hentai
When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: Ground overheads  (Read 3605 times)

0 Members and 1 Guest are viewing this topic.

Offline Tonberry

  • Spellcaster
  • ***
  • Posts: 629
  • Magic Circuits: 53
  • $NJ$
    • View Profile
Ground overheads
« on: March 02, 2010, 07:26:03 AM »
Can someone post what frame every overhead hits on?  It'd be nice to have a list to refer to.
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Benny1

  • Spellcaster
  • ***
  • Posts: 403
  • Magic Circuits: 16
  • Christmas Akiha just got sexier!
    • View Profile
Re: Ground overheads
« Reply #1 on: March 02, 2010, 09:47:16 AM »
The number I give will be the startup.  It hits on the frame after that.  This is just because I'm lazy and this is how the frame data gives it.  Mind you, if you want to get Ryougi/S.Akiha data, two frames need to be added to what the frame displayer shows, one for when the game registers your input but doesn't start the attack, and one because in Melty, attacks don't hit until you have already been in the active frames for a frame, if that makes any sense.  This is from frama data from the mook, though.  Instant overheads are included.

Riesbyfe:

Crescent Moon:

BE6C: 29 frame startup.

Full Moon:

BE236B: 41 frame startup.
214C: 28 frame startup.

Half Moon:

214C: 25 frame startup.

Roa:

I do not believe Roa has any ground overheads?  Correct me if I'm wrong.

Sion:

Crescent Moon:

6B: 25 frame startup.
BE6B: 31 frame startup.

Full Moon:

6B: 25 frame startup.
BE6B: 31 frame startup.
6C: 25 frame startup.

Half Moon:

6B: 25 frame startup.
BE6B: 31 frame startup.
6C: 28 frame startup.
BE6C: 35 frame startup.

Arcueid Brunestud:

Crescent Moon:

BE5B: 30 frame startup.
BE5C: 39 frame startup.
BE4C: 35 frame startup.
236A/B 236A/B BE214A/B: 27 frame startup.
214B BE5B: 35 frame startup.

Full Moon:

6C: 27 frame startup.
214B BE5B: 35 frame startup.

Half Moon:

236A/B 236A/B BE214A/B: 27 frame startup.

Ciel:

Crescent Moon:

BE4B: 26 frame startup.
2C BE2C: 26 frame startup.
41236C final hit: lolololol.

Full Moon:

BE3C: 28 frame startup.
BE4B: 26 frame startup.
41236C final hit: lolololol.

Half Moon:

BE4B: 26 frame startup.
63214A: 31 frame startup.
63214C: 28 frame startup.
41236C final hit: lolololol.

Akiha Tohno

Crescent Moon:

2BBB: 28 frame startup.
Instant j.2C: 21 frame startup.

Full Moon:

No overheads

Half Moon:

2BBB: 28 frame startup.

Hisui

Crescent Moon:

6C BE6C: 22 frame startup.

Full Moon;

BE6C: 29 frame startup.

Half Moon:

6C BE6C: 22 frame startup.

Kohaku:

Crescent Moon:

BE236A: 27 frame startup.

Full Moon:

No ground overheads.

Half Moon:

BE236A: 27 frame startup.

Shiki Tohno:

Crescent Moon:

BE5C: 33 frame startup (unblockable, becomes blockable eventually).
5B BE5B: 28 frame startup.
BE6B: 28 frame startup.
BE22A: 30 frame startup.

Full Moon:

BE22A: 30 frame startup.

Half Moon:

5B BE5B: 28 frame startup.
BE6C: 26 frame startup.
BE22A: 30 frame startup.

Miyako Arima:

Crescent Moon:

BE5C: 30 frame startup.
623B: 27 frame startup.
BE214A: 28 frame startup.
BE214B: 34 frame startup.

Full Moon:

BE5C: 30 frame startup.
BE214A: 28 frame startup.
BE214B: 34 frame startup.
421A/B: 25 frame startup.
421C: 2 frame preflash, 12 frame postflash.

Half Moon:

623B: 27 frame startup.
BE214A: 28 frame startup.
BE214B: 34 frame startup.
421A/B: 25 frame startup.
421C: 3 frame preflash, 12 frame postflash.

Wallachia:

Crescent Moon:

BE6C: 31 frame startup.
Instant j.2C: 26 frame startup.
214A: 36 frame startup.

Full Moon:

BE6C: 31 frame startup.
Instant j.2C: 26 frame startup.
Dash j.A: 17 frame startup.

Half Moon

Instant j.2C: 26 frame startup.
214A: 36 frame startup.

Nero Chaos:

Crescent Moon:

None

Half Moon:

None

Full Moon:

BE6C: 31 frame startup.

Sion TATARI:

Crescent Moon:

6C: 27 frame startup.
BE6C: 34 frame startup.

Full Moon:

6C: 27 frame startup.
BE6C: 34 frame startup.
236A: 30 frame startup.
236B: 31 frame startup.
236C: 7 frame preflash, 7 frame postflash.
Instant j.214A: 16 frame startup.

Half Moon:

6C: 27 frame startup.
BE6C: 34 frame startup.

Red Arcueid:

All Styles:

BE5B: 27 frame startup.
BE5C: 43 frame startup (Unblockable).

Akiha Vermillion:

All Styles:

2BBB: 26 frame startup.
6C: 26 frame startup.

Mech-Hisui:

Crescent Moon:

BE214A: 26 frame startup.

Full Moon:

214A/B: 24 frame startup for projectiles, more time for them to hit.

Half Moon:

None.

Nanaya:

Crescent Moon:

BE5C: 27 frame startup.
BE5BB: 28 frame startup.
I don't really get how the startup for dash overhead is listed, it's apparently 8(33), whatever that means.

Full Moon:

BE5C: 28 frame startup.
I don't really get how the startup for dash overhead is listed, it's apparently 8(33), whatever that means.

Half Moon:

BE214B: 36 frame startup.
BE214C: 4 frame preflash, 8 frame postflash.

Satsuki:

Crescent Moon:

BE5C: 32 frame startup.
236B: 31 frame startup throw.
214B: 29 frame startup.
BE214B: 68 frame startup unblockable.

Full Moon:

214B: 29 frame startup.
BE214B: 68 frame startup unblockable.

Half Moon:

236B: 34 frame startup throw.
214B: 29 frame startup.

Len:

Crescent Moon:

214C: 28 frame startup.
421D: 43 frame startup.

Full Moon:

None.

Half Moon:

214C: 28 frame startup.

Neco Arc:

Crescent Moon:

BE6A: 28 frame startup.

Full Moon:

BE6A: 28 frame startup. (Can be cancelled into from any ground normal)

Half Moon:

BE6A: 28 frame startup.

Aoko:

Crescent Moon:

4C: 25 frame startup.
BE6A: 27 frame startup.
6ABC 214C: 29 frame startup.
BE236B: 93 frame startup unblockable.
623A: 23 frame startup (assuming the first hit does not hit).
623B: 31 frame startup.

Full Moon:

BE4C: 25 frame startup.
(Orb Out) 421A/B/C: 18 frame startup.

Half Moon:

BE4C: 25 frame startup.
623A: 23 frame startup (assuming the first hit does not hit).
623B: 31 frame startup.

Kouma:

Crescent Moon:

6C: 28 frame startup.
214A: 4 frame throw.
214B: 29 frame throw.
214C: 5 preflash, 7 postflash throw. (Jumpable on reaction to flash)
Arc Drive: 4f startup throw.

Full Moon:

BE5C: 42 frame unblockable.
236A/B rekka finisher: 19 frame startup.
214A: 4 frame throw.
214B: 29 frame throw.
214C: 5 preflash, 1 postflash throw. (Not jumpable on reaction to flash)
Arc Drive: 4f startup throw.

Half Moon:

214A: 4 frame throw.
214B: 29 frame throw.
214C: 5 preflash, 7 postflash throw. (Jumpable on reaction to flash)
Arc Drive: 4f startup throw.

White Len:

Crescent Moon:

3C: 32 frame startup.
2CC: 29 frame startup.
623B: 37 frame startup.
63214A: 4 frame startup throw.
63214B: 12 frame (minimum) startup throw.
63214C: 4 preflash, 1 postflash throw. (Not jumpable on reaction to flash)

Full Moon:

2CC: 29 frame startup.
BE623A: 22f startup (22f gap with no active frames).

Half Moon

623B: 37 frame startup.
63214A: 4 frame startup throw.
63214B: 12 frame (minimum) startup throw.
63214C: 4 preflash, 1 postflash throw. (Not jumpable on reaction to flash)
« Last Edit: June 17, 2010, 03:15:31 PM by Benny1 »
C-Wara main, H-Warc/F-Sion alt.

Offline Rei

  • America's Worst Ryougi
  • Magus
  • *****
  • Posts: 1161
  • Magic Circuits: 309
  • <3
    • View Profile
Re: Ground overheads
« Reply #2 on: March 02, 2010, 10:44:48 PM »
Adding the +2 frames as you stated for input and on hit.
For C-Ryougi
5[C]: 31 frames [unblockable]
6[C]: 35 frames [unblockable]

I'm not including the 2nd hit on rekka with 214X because you can literally block any of the 2nd rekka hits high and block them all.

I know H-Ryougi's 4C is an overhead, but I haven't looked at the frame display for it yet.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Benny1

  • Spellcaster
  • ***
  • Posts: 403
  • Magic Circuits: 16
  • Christmas Akiha just got sexier!
    • View Profile
Re: Ground overheads
« Reply #3 on: June 17, 2010, 03:15:46 PM »
Bump, finished the list.
C-Wara main, H-Warc/F-Sion alt.