if you dont like turtle mode, what is sad, you can turm your opponent into non-turtle grabbing a lot and doing mixups after it. anyway if your opponent is too much on defensive you can always use throw -> mixups, you can j.b on block dash j.b as a kind of slow fuzzy guard (using it you will make your opponent try to jump out of your pressure more often), so you can use the kohaku classic anti-jump style, but dont forget a throw isnt suppose to do damage, its suppose to get you time to do a mixup, which, no matter if your opponent is turtle or not, will be hard to block.