re: Comparison of character hitboxes?
« Reply #5 on: October 22, 2009, 01:46:42 PM »
Some notes on air hitboxes that I've noticed.

Miyako's air hitbox is unusually low.  F Kouma can actually 6c > 623b and land it, whereas it doesn't work against most others.  Also, when doing F Miyako's corner combo against another Miyako, I have to add in an extra j.a or two in the air combo to confirm ex air elbow as the ender.  Most people won't have a problem with this though.

Kouma's air hitbox is FUCKING WEIRD.  I'm pretty sure it's just unusually high.  It's definitely high enough that F Miyako cannot hit 2c on him while he's in the air, which means that even at the lowest possible height he has a gap between himself and the ground.  Apparently his air hitbox fucks up all sorts of combos, so learn some alternative options against him.

Wara's air hitbox is massive (most charas won't have problems with combos vs Wara), but somehow still has the gap between him and the ground (like Kouma does), because F Miyako can't hit 2c on him while he's airborne either.

Aoko's air hitbox is like...really long vertically I think?  I dunno how to explain it.  Maybe she just has a low collision hitbox, or maybe it's really long.  Whenever I get random ground-to-ground wallslam as Miyako, she is the only character that won't bounce over me.

Nobody else has any particularly weird quirks to note from Miyako's concern, other than standing hitbox stuff that's pretty obvious just by looking.
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Offline Ultima66

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Re: Comparison of character hitboxes?
« Reply #6 on: October 22, 2009, 04:13:24 PM »
2 things to note:

-Bounce hitboxes are NOT the same as falling hitboxes. If you're testing with just Miyako, this is huge, because her combos link from groundbounces. Same from Sacchin. Every character has a different hitbox for falling and one for groundbounce falling.

-Kouma and Warachia have the most notably weird bounce hitboxes. A character is on the ground when their body collision box touches the floor (the white box in framedata viewer). Off of a lot of groundbounces, after the character hits the floor they lose their OTG hitbox. Wara and Kouma's bounce hitbox is actually higher than their collision boxes. So what happens is:

Code: [Select]
       ........
       ........
       ........
       ........
       xxxxxxxx
CCCCCCCxxxxxxxx
CCCCCCCxxxxxxxx
_______________

. = their hitbox
x = bottom of their collision box
C = your 2C hitbox
_ = the ground

As you can see, their collision box touches the floor before their hitbox can ever touch your 2C hitbox, and once it does, they end up laying on the ground un-OTGable.

Offline LoliSauce

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Re: Comparison of character hitboxes?
« Reply #7 on: October 22, 2009, 09:20:13 PM »
Yeah, I figured that's what was happening.  I didn't know that bounce hitboxes and falling hitboxes were different though.  Enjoy +heat as a show of my appreciation.
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