I was looking through FrameDisplay, and I noticed that characters seem to have their own unique jump start ups. For example, according to FrameDisplay:
Sion: j.9 goes airborne on frame 6
j.8 goes airborne on frame 4
j.7 goes airborne on frame 5
Kouma: j.9 goes airborne on frame 4
j.8 goes airborne on frame 4
j.7 goes airborne on frame 5
Aoko: j.9 goes airborne on frame 7
j.8 goes airborne on frame 7
j.7 goes airborne on frame 5
Just wondering if this is frame data accurate, or not.